/////////////////////////////////////////////////////////////////////////////
// Name: window.h
-// Purpose:
-// Author: Robert Roebling
-// Created: 01/02/97
-// Id:
-// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
-// Licence: wxWindows licence
+// Purpose: wxWindow class
+// Author: AUTHOR
+// Modified by:
+// Created: ??/??/98
+// RCS-ID: $Id$
+// Copyright: (c) AUTHOR
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
-#ifndef __GTKWINDOWH__
-#define __GTKWINDOWH__
+#ifndef _WX_WINDOW_H_
+#define _WX_WINDOW_H_
#ifdef __GNUG__
-#pragma interface
+#pragma interface "window.h"
#endif
-#include "wx/defs.h"
-#include "wx/object.h"
-#include "wx/list.h"
-#include "wx/event.h"
-#include "wx/validate.h"
+#include "wx/gdicmn.h"
+#include "wx/icon.h"
#include "wx/cursor.h"
+#include "wx/pen.h"
#include "wx/font.h"
-#include "wx/dc.h"
+#include "wx/validate.h"
+#include "wx/event.h"
+#include "wx/string.h"
+#include "wx/list.h"
#include "wx/region.h"
-#include "wx/dnd.h"
-
-//-----------------------------------------------------------------------------
-// global data
-//-----------------------------------------------------------------------------
-extern const char *wxFrameNameStr;
-extern wxList wxTopLevelWindows;
-
-//-----------------------------------------------------------------------------
-// classes
-//-----------------------------------------------------------------------------
+#define wxKEY_SHIFT 1
+#define wxKEY_CTRL 2
+
+/*
+ * Base class for frame, panel, canvas, panel items, dialog box.
+ *
+ */
+
+/*
+ * Event handler: windows have themselves as their event handlers
+ * by default, but their event handlers could be set to another
+ * object entirely. This separation can reduce the amount of
+ * derivation required, and allow alteration of a window's functionality
+ * (e.g. by a resource editor that temporarily switches event handlers).
+ */
+
+class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxEvent;
+class WXDLLEXPORT wxCommandEvent;
+class WXDLLEXPORT wxKeyEvent;
+class WXDLLEXPORT wxControl;
+class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxColourMap;
+class WXDLLEXPORT wxFont;
+class WXDLLEXPORT wxMenu;
+class WXDLLEXPORT wxRectangle;
+class WXDLLEXPORT wxBitmap;
+class WXDLLEXPORT wxSizer;
+class WXDLLEXPORT wxList;
+class WXDLLEXPORT wxLayoutConstraints;
+class WXDLLEXPORT wxMouseEvent;
+class WXDLLEXPORT wxButton;
+class WXDLLEXPORT wxColour;
+class WXDLLEXPORT wxBrush;
+class WXDLLEXPORT wxPen;
+class WXDLLEXPORT wxIcon;
+class WXDLLEXPORT wxDC;
+class WXDLLEXPORT wxValidator;
+
+#if USE_DRAG_AND_DROP
+class WXDLLEXPORT wxDropTarget;
+#endif
-class wxLayoutConstraints;
-class wxSizer;
+#if USE_WX_RESOURCES
+class WXDLLEXPORT wxResourceTable;
+class WXDLLEXPORT wxItemResource;
+#endif
-class wxWindow;
-class wxCanvas;
+WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
-//-----------------------------------------------------------------------------
-// global data
-//-----------------------------------------------------------------------------
+WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
+WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
-extern const char *wxPanelNameStr;
-extern const wxSize wxDefaultSize;
-extern const wxPoint wxDefaultPosition;
+class WXDLLEXPORT wxWindow: public wxEvtHandler
+{
+ DECLARE_ABSTRACT_CLASS(wxWindow)
-//-----------------------------------------------------------------------------
-// wxWindow
-//-----------------------------------------------------------------------------
+ friend class wxDC;
+ friend class wxPaintDC;
-class wxWindow: public wxEvtHandler
-{
public:
wxWindow();
- wxWindow( wxWindow *parent, wxWindowID id,
- const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
- long style = 0, const wxString &name = wxPanelNameStr );
- bool Create( wxWindow *parent, wxWindowID id,
