// Name: wx/xtistrm.h
// Purpose: streaming runtime metadata information (extended class info)
// Author: Stefan Csomor
-// Modified by:
+// Modified by:
// Created: 27/07/03
// RCS-ID: $Id$
// Copyright: (c) 2003 Stefan Csomor
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XTISTRMH__
#define _WX_XTISTRMH__
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "xtistrm.h"
-#endif
-
-#include "wx/wx.h"
+#include "wx/defs.h"
#if wxUSE_EXTENDED_RTTI
-const int wxInvalidObjectID = -2 ;
-const int wxNullObjectID = -3 ;
+#include "wx/object.h"
+
+const int wxInvalidObjectID = -2;
+const int wxNullObjectID = -3;
// Filer contains the interfaces for streaming objects in and out of XML,
// rendering them either to objects in memory, or to code. Note: We
// consider the process of generating code to be one of *depersisting* the
// object from xml, *not* of persisting the object to code from an object
-// in memory. This distincation can be confusing, and should be kept
+// in memory. This distinction can be confusing, and should be kept
// in mind when looking at the property streamers and callback interfaces
// listed below.
-/*
-Main interfaces for streaming out objects.
-*/
// ----------------------------------------------------------------------------
-// wxPersister
+// wxObjectWriterCallback
//
// This class will be asked during the streaming-out process about every single
// property or object instance. It can veto streaming out by returning false
// or modify the value before it is streamed-out.
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxWriter ;
-class WXDLLIMPEXP_BASE wxReader ;
+class WXDLLIMPEXP_BASE wxObjectWriter;
+class WXDLLIMPEXP_BASE wxObjectReader;
+class WXDLLIMPEXP_BASE wxClassInfo;
+class WXDLLIMPEXP_BASE wxAnyList;
+class WXDLLIMPEXP_BASE wxPropertyInfo;
+class WXDLLIMPEXP_BASE wxAny;
+class WXDLLIMPEXP_BASE wxObjectWriter;
+class WXDLLIMPEXP_BASE wxHandlerInfo;
-class WXDLLIMPEXP_BASE wxPersister
+class WXDLLIMPEXP_BASE wxObjectWriterCallback
{
-public :
- // will be called before an object is written, may veto by returning false
- virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
-
- // will be called after this object has been written, may be needed for adjusting stacks
- virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
-
- // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
- // writing that property at all by returning false
- virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
-
- // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
- // writing that property at all by returning false
- virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
+public:
+ virtual ~wxObjectWriterCallback() {}
- // will be called after a property has been written out, may be needed for adjusting stacks
- virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
+ // will be called before an object is written, may veto by returning false
+ virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxClassInfo *WXUNUSED(classInfo),
+ const wxStringToAnyHashMap &WXUNUSED(metadata))
+ { return true; }
+
+ // will be called after this object has been written, may be
+ // needed for adjusting stacks
+ virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxClassInfo *WXUNUSED(classInfo) )
+ {}
+
+ // will be called before a property gets written, may change the value,
+ // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
+ // or veto writing that property at all by returning false
+ virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxPropertyInfo *WXUNUSED(propInfo),
+ const wxAny &WXUNUSED(value) )
+ { return true; }
+
+ // will be called before a property gets written, may change the value,
+ // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
+ // or veto writing that property at all by returning false
+ virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxPropertyInfo *WXUNUSED(propInfo),
+ const wxAnyList &WXUNUSED(value) )
+ { return true; }
+
+ // will be called after a property has been written out, may be needed
+ // for adjusting stacks
+ virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer),
+ const wxPropertyInfo *WXUNUSED(propInfo) )
+ {}
// will be called before this delegate gets written
- virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
- const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
+ virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxClassInfo* WXUNUSED(classInfo),
+ const wxPropertyInfo *WXUNUSED(propInfo),
+ const wxObject *&WXUNUSED(eventSink),
+ const wxHandlerInfo* &WXUNUSED(handlerInfo) )
+ { return true; }
+
+ virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxClassInfo* WXUNUSED(classInfo),
+ const wxPropertyInfo *WXUNUSED(propInfo),
+ const wxObject *&WXUNUSED(eventSink),
+ const wxHandlerInfo* &WXUNUSED(handlerInfo) )
+ { }
+};
- virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
- const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
-} ;
+class WXDLLIMPEXP_BASE wxObjectWriterFunctor: public wxObjectFunctor
+{
+};
-class WXDLLIMPEXP_BASE wxWriter : public wxObject
+class WXDLLIMPEXP_BASE wxObjectWriter: public wxObject
{
-public :
- wxWriter() ;
- ~wxWriter() ;
