virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
- const wxRect& rect);
+ const wxRect& rect,
+ int flags = 0);
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
- wxOrientation orient);
+ wxOrientation orient,
+ int flags = 0);
- virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win);
+ virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
protected:
return s_rendererGeneric;
}
-// some platforms have their own renderers
-#if !defined(__WXMSW__) && !defined(__WXMAC__) && !defined(__WXGTK__)
-
-/* static */
-wxRendererNative& wxRendererNative::Get()
-{
- return GetGeneric();
-}
-
-#endif // platforms using their own renderers
-
wxRendererGeneric::wxRendererGeneric()
: m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
// sash drawing
// ----------------------------------------------------------------------------
-wxPoint
-wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow *win)
+wxSplitterRenderParams
+wxRendererGeneric::GetSplitterParams(const wxWindow *win)
{
// see below
- return win->HasFlag(wxSP_3D) ? wxPoint(7, 2) : wxPoint(3, 0);
+ wxCoord sashWidth,
+ border;
+
+ if ( win->HasFlag(wxSP_3D) )
+ {
+ sashWidth = 7;
+ border = 2;
+ }
+ else // no 3D effect
+ {
+ sashWidth = 3;
+ border = 0;
+ }
+
+ return wxSplitterRenderParams(sashWidth, border, false);
}
void
wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
wxDC& dc,
- const wxRect& rectOrig)
+ const wxRect& rectOrig,
+ int WXUNUSED(falgs))
{
if ( win->HasFlag(wxSP_3D) )
{
wxDC& dcReal,
const wxSize& sizeReal,
wxCoord position,
- wxOrientation orient)
+ wxOrientation orient,
+ int WXUNUSED(flags))
{
// to avoid duplicating the same code for horizontal and vertical sashes,
// simply mirror the DC instead if needed (i.e. if horz splitter)
// only the middle 3 columns are drawn unless wxSP_3D is specified
const wxCoord h = size.y;
+ wxCoord offset = 0;
+
+ // If we're not drawing the border, droppings will
+ // be left unless we make the sash shorter
+ if ( !win->HasFlag(wxSP_3DBORDER) )
+ {
+ offset = 3;
+ }
// from left to right
if ( win->HasFlag(wxSP_3D) )
{
dc.SetPen(m_penLightGrey);
- dc.DrawLine(position, 1, position, h - 1);
+ dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
dc.SetPen(m_penHighlight);
- dc.DrawLine(position + 1, 0, position + 1, h);
+ dc.DrawLine(position + 1, offset, position + 1, h - offset);
}
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
- dc.DrawRectangle(position + 2, 0, 3, h);
+ dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
if ( win->HasFlag(wxSP_3D) )
{
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(position + 5, 0, position + 5, h);
+ dc.DrawLine(position + 5, offset, position + 5, h - offset);
dc.SetPen(m_penBlack);
- dc.DrawLine(position + 6, 1, position + 6, h - 1);
+ dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);
}
}