#include "wiztest.xpm"
#endif
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// ids for menu items
+enum
+{
+ Wizard_Quit = 100,
+ Wizard_Run,
+ Wizard_About = 1000
+};
+
+// ----------------------------------------------------------------------------
+// ressources
+// ----------------------------------------------------------------------------
+
+#ifdef __WXMSW__
+ #define BMP_WIZARD_1 wxBitmap("wiztest.bmp", wxBITMAP_TYPE_BMP)
+ #define BMP_WIZARD_2 wxBitmap("wiztest2.bmp", wxBITMAP_TYPE_BMP)
+#else
+ #define BMP_WIZARD_1 wxBitmap(wizimage)
+ #define BMP_WIZARD_2 wxBitmap(wizimage)
+#endif
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
virtual bool OnInit();
};
-IMPLEMENT_APP(MyApp)
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title);
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnRunWizard(wxCommandEvent& event);
+ void OnWizardCancel(wxWizardEvent& event);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
// ----------------------------------------------------------------------------
// some pages for our wizard
// overriding TransferDataFromWindow() - of course, in a real program, the
// check wouldn't be so trivial and the data will be probably saved somewhere
// too
+//
+// it also shows how to use a different bitmap for one of the pages
class wxValidationPage : public wxWizardPageSimple
{
public:
wxValidationPage(wxWizard *parent) : wxWizardPageSimple(parent)
{
+ m_bitmap = BMP_WIZARD_2;
+
m_checkbox = new wxCheckBox(this, -1, "&Check me");
}
// implementation
// ============================================================================
+// ----------------------------------------------------------------------------
+// event tables and such
+// ----------------------------------------------------------------------------
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Wizard_Quit, MyFrame::OnQuit)
+ EVT_MENU(Wizard_About, MyFrame::OnAbout)
+ EVT_MENU(Wizard_Run, MyFrame::OnRunWizard)
+
+ EVT_WIZARD_CANCEL(-1, MyFrame::OnWizardCancel)
+END_EVENT_TABLE()
+
BEGIN_EVENT_TABLE(wxRadioboxPage, wxWizardPageSimple)
EVT_WIZARD_PAGE_CHANGING(-1, wxRadioboxPage::OnWizardPageChanging)
EVT_WIZARD_CANCEL(-1, wxRadioboxPage::OnWizardCancel)
END_EVENT_TABLE()
+IMPLEMENT_APP(MyApp)
+
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
-#ifdef __WXMSW__
- wxBitmap bmpWizard("wiztest.bmp", wxBITMAP_TYPE_BMP);
-#else
- wxBitmap bmpWizard(wizimage);
-#endif
+ MyFrame *frame = new MyFrame("wxWizard Sample");
+
+ // and show it (the frames, unlike simple controls, are not shown when
+ // created initially)
+ frame->Show(TRUE);
+
+ // we're done
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// MyFrame
+// ----------------------------------------------------------------------------
+
+MyFrame::MyFrame(const wxString& title)
+ : wxFrame((wxFrame *)NULL, -1, title,
+ wxDefaultPosition, wxSize(250, 150)) // small frame
+{
+ wxMenu *menuFile = new wxMenu;
+ menuFile->Append(Wizard_Run, "&Run wizard...\tCtrl-R");
+ menuFile->AppendSeparator();
+ menuFile->Append(Wizard_Quit, "E&xit\tAlt-X", "Quit this program");
+
+ wxMenu *helpMenu = new wxMenu;
+ helpMenu->Append(Wizard_About, "&About...\tF1", "Show about dialog");
- wxWizard *wizard = wxWizard::Create(NULL, -1,
+ // now append the freshly created menu to the menu bar...
+ wxMenuBar *menuBar = new wxMenuBar();
+ menuBar->Append(menuFile, "&File");
+ menuBar->Append(helpMenu, "&Help");
+
+ // ... and attach this menu bar to the frame
+ SetMenuBar(menuBar);
+
+ // also create status bar which we use in OnWizardCancel
+ CreateStatusBar();
+}
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxMessageBox("Demo of wxWizard class\n"
+ "© 1999, 2000 Vadim Zeitlin",
+ "About wxWizard sample", wxOK | wxICON_INFORMATION, this);
+}
+
+void MyFrame::OnRunWizard(wxCommandEvent& WXUNUSED(event))
+{
+ wxWizard *wizard = wxWizard::Create(this, -1,
"Absolutely Useless Wizard",
- bmpWizard);
+ BMP_WIZARD_1);
// a wizard page may be either an object of predefined class
wxWizardPageSimple *page1 = new wxWizardPageSimple(wizard);
}
wizard->Destroy();
+}
- // we're done
- return FALSE;
+void MyFrame::OnWizardCancel(wxWizardEvent& WXUNUSED(event))
+{
+ wxLogStatus(this, "The wizard was cancelled.");
}