+ friend class wxObjectWriterFunctor;
+public:
+ wxObjectWriter();
+ virtual ~wxObjectWriter();
// with this call you start writing out a new top-level object
- void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
+ void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
+ wxObjectWriterCallback *writercallback, const wxString &name,
+ const wxStringToAnyHashMap &metadata);
- //
// Managing the object identity table a.k.a context
//
- // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
- // made without wanting to have duplicate objects written, the object identity table will be reset manually
-
- virtual void ClearObjectContext() ;
+ // these methods make sure that no object gets written twice,
+ // because sometimes multiple calls to the WriteObject will be
+ // made without wanting to have duplicate objects written, the
+ // object identity table will be reset manually
+ virtual void ClearObjectContext();
// gets the object Id for a passed in object in the context
- int GetObjectID(const wxObject *obj) ;
+ int GetObjectID(const wxObject *obj);
// returns true if this object has already been written in this context
- bool IsObjectKnown( const wxObject *obj ) ;
+ bool IsObjectKnown( const wxObject *obj );
//
// streaming callbacks
// these callbacks really write out the values in the stream format
// begins writing out a new toplevel entry which has the indicated unique name
- virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
+ virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0;
// ends writing out a new toplevel entry which has the indicated unique name
- virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
+ virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0;
// start of writing an object having the passed in ID
- virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
+ virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo,
+ int objectID, const wxStringToAnyHashMap &metadata ) = 0;
- // end of writing an toplevel object name param is used for unique identification within the container
- virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
+ // end of writing an toplevel object name param is used for unique
+ // identification within the container
+ virtual void DoEndWriteObject(const wxObject *object,
+ const wxClassInfo *classInfo, int objectID ) = 0;
// writes a simple property in the stream format
- virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
+ virtual void DoWriteSimpleType( const wxAny &value ) = 0;
// start of writing a complex property into the stream (
- virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
+ virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0;
// end of writing a complex property into the stream
virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
- virtual void DoBeginWriteElement() = 0 ;
- virtual void DoEndWriteElement() = 0 ;
- // insert an object reference to an already written object
- virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
+ virtual void DoBeginWriteElement() = 0;
+ virtual void DoEndWriteElement() = 0;
+ // insert an object reference to an already written object
+ virtual void DoWriteRepeatedObject( int objectID ) = 0;
// insert a null reference
- virtual void DoWriteNullObject() = 0 ;
+ virtual void DoWriteNullObject() = 0;
// writes a delegate in the stream format
- virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
- const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
-private :
+ virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo,
+ const wxPropertyInfo *propInfo, const wxObject *eventSink,
+ int sinkObjectID, const wxClassInfo* eventSinkClassInfo,
+ const wxHandlerInfo* handlerIndo ) = 0;
+
+ void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
+ wxObjectWriterCallback *writercallback, bool isEmbedded, const wxStringToAnyHashMap &metadata );
+
+protected:
+ struct wxObjectWriterInternal;
+ wxObjectWriterInternal* m_data;
+
+ struct wxObjectWriterInternalPropertiesData;
+
+ void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci,
+ wxObjectWriterCallback *writercallback,
+ wxObjectWriterInternalPropertiesData * data );
- struct wxWriterInternal ;
- wxWriterInternal* m_data ;
+ void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci,
+ const wxPropertyInfo* pi, wxObjectWriterCallback *writercallback,
+ wxObjectWriterInternalPropertiesData *data );
- struct wxWriterInternalPropertiesData ;
- void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
- void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
- void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
- void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
-} ;
+ void FindConnectEntry(const wxEvtHandler * evSource,
+ const wxEventSourceTypeInfo* dti, const wxObject* &sink,
+ const wxHandlerInfo *&handler);
+};
/*
Streaming callbacks for depersisting XML to code, or running objects
*/
-class WXDLLIMPEXP_BASE wxDepersister ;
+class WXDLLIMPEXP_BASE wxObjectReaderCallback;
/*
-wxReader handles streaming in a class from a arbitrary format. While walking through
-it issues calls out to interfaces to depersist the guts from the underlying storage format.