- const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
- long style = 0, const wxString &name = wxPanelNameStr );
+ inline wxWindow(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
+ {
+ m_children = new wxList;
+ Create(parent, id, pos, size, style, name);
+ }
+
virtual ~wxWindow();
- bool Close( bool force = FALSE );
- virtual bool Destroy();
- virtual bool DestroyChildren();
-
- virtual void PrepareDC( wxDC &dc );
-
- virtual void SetSize( int x, int y, int width, int height,
- int sizeFlags = wxSIZE_AUTO );
- virtual void SetSize( int width, int height );
- virtual void Move( int x, int y );
- virtual void GetSize( int *width, int *height ) const;
- virtual void SetClientSize( int const width, int const height );
- virtual void GetClientSize( int *width, int *height ) const;
- virtual void GetPosition( int *x, int *y ) const;
- virtual void Centre( int direction = wxHORIZONTAL );
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+
+ // Fit the window around the items
virtual void Fit();
- void OnSize( wxSizeEvent &event );
- void OnIdle( wxIdleEvent& event );
+ // Show or hide the window
+ virtual bool Show(bool show);
- virtual bool Show( bool show );
- virtual void Enable( bool enable );
- virtual void MakeModal( bool modal );
- virtual bool IsEnabled() const { return m_isEnabled; };
- virtual void SetFocus();
- virtual bool OnClose();
+ // Is the window shown?
+ virtual bool IsShown() const;
- virtual void AddChild( wxWindow *child );
- wxList *GetChildren();
- virtual void RemoveChild( wxWindow *child );
- void SetReturnCode( int retCode );
- int GetReturnCode();
- wxWindow *GetParent();
+ // Raise the window to the top of the Z order
+ virtual void Raise();
- wxEvtHandler *GetEventHandler();
- void SetEventhandler( wxEvtHandler *handler );
+ // Lower the window to the bottom of the Z order
+ virtual void Lower();
- virtual wxValidator *GetValidator();
- virtual void SetValidator( wxValidator *validator );
+ // Is the window enabled?
+ virtual bool IsEnabled() const;
- bool IsBeingDeleted();
+ // For compatibility
+ inline bool Enabled() const { return IsEnabled(); }
- void SetId( wxWindowID id );
- wxWindowID GetId();
+ // Dialog support: override these and call
+ // base class members to add functionality
+ // that can't be done using validators.
- void SetCursor( const wxCursor &cursor );
+ // Transfer values to controls. If returns FALSE,
+ // it's an application error (pops up a dialog)
+ virtual bool TransferDataToWindow();
- virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = NULL );
- virtual void Clear();
- virtual bool IsExposed( long x, long y );
- virtual bool IsExposed( long x, long y, long width, long height );
-
- virtual wxColour GetBackgroundColour() const;
- virtual void SetBackgroundColour( const wxColour &colour );
-
- virtual void SetDefaultBackgroundColour( const wxColour& col )
- { m_defaultBackgroundColour = col; };
- virtual wxColour GetDefaultBackgroundColour() const
- { return m_defaultBackgroundColour; };
- virtual void SetDefaultForegroundColour( const wxColour& col )
- { m_defaultForegroundColour = col; };
- virtual wxColour GetDefaultForegroundColour() const
- { return m_defaultForegroundColour; };
-
- virtual void SetFont( const wxFont &font );
- virtual wxFont *GetFont();
- // For backward compatibility
- inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
- inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
- inline virtual wxFont *GetLabelFont() { return GetFont(); };
- inline virtual wxFont *GetButtonFont() { return GetFont(); };
- virtual void SetWindowStyleFlag( long flag );
- virtual long GetWindowStyleFlag() const;
+ // Transfer values from controls. If returns FALSE,
+ // transfer failed: don't quit
+ virtual bool TransferDataFromWindow();
+
+ // Validate controls. If returns FALSE,
+ // validation failed: don't quit
