X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/62dc9cb4f159e2d4cac08308b96e63238935e6bb..c15fd9fba8844fe0e7d21ffca744c053e84f7c52:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 252bfccc14..3fefc8eba4 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -59,16 +59,18 @@ public: virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc, - const wxRect& rect); + const wxRect& rect, + int flags = 0); virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, - wxOrientation orient); + wxOrientation orient, + int flags = 0); - virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); protected: @@ -100,17 +102,6 @@ wxRendererNative& wxRendererNative::GetGeneric() return s_rendererGeneric; } -// some platforms have their own renderers -#if !defined(__WXMSW__) && !defined(__WXMAC__) && !defined(__WXGTK__) - -/* static */ -wxRendererNative& wxRendererNative::Get() -{ - return GetGeneric(); -} - -#endif // platforms using their own renderers - wxRendererGeneric::wxRendererGeneric() : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), @@ -208,17 +199,32 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), // sash drawing // ---------------------------------------------------------------------------- -wxPoint -wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow *win) +wxSplitterRenderParams +wxRendererGeneric::GetSplitterParams(const wxWindow *win) { // see below - return win->HasFlag(wxSP_3D) ? wxPoint(7, 2) : wxPoint(3, 0); + wxCoord sashWidth, + border; + + if ( win->HasFlag(wxSP_3D) ) + { + sashWidth = 7; + border = 2; + } + else // no 3D effect + { + sashWidth = 3; + border = 0; + } + + return wxSplitterRenderParams(sashWidth, border, false); } void wxRendererGeneric::DrawSplitterBorder(wxWindow *win, wxDC& dc, - const wxRect& rectOrig) + const wxRect& rectOrig, + int WXUNUSED(falgs)) { if ( win->HasFlag(wxSP_3D) ) { @@ -233,7 +239,8 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, wxDC& dcReal, const wxSize& sizeReal, wxCoord position, - wxOrientation orient) + wxOrientation orient, + int WXUNUSED(flags)) { // to avoid duplicating the same code for horizontal and vertical sashes, // simply mirror the DC instead if needed (i.e. if horz splitter) @@ -260,28 +267,36 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, // only the middle 3 columns are drawn unless wxSP_3D is specified const wxCoord h = size.y; + wxCoord offset = 0; + + // If we're not drawing the border, droppings will + // be left unless we make the sash shorter + if ( !win->HasFlag(wxSP_3DBORDER) ) + { + offset = 3; + } // from left to right if ( win->HasFlag(wxSP_3D) ) { dc.SetPen(m_penLightGrey); - dc.DrawLine(position, 1, position, h - 1); + dc.DrawLine(position, 1 + offset, position, h - 1 - offset); dc.SetPen(m_penHighlight); - dc.DrawLine(position + 1, 0, position + 1, h); + dc.DrawLine(position + 1, offset, position + 1, h - offset); } dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); - dc.DrawRectangle(position + 2, 0, 3, h); + dc.DrawRectangle(position + 2, offset, 3, h - 2*offset); if ( win->HasFlag(wxSP_3D) ) { dc.SetPen(m_penDarkGrey); - dc.DrawLine(position + 5, 0, position + 5, h); + dc.DrawLine(position + 5, offset, position + 5, h - offset); dc.SetPen(m_penBlack); - dc.DrawLine(position + 6, 1, position + 6, h - 1); + dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset); } }