]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/src/_sound.i
Added the PseudoDC class from Paul Lanier. It provides a way to
[wxWidgets.git] / wxPython / src / _sound.i
index b26dbd859caac7e6917a2187a2529b1d57d13406..bed230c51cc2e57dc6aca5b925b236b6d03f7578 100644 (file)
@@ -24,9 +24,9 @@
 
 enum wxSoundFlags
 {
-    wxSOUND_SYNC   = 0,
-    wxSOUND_ASYNC  = 1,
-    wxSOUND_LOOP   = 2
+    wxSOUND_SYNC,
+    wxSOUND_ASYNC,
+    wxSOUND_LOOP
 };
 
 
@@ -38,27 +38,27 @@ class wxSound : public wxObject
 {
 public:
     wxSound() {
-        wxPyBeginBlockThreads();
+        wxPyBlock_t blocked = wxPyBeginBlockThreads();
         PyErr_SetString(PyExc_NotImplementedError,
                         "wxSound is not available on this platform.");
-        wxPyEndBlockThreads();
+        wxPyEndBlockThreads(blocked);
     }
-    wxSound(const wxString&, bool) {
-        wxPyBeginBlockThreads();
+    wxSound(const wxString&/*, bool*/) {
+        wxPyBlock_t blocked = wxPyBeginBlockThreads();
         PyErr_SetString(PyExc_NotImplementedError,
                         "wxSound is not available on this platform.");
-        wxPyEndBlockThreads();
+        wxPyEndBlockThreads(blocked);
     }
     wxSound(int, const wxByte*) {
-        wxPyBeginBlockThreads();
+        wxPyBlock_t blocked = wxPyBeginBlockThreads();
         PyErr_SetString(PyExc_NotImplementedError,
                         "wxSound is not available on this platform.");
-        wxPyEndBlockThreads();
+        wxPyEndBlockThreads(blocked);
     }
     
     ~wxSound() {};
 
-    bool Create(const wxString&, bool) { return false; }
+    bool Create(const wxString&/*, bool*/) { return false; }
     bool Create(int, const wxByte*) { return false; };
     bool IsOk() { return false; };    
     bool Play(unsigned) const { return false; }
@@ -71,35 +71,75 @@ public:
 
 
 
+MustHaveApp(wxSound);
+MustHaveApp(wxSound::Play);
+MustHaveApp(wxSound::Stop);
+
 class wxSound /*: public wxObject*/
 {
 public:
-    %nokwargs wxSound;
-    wxSound();
-    wxSound(const wxString& fileName, bool isResource = false);
-    wxSound(int size, const wxByte* data);
+    %extend {
+        wxSound(const wxString& fileName = wxPyEmptyString /*, bool isResource = false*/) {
+            if (fileName.Length() == 0)
+                return new wxSound;
+            else
+                return new wxSound(fileName);
+        }
+        %RenameCtor(SoundFromData,  wxSound(PyObject* data))
+        {
+            unsigned char* buffer; int size;
+            wxSound *sound = NULL;
+
+            wxPyBlock_t blocked = wxPyBeginBlockThreads();
+            if (!PyArg_Parse(data, "t#", &buffer, &size))
+                goto done;
+            sound = new wxSound(size, buffer);
+        done:
+            wxPyEndBlockThreads(blocked);
+            return sound;
+        }
+    }
+    
     ~wxSound();
 
-    %nokwargs Create;
-    %nokwargs Play;
     
     // Create from resource or file
-    bool Create(const wxString& fileName, bool isResource = false);
+    bool Create(const wxString& fileName/*, bool isResource = false*/);
+
+    %extend {
+        bool CreateFromData(PyObject* data) {
+        %#ifndef __WXMAC__
+            unsigned char* buffer;
+            int size;
+            bool rv = false;
+
+            wxPyBlock_t blocked = wxPyBeginBlockThreads();
+            if (!PyArg_Parse(data, "t#", &buffer, &size))
+                goto done;
+            rv = self->Create(size, buffer);
+        done:
+            wxPyEndBlockThreads(blocked);
+            return rv;
+        %#else
+                 wxPyBlock_t blocked = wxPyBeginBlockThreads();
+                 PyErr_SetString(PyExc_NotImplementedError,
+                                 "Create from data is not available on this platform.");
+                 wxPyEndBlockThreads(blocked);
+                 return false;
+        %#endif
+        }
+    }
     
-    // Create from data
-    bool Create(int size, const wxByte* data);
-
     bool  IsOk();
     
     // Play the sound:
     bool Play(unsigned flags = wxSOUND_ASYNC) const;
 
     // Plays sound from filename:
-    %name(PlaySound)static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
+    %Rename(PlaySound,  static bool, Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC));
 
     static void Stop();
 
-
     %pythoncode { def __nonzero__(self): return self.IsOk() }
 };