+ virtual bool Validate();
+
+ // Return code for dialogs
+ inline void SetReturnCode(int retCode);
+ inline int GetReturnCode();
+
+ // Set the cursor
+ virtual void SetCursor(const wxCursor& cursor);
+ inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
+
+ // Get the window with the focus
+ static wxWindow *FindFocus();
+
+ // Get character size
+ virtual int GetCharHeight() const;
+ virtual int GetCharWidth() const;
+
+ // Get overall window size
+ virtual void GetSize(int *width, int *height) const;
+
+ // Get window position, relative to parent (or screen if no parent)
+ virtual void GetPosition(int *x, int *y) const;
+
+ // Get client (application-useable) size
+ virtual void GetClientSize(int *width, int *height) const;
+
+ // Set overall size and position
+ virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
+ inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
+ inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
+
+ // Set client size
+ virtual void SetClientSize(int width, int size);
+
+ // Convert client to screen coordinates
+ virtual void ClientToScreen(int *x, int *y) const;
+
+ // Convert screen to client coordinates
+ virtual void ScreenToClient(int *x, int *y) const;
+
+ // Set the focus to this window
+ virtual void SetFocus();
+
+ // Capture/release mouse
virtual void CaptureMouse();
virtual void ReleaseMouse();
- virtual void SetTitle( const wxString &title );
- virtual wxString GetTitle() const;
- virtual void SetName( const wxString &name );
- virtual wxString GetName() const;
- virtual wxString GetLabel() const;
- void OnSysColourChanged( wxSysColourChangedEvent &WXUNUSED(event) ) {};
+ // Enable or disable the window
+ virtual void Enable(bool enable);
- virtual bool IsShown() const;
- virtual bool IsRetained();
- virtual wxWindow *FindWindow( long id );
- virtual wxWindow *FindWindow( const wxString& name );
- void AllowDoubleClick( bool WXUNUSED(allow) ) {};
- void SetDoubleClick( bool WXUNUSED(allow) ) {};
- virtual void ClientToScreen( int *x, int *y );
- virtual void ScreenToClient( int *x, int *y );
-
- virtual bool Validate();
- virtual bool TransferDataToWindow();
- virtual bool TransferDataFromWindow();
- void OnInitDialog( wxInitDialogEvent &event );
- virtual void InitDialog();
+#if USE_DRAG_AND_DROP
+ // Associate a drop target with this window (if the window already had a drop
+ // target, it's deleted!) and return the current drop target (may be NULL).
+ void SetDropTarget(wxDropTarget *pDropTarget);
+ wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
+#endif
- virtual void SetDropTarget( wxDropTarget *dropTarget );
- virtual wxDropTarget *GetDropTarget() const;
+ // Accept files for dragging
+ virtual void DragAcceptFiles(bool accept);
+
+ // Update region access
+ virtual wxRegion GetUpdateRegion() const;
+ virtual bool IsExposed(int x, int y, int w, int h) const;
+ virtual bool IsExposed(const wxPoint& pt) const;
+ virtual bool IsExposed(const wxRect& rect) const;
+
+ // Set/get the window title
+ virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
+ inline virtual wxString GetTitle() const { return wxString(""); };
+ // Most windows have the concept of a label; for frames, this is the
+ // title; for items, this is the label or button text.
+ inline virtual wxString GetLabel() const { return GetTitle(); }
+
+ // Set/get the window name (used for resource setting in X)
+ inline virtual wxString GetName() const;
+ inline virtual void SetName(const wxString& name);
+
+ // Centre the window
+ virtual void Centre(int direction) ;
+ inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
+
+ // Popup a menu
+ virtual bool PopupMenu(wxMenu *menu, int x, int y);
+
+ // Send the window a refresh event
+ virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
+
+ // New functions that will replace the above.
