-bool wxApp::Initialized()
-{
- if (GetTopWindow())
- return TRUE;
- else
- return FALSE;
-} // end of wxApp::Initialized
-
-//
-// Get and process a message, returning FALSE if WM_QUIT
-// received (and also set the flag telling the app to exit the main loop)
-//
-
-bool wxApp::DoMessage()
-{
- BOOL bRc = ::WinGetMsg(vHabmain, &svCurrentMsg, HWND(NULL), 0, 0);
-
- if (bRc == 0)
- {
- // got WM_QUIT
- m_bKeepGoing = FALSE;
- return FALSE;
- }
- else if (bRc == -1)
- {
- // should never happen, but let's test for it nevertheless
- wxLogLastError("GetMessage");
- }
- else
- {
-#if wxUSE_THREADS
- wxASSERT_MSG( wxThread::IsMain()
- ,wxT("only the main thread can process Windows messages")
- );
-
- static bool sbHadGuiLock = TRUE;
- static wxMsgArray svSavedMessages;
-
- //
- // If a secondary thread owns is doing GUI calls, save all messages for
- // later processing - we can't process them right now because it will
- // lead to recursive library calls (and we're not reentrant)
- //
- if (!wxGuiOwnedByMainThread())
- {
- sbHadGuiLock = FALSE;
-
- //
- // Leave out WM_COMMAND messages: too dangerous, sometimes
- // the message will be processed twice
- //
- if ( !wxIsWaitingForThread() ||
- svCurrentMsg.msg != WM_COMMAND )
- {
- svSavedMessages.Add(svCurrentMsg);
- }
- return TRUE;
- }
- else
- {
- //
- // Have we just regained the GUI lock? if so, post all of the saved
- // messages
- //
- if (!sbHadGuiLock )
- {
- sbHadGuiLock = TRUE;
-
- size_t nCount = svSavedMessages.Count();
-
- for (size_t n = 0; n < nCount; n++)
- {
- QMSG vMsg = svSavedMessages[n];
-
- DoMessage((WXMSG*)&vMsg);
- }
- svSavedMessages.Empty();
- }
- }
-#endif // wxUSE_THREADS
-
- //
- // Process the message
- //
- DoMessage((WXMSG *)&svCurrentMsg);
- }
- return TRUE;
-} // end of wxApp::DoMessage
-
-void wxApp::DoMessage(
- WXMSG* pMsg
-)
-{
- if (!ProcessMessage((WXMSG *)&svCurrentMsg))
- {
- ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
- }
-} // end of wxApp::DoMessage
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Keep trying to process messages until WM_QUIT
-// received.
-//
-// If there are messages to be processed, they will all be
-// processed and OnIdle will not be called.
-// When there are no more messages, OnIdle is called.
-// If OnIdle requests more time,
-// it will be repeatedly called so long as there are no pending messages.
-// A 'feature' of this is that once OnIdle has decided that no more processing
-// is required, then it won't get processing time until further messages
-// are processed (it'll sit in DoMessage).
-//
-//////////////////////////////////////////////////////////////////////////////
-int wxApp::MainLoop()
-{
- m_bKeepGoing = TRUE;
-
- while (m_bKeepGoing)
- {
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
- while (!Pending() && ProcessIdle())
- {
- HandleSockets();
- wxUsleep(10000);
- }
- HandleSockets();
- if (Pending())
- DoMessage();
- else
- wxUsleep(10000);
-
- }
- return (int)svCurrentMsg.mp1;
-} // end of wxApp::MainLoop
-
-void wxApp::ExitMainLoop()
-{
- ::WinPostMsg(NULL, WM_QUIT, 0, 0);
-} // end of wxApp::ExitMainLoop
-
-bool wxApp::Pending()
-{
- return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
-} // end of wxApp::Pending
-
-void wxApp::Dispatch()
-{
- DoMessage();
-}