+ if (oldTop > topRow )
+ {
+ temp = oldTop;
+ oldTop = topRow;
+ topRow = temp;
+ }
+ if (oldRight < rightCol )
+ {
+ temp = oldRight;
+ oldRight = rightCol;
+ rightCol = temp;
+ }
+ if (oldBottom < bottomRow)
+ {
+ temp = oldBottom;
+ oldBottom = bottomRow;
+ bottomRow = temp;
+ }
+
+ // Now, either the stuff marked old is the outer
+ // rectangle or we don't have a situation where one
+ // is contained in the other.
+
+ if ( oldLeft < leftCol )
+ {
+ need_refresh[0] = TRUE;
+ rect[0] = BlockToDeviceRect( wxGridCellCoords ( oldTop,
+ oldLeft ),
+ wxGridCellCoords ( oldBottom,
+ leftCol - 1 ) );
+ }
+
+ if ( oldTop < topRow )
+ {
+ need_refresh[1] = TRUE;
+ rect[1] = BlockToDeviceRect( wxGridCellCoords ( oldTop,
+ leftCol ),
+ wxGridCellCoords ( topRow - 1,
+ rightCol ) );
+ }
+
+ if ( oldRight > rightCol )
+ {
+ need_refresh[2] = TRUE;
+ rect[2] = BlockToDeviceRect( wxGridCellCoords ( oldTop,
+ rightCol + 1 ),
+ wxGridCellCoords ( oldBottom,
+ oldRight ) );
+ }
+
+ if ( oldBottom > bottomRow )
+ {
+ need_refresh[3] = TRUE;