+ virtual void SetScrollbar(int orient, int pos, int thumbVisible,
+ int range, bool refresh = TRUE);
+
+ virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
+ virtual int GetScrollPos(int orient) const;
+ virtual int GetScrollRange(int orient) const;
+ virtual int GetScrollThumb(int orient) const;
+
+ virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
+
+ // Caret manipulation
+ virtual void CreateCaret(int w, int h);
+ virtual void CreateCaret(const wxBitmap *bitmap);
+ virtual void DestroyCaret();
+ virtual void ShowCaret(bool show);
+ virtual void SetCaretPos(int x, int y);
+ virtual void GetCaretPos(int *x, int *y) const;
+
+ // Tell window how much it can be sized
+ virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
+
+ // Set/get the window's identifier
+ inline int GetId() const;
+ inline void SetId(int id);
+
+ // Make the window modal (all other windows unresponsive)
+ virtual void MakeModal(bool modal);
+
+ // Get the private handle (platform-dependent)
+ inline void *GetHandle() const;
+
+ // Set/get the window's relatives
+ inline wxWindow *GetParent() const;
+ inline void SetParent(wxWindow *p) ;
+ inline wxWindow *GetGrandParent() const;
+ inline wxList *GetChildren() const;
+
+ // Set/get the window's font
+ virtual void SetFont(const wxFont& f);
+ inline virtual wxFont *GetFont() const;
+
+ // Set/get the window's validator
+ void SetValidator(const wxValidator& validator);
+ inline wxValidator *GetValidator() const;
+
+ // Set/get the window's style
+ inline void SetWindowStyleFlag(long flag);
+ inline long GetWindowStyleFlag() const;
+
+ // Set/get event handler
+ inline void SetEventHandler(wxEvtHandler *handler);
+ inline wxEvtHandler *GetEventHandler() const;
+
+ // Push/pop event handler (i.e. allow a chain of event handlers
+ // be searched)
+ void PushEventHandler(wxEvtHandler *handler) ;
+ wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
-public:
- virtual void SetScrollbar( int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE );
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
- virtual int GetScrollPos( int orient ) const;
- virtual int GetScrollThumb( int orient ) const;
- virtual int GetScrollRange( int orient ) const;
- virtual void ScrollWindow( int dx, int dy, const wxRect* rect = NULL );
-
- // return FALSE from here if the window doesn't want the focus
- virtual bool AcceptsFocus() const;
+ // Close the window by calling OnClose, posting a deletion
+ virtual bool Close(bool force = FALSE);
+
+ // Destroy the window (delayed, if a managed window)
+ virtual bool Destroy() ;
+
+ // Mode for telling default OnSize members to
+ // call Layout(), if not using Sizers, just top-down constraints
+ inline void SetAutoLayout(bool a);
+ inline bool GetAutoLayout() const;
+
+ // Set/get constraints
+ inline wxLayoutConstraints *GetConstraints() const;
+ void SetConstraints(wxLayoutConstraints *c);
+
+ // Set/get window background colour
+ inline virtual void SetBackgroundColour(const wxColour& col);
+ inline virtual wxColour GetBackgroundColour() const;
+
+ // Set/get window foreground colour
+ inline virtual void SetForegroundColour(const wxColour& col);
+ inline virtual wxColour GetForegroundColour() const;
+
+ // Set/get window default background colour (for children to inherit).
+ // NOTE: these may be removed in later revisions.
+ inline virtual void SetDefaultBackgroundColour(const wxColour& col);
+ inline virtual wxColour GetDefaultBackgroundColour(void) const;
+
+ // Set/get window default foreground colour (for children to inherit)
+ inline virtual void SetDefaultForegroundColour(const wxColour& col);
+ inline virtual wxColour GetDefaultForegroundColour(void) const;
+
+ // Get the default button, if there is one
+ inline virtual wxButton *GetDefaultItem() const;
+ inline virtual void SetDefaultItem(wxButton *but);
+
+ // Override to define new behaviour for default action (e.g. double clicking
+ // on a listbox)
+ virtual void OnDefaultAction(wxControl *initiatingItem);
+
+ // Resource loading
+#if USE_WX_RESOURCES
+ virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
+ virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
+#endif
+
+ // Native resource loading
+ virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
+ virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
+ virtual wxWindow* GetWindowChild1(wxWindowID& id);
+ virtual wxWindow* GetWindowChild(wxWindowID& id);
+
+ virtual void GetTextExtent(const wxString& string, int *x, int *y,
+ int *descent = NULL,
+ int *externalLeading = NULL,
+ const wxFont *theFont = NULL, bool use16 = FALSE) const;
+
+ // Is the window retained?