+wxObjectReader handles streaming in a class from a arbitrary format.
+While walking through it issues calls out to interfaces to readercallback
+the guts from the underlying storage format.
*/
-class WXDLLIMPEXP_BASE wxReader : public wxObject
+class WXDLLIMPEXP_BASE wxObjectReader: public wxObject
{
-public :
- wxReader() ;
- ~wxReader() ;
+public:
+ wxObjectReader();
+ virtual ~wxObjectReader();
- // the only thing wxReader knows about is the class info by object ID
- wxClassInfo *GetObjectClassInfo(int objectID) ;
- bool HasObjectClassInfo( int objectID ) ;
+ // the only thing wxObjectReader knows about is the class info by object ID
+ wxClassInfo *GetObjectClassInfo(int objectID);
+ bool HasObjectClassInfo( int objectID );
void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
- // Reads the component the reader is pointed at from the underlying format.
+ // Reads the component the reader is pointed at from the underlying format.
// The return value is the root object ID, which can
// then be used to ask the depersister about that object
// if there was a problem you will get back wxInvalidObjectID and the current
// error log will carry the problems encoutered
- virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
+ virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback ) = 0;
-private :
- struct wxReaderInternal;
- wxReaderInternal *m_data;
-} ;
+private:
+ struct wxObjectReaderInternal;
+ wxObjectReaderInternal *m_data;
+};
// This abstract class matches the allocate-init/create model of creation of objects.
// At runtime, these will create actual instances, and manipulate them.
// When generating code, these will just create statements of C++
// code to create the objects.
-class WXDLLIMPEXP_BASE wxDepersister
+class WXDLLIMPEXP_BASE wxObjectReaderCallback
{
-public :
+public:
+ virtual ~wxObjectReaderCallback() {}
+
// allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
+ wxStringToAnyHashMap &metadata) = 0;
// initialize the already allocated object having the ID objectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
virtual void CreateObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
- wxxVariant *VariantValues ,
- int *objectIDValues ,
- const wxClassInfo **objectClassInfos ,
- wxxVariantArray &metadata) = 0;
+ wxAny *VariantValues,
+ int *objectIDValues,
+ const wxClassInfo **objectClassInfos,
+ wxStringToAnyHashMap &metadata) = 0;
- // construct the new object on the heap, that object will have the passed in ID (for objects that
- // don't support allocate-create type of creation)
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
+ // construct the new object on the heap, that object will have the passed in ID
+ // (for objects that don't support allocate-create type of creation)
+ // creation parameters which are objects are having their Ids passed in
+ // objectIDValues having objectId <> wxInvalidObjectID
virtual void ConstructObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
- wxxVariant *VariantValues ,
- int *objectIDValues ,
- const wxClassInfo **objectClassInfos ,
- wxxVariantArray &metadata) = 0;
-
- // destroy the heap-allocated object having the ID objectID, this may be used if an object
- // is embedded in another object and set via value semantics, so the intermediate
- // object can be destroyed after safely
+ wxAny *VariantValues,
+ int *objectIDValues,
+ const wxClassInfo **objectClassInfos,
+ wxStringToAnyHashMap &metadata) = 0;
+
+ // destroy the heap-allocated object having the ID objectID, this may be used
+ // if an object is embedded in another object and set via value semantics,
+ // so the intermediate object can be destroyed after safely
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
// set the corresponding property
virtual void SetProperty(int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &VariantValue) = 0;
+ const wxPropertyInfo* propertyInfo,
+ const wxAny &VariantValue) = 0;
// sets the corresponding property (value is an object)
virtual void SetPropertyAsObject(int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
