}
foreach $file (sort keys %wxCommon) {
- next if $wxCommon{$file} =~ /\b16\b/;
+ next if $wxCommon{$file} =~ /\b(16|U)\b/;
my $tag = $file =~ /\.c$/ ? "WXCSRCS" : "WXCOMMONSRCS";
$project{$tag} .= $file . " "
}
foreach $file (sort keys %wxHTML) {
- next if $wxHTML{$file} =~ /\b16\b/;
+ next if $wxHTML{$file} =~ /\b(16|U)\b/;
$project{"WXHTMLSRCS"} .= $file . " "
}
$project{"WXHTMLHEADERS"} .= $file . " "
}
- $project{"WXVERSION"} = "232";
+ $project{"WXVERSION"} = "233";
#$}
# Microsoft Developer Studio Project File - Name="wxWindows" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# Begin Project
# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName "wxWindows"
-# PROP Scc_LocalPath ".."
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswdllu" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "_MT" /D "WXMAKINGDLL" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
+# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswdllu" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W4 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdllud" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "_MT" /D "WXMAKINGDLL" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
+# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdllud" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../ReleaseUnicode"
# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MT" /YX /FD /c
+# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswu" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswdll" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "_MT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
+# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswdll" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W4 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdlld" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "_MT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
+# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdlld" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Release"
# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MT" /YX /FD /c
+# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../lib/msw" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
# PROP Default_Filter ""
# Begin Source File
-SOURCE=..\include\wx\msw\setup0.h
+SOURCE=..\include\wx\msw\setup.h
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdllu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdllud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdll\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdlld\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\msw\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswd\wx\setup.h