+ inline bool IsRetained() const;
- // update the UI state (called from OnIdle)
+ // Warp the pointer the given position
+ virtual void WarpPointer(int x_pos, int y_pos) ;
+
+ // Clear the window
+ virtual void Clear();
+
+ // Find a window by id or name
+ virtual wxWindow *FindWindow(long id);
+ virtual wxWindow *FindWindow(const wxString& name);
+
+ // Constraint operations
+ bool Layout();
+ void SetSizer(wxSizer *sizer); // Adds sizer child to this window
+ inline wxSizer *GetSizer() const ;
+ inline wxWindow *GetSizerParent() const ;
+ inline void SetSizerParent(wxWindow *win);
+
+ // Do Update UI processing for controls
void UpdateWindowUI();
+ void OnEraseBackground(wxEraseEvent& event);
+ void OnChar(wxKeyEvent& event);
+ void OnPaint(wxPaintEvent& event);
+ void OnIdle(wxIdleEvent& event);
+
+ // Does this window want to accept keyboard focus?
+ virtual bool AcceptsFocus() const;
+
+public:
+ ////////////////////////////////////////////////////////////////////////
+ //// IMPLEMENTATION
-public: // cannot get private going yet
-
-
- wxWindow *m_parent;
- wxList m_children;
- int m_x,m_y;
- int m_width,m_height;
- int m_retCode;
- wxEvtHandler *m_eventHandler;
- wxValidator *m_windowValidator;
- wxDropTarget *m_pDropTarget;
- wxWindowID m_windowId;
- wxCursor *m_cursor;
- wxFont m_font;
- wxColour m_backgroundColour;
- wxColour m_defaultBackgroundColour;
- wxColour m_foregroundColour ;
- wxColour m_defaultForegroundColour;
- wxRegion m_updateRegion;
- long m_windowStyle;
- bool m_isShown;
- bool m_isEnabled;
- wxString m_windowName;
-
-
-public: // Layout section
-
- wxLayoutConstraints * m_constraints;
- wxList * m_constraintsInvolvedIn;
- wxSizer * m_windowSizer;
- wxWindow * m_sizerParent;
- bool m_autoLayout;
-
- wxLayoutConstraints *GetConstraints() const;
- void SetConstraints( wxLayoutConstraints *constraints );
- void SetAutoLayout( bool autoLayout );
- bool GetAutoLayout() const;
- bool Layout();
- void SetSizer( wxSizer *sizer );
- wxSizer *GetSizer() const;
- void SetSizerParent( wxWindow *win );
- wxWindow *GetSizerParent() const;
+ // For implementation purposes - sometimes decorations make the client area
+ // smaller
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // Makes an adjustment to the window position (for example, a frame that has
+ // a toolbar that it manages itself).
+ virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
+
+ // Executes the default message
+ virtual long Default();
+
+/* TODO: you may need something like this
+ // Determine whether 3D effects are wanted
+ virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
+*/
+
+ virtual void AddChild(wxWindow *child); // Adds reference to the child object
+ virtual void RemoveChild(wxWindow *child); // Removes reference to child
+ // (but doesn't delete the child object)
+ virtual void DestroyChildren(); // Removes and destroys all children
+
+ // Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
inline wxList *GetConstraintsInvolvedIn() const ;
+ // Back-pointer to other windows we're involved with, so if we delete
+ // this window, we must delete any constraints we're involved with.
void AddConstraintReference(wxWindow *otherWin);
void RemoveConstraintReference(wxWindow *otherWin);
void DeleteRelatedConstraints();
+
virtual void ResetConstraints();
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int);
+ // Transforms from sizer coordinate space to actual
+ // parent coordinate space
virtual void TransformSizerToActual(int *x, int *y) const ;
+
+ // Set size with transformation to actual coordinates if nec.