+ const wxPropertyInfo* propertyInfo,
int valueObjectId) = 0;
// adds an element to a property collection
- virtual void AddToPropertyCollection( int objectID ,
+ virtual void AddToPropertyCollection( int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &VariantValue) = 0;
+ const wxPropertyInfo* propertyInfo,
+ const wxAny &VariantValue) = 0;
// sets the corresponding property (value is an object)
virtual void AddToPropertyCollectionAsObject(int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
+ const wxPropertyInfo* propertyInfo,
int valueObjectId) = 0;
// sets the corresponding event handler
virtual void SetConnect(int EventSourceObjectID,
const wxClassInfo *EventSourceClassInfo,
- const wxPropertyInfo *delegateInfo ,
- const wxClassInfo *EventSinkClassInfo ,
- const wxHandlerInfo* handlerInfo ,
+ const wxPropertyInfo *delegateInfo,
+ const wxClassInfo *EventSinkClassInfo,
+ const wxHandlerInfo* handlerInfo,
int EventSinkObjectID ) = 0;
};
/*
-wxRuntimeDepersister implements the callbacks that will depersist
-an object into a running memory image, as opposed to writing
-C++ initialization code to bring the object to life.
+wxObjectRuntimeReaderCallback implements the callbacks that will bring back
+an object into a life memory instance
*/
-class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
+class WXDLLIMPEXP_BASE wxObjectRuntimeReaderCallback: public wxObjectReaderCallback
{
- struct wxRuntimeDepersisterInternal ;
- wxRuntimeDepersisterInternal * m_data ;
-public :
- wxRuntimeDepersister();
- virtual ~wxRuntimeDepersister();
-
- // returns the object having the corresponding ID fully constructed
- wxObject *GetObject(int objectID) ;
+ struct wxObjectRuntimeReaderCallbackInternal;
+ wxObjectRuntimeReaderCallbackInternal * m_data;
- // allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
- wxxVariantArray &metadata) ;
-
- // initialize the already allocated object having the ID objectID with the Create method
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
-
- virtual void CreateObject(int objectID,
- const wxClassInfo *classInfo,
- int paramCount,
- wxxVariant *VariantValues ,
- int *objectIDValues,
- const wxClassInfo **objectClassInfos ,
- wxxVariantArray &metadata
- ) ;
-
- // construct the new object on the heap, that object will have the passed in ID (for objects that
- // don't support allocate-create type of creation)
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
-
- virtual void ConstructObject(int objectID,
- const wxClassInfo *classInfo,
- int paramCount,
- wxxVariant *VariantValues ,
- int *objectIDValues ,
- const wxClassInfo **objectClassInfos ,
- wxxVariantArray &metadata) ;
-
- // destroy the heap-allocated object having the ID objectID, this may be used if an object
- // is embedded in another object and set via value semantics, so the intermediate
- // object can be destroyed after safely
- virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
-
- // set the corresponding property
- virtual void SetProperty(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &variantValue);
-
- // sets the corresponding property (value is an object)
- virtual void SetPropertyAsObject(int objectId,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId) ;
-
- // adds an element to a property collection
- virtual void AddToPropertyCollection( int objectID ,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &VariantValue) ;
-
- // sets the corresponding property (value is an object)
- virtual void AddToPropertyCollectionAsObject(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId) ;
-
- // sets the corresponding event handler
- virtual void SetConnect(int eventSourceObjectID,
- const wxClassInfo *eventSourceClassInfo,
- const wxPropertyInfo *delegateInfo ,
- const wxClassInfo *eventSinkClassInfo ,
- const wxHandlerInfo* handlerInfo ,
- int eventSinkObjectID ) ;
-};
-
-/*
-wxDepersisterCode implements the callbacks that will depersist
-an object into a C++ initialization function. this will move to
-a utility lib soon
-*/
-
