+ // GRG: if this turns out to be really necessary, we could
+ // at least move it to the above if { ... } so that it is
+ // only done if noRefresh = FALSE (the default). OTOH, if
+ // this doesn't break anything, which seems to be the
+ // case, we could just leave it out.
+
+ // Necessary?
+ // UpdateWindow ((HWND) m_targetWindow->GetHWND());