virtual void SizerSetSize(int x, int y, int w, int h);
virtual void SizerMove(int x, int y);
+
+ // Only set/get the size/position of the constraint (if any)
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
- DECLARE_DYNAMIC_CLASS(wxWindow)
- DECLARE_EVENT_TABLE()
+ wxObject *GetChild(int number) const ;
+
+ inline void SetShowing(bool show);
+ inline bool IsUserEnabled() const;
+ inline bool GetTransparentBackground() const ;
+
+ // Responds to colour changes: passes event on to children.
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
+
+ // Transfers data to any child controls
+ void OnInitDialog(wxInitDialogEvent& event);
+
+ // Sends an OnInitDialog event, which in turns transfers data to
+ // to the window via validators.
+ virtual void InitDialog();
+
+ ////////////////////////////////////////////////////////////////////////
+ //// PROTECTED DATA
+protected:
+ int m_windowId;
+ long m_windowStyle; // Store the window's style
+ wxEvtHandler * m_windowEventHandler; // Usually is 'this'
+ wxLayoutConstraints * m_constraints; // Constraints for this window
+ wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
+ wxSizer * m_windowSizer; // Window's top-level sizer (if any)
+ wxWindow * m_sizerParent; // Window's parent sizer (if any)
+ bool m_autoLayout; // Whether to call Layout() in OnSize
+ wxWindow * m_windowParent; // Each window always knows its parent
+ wxValidator * m_windowValidator;
+ int m_minSizeX;
+ int m_minSizeY;
+ int m_maxSizeX;
+ int m_maxSizeY;
+
+ // Caret data
+ int m_caretWidth;
+ int m_caretHeight;
+ bool m_caretEnabled;
+ bool m_caretShown;
+ wxFont m_windowFont; // Window's font
+ wxCursor m_windowCursor; // Window's cursor
+ wxString m_windowName; // Window name
+
+ wxButton * m_defaultItem;
+
+ wxColour m_backgroundColour ;
+ wxColour m_foregroundColour ;
+ wxColour m_defaultBackgroundColour;
+ wxColour m_defaultForegroundColour;
+
+#if USE_DRAG_AND_DROP
+ wxDropTarget *m_pDropTarget; // the current drop target or NULL
+#endif //USE_DRAG_AND_DROP
+
+public:
+ wxRegion m_updateRegion;
+ wxList * m_children; // Window's children
+ int m_returnCode;
+
+DECLARE_EVENT_TABLE()
};
-#endif // __GTKWINDOWH__
+////////////////////////////////////////////////////////////////////////
+//// INLINES
+
+inline void *wxWindow::GetHandle() const { return (void *)NULL; }
+inline int wxWindow::GetId() const { return m_windowId; }
+inline void wxWindow::SetId(int id) { m_windowId = id; }
+inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
+inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
+inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
+inline wxList *wxWindow::GetChildren() const { return m_children; }
+inline wxFont *wxWindow::GetFont() const { return (wxFont *) & m_windowFont; }
+inline wxString wxWindow::GetName() const { return m_windowName; }
+inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
+inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
+inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
+inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
+inline bool wxWindow::GetDoubleClick() const { return m_doubleClickAllowed; }
+inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
+inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
+inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
+inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
+inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
+inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
+inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
+inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
+inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
+inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; };
+inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; };
+inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; };
+inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; };
+
+inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
+inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
+inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
+
+inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
+inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
+inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
+inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
+inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
+inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
+inline bool wxWindow::IsUserEnabled() const { return m_winEnabled; }
+inline bool wxWindow::GetTransparentBackground() const { return m_backgroundTransparent; }
+inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
+inline int wxWindow::GetReturnCode() { return m_returnCode; }
+
+// Get the active window.
+wxWindow* WXDLLEXPORT wxGetActiveWindow();
+
+WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
+
+#endif
+ // _WX_WINDOW_H_