-class WXDLLIMPEXP_BASE wxTextOutputStream ;
-
-class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
-{
-private :
- struct wxCodeDepersisterInternal ;
- wxCodeDepersisterInternal * m_data ;
- wxTextOutputStream *m_fp;
- wxString ValueAsCode( const wxxVariant ¶m ) ;
public:
- wxCodeDepersister(wxTextOutputStream *out);
- virtual ~wxCodeDepersister();
+ wxObjectRuntimeReaderCallback();
+ virtual ~wxObjectRuntimeReaderCallback();
+
+ // returns the object having the corresponding ID fully constructed
+ wxObject *GetObject(int objectID);
// allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
- wxxVariantArray &metadata) ;
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
+ wxStringToAnyHashMap &metadata);
- // initialize the already allocated object having the ID objectID with the Create method
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
+ // initialize the already allocated object having the ID objectID with
+ // the Create method creation parameters which are objects are having
+ // their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
virtual void CreateObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
- wxxVariant *variantValues ,
+ wxAny *VariantValues,
int *objectIDValues,
- const wxClassInfo **objectClassInfos ,
- wxxVariantArray &metadata
- ) ;
+ const wxClassInfo **objectClassInfos,
+ wxStringToAnyHashMap &metadata
+ );
- // construct the new object on the heap, that object will have the passed in ID (for objects that
- // don't support allocate-create type of creation)
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
+ // construct the new object on the heap, that object will have the
+ // passed in ID (for objects that don't support allocate-create type of
+ // creation) creation parameters which are objects are having their Ids
+ // passed in objectIDValues having objectId <> wxInvalidObjectID
virtual void ConstructObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
- wxxVariant *VariantValues ,
- int *objectIDValues ,
- const wxClassInfo **objectClassInfos ,
- wxxVariantArray &metadata) ;
+ wxAny *VariantValues,
+ int *objectIDValues,
+ const wxClassInfo **objectClassInfos,
+ wxStringToAnyHashMap &metadata);
- // destroy the heap-allocated object having the ID objectID, this may be used if an object
- // is embedded in another object and set via value semantics, so the intermediate
- // object can be destroyed after safely
- virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
+ // destroy the heap-allocated object having the ID objectID, this may be
+ // used if an object is embedded in another object and set via value semantics,
+ // so the intermediate object can be destroyed after safely
+ virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
// set the corresponding property
virtual void SetProperty(int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &variantValue);
+ const wxPropertyInfo* propertyInfo,
+ const wxAny &variantValue);
// sets the corresponding property (value is an object)
virtual void SetPropertyAsObject(int objectId,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId) ;
+ const wxPropertyInfo* propertyInfo,
+ int valueObjectId);
// adds an element to a property collection
- virtual void AddToPropertyCollection( int objectID ,
+ virtual void AddToPropertyCollection( int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &VariantValue) ;
+ const wxPropertyInfo* propertyInfo,
+ const wxAny &VariantValue);
// sets the corresponding property (value is an object)
virtual void AddToPropertyCollectionAsObject(int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId) ;
+ const wxPropertyInfo* propertyInfo,
+ int valueObjectId);
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,
const wxClassInfo *eventSourceClassInfo,
- const wxPropertyInfo *delegateInfo ,
- const wxClassInfo *eventSinkClassInfo ,
- const wxHandlerInfo* handlerInfo ,
- int eventSinkObjectID ) ;
+ const wxPropertyInfo *delegateInfo,
+ const wxClassInfo *eventSinkClassInfo,
+ const wxHandlerInfo* handlerInfo,
+ int eventSinkObjectID );
};
#endif // wxUSE_EXTENDED_RTTI