-#if WXWIN_COMPATIBILITY
-void wxEvtHandler::OldOnMenuCommand(int cmd)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMenuCommand(cmd);
-}
-
-void wxEvtHandler::OldOnMenuSelect(int cmd)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMenuSelect(cmd);
-}
-
-void wxEvtHandler::OldOnInitMenuPopup(int pos)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnInitMenuPopup(pos);
-}
-
-void wxEvtHandler::OldOnScroll(wxCommandEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnScroll(event);
-}
-
-void wxEvtHandler::OldOnPaint(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnPaint();
-}
-void wxEvtHandler::OldOnSize(int width, int height)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnSize(width, height);
-}
-
-void wxEvtHandler::OldOnMove(int x, int y)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMove(x, y);
-}
-
-void wxEvtHandler::OldOnMouseEvent(wxMouseEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMouseEvent(event);
-}
-
-void wxEvtHandler::OldOnChar(wxKeyEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnChar(event);
-}
-
-// Under Windows, we can intercept character input per dialog or frame
-bool wxEvtHandler::OldOnCharHook(wxKeyEvent& event)
-{
- if (GetNextHandler()) return GetNextHandler()->OldOnCharHook(event);
- else return FALSE;
-}
-
-void wxEvtHandler::OldOnActivate(bool active)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnActivate(active);
-}
-
-void wxEvtHandler::OldOnSetFocus(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnSetFocus();
-}
-
-void wxEvtHandler::OldOnKillFocus(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnKillFocus();
-}
-
-bool wxEvtHandler::OldOnSysColourChange(void)
-{
- if (GetNextHandler()) return GetNextHandler()->OldOnSysColourChange();
- return FALSE;
-}
-
-void wxEvtHandler::OldOnDropFiles(int n, char *files[], int x, int y)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnDropFiles(n, files, x, y);
-}
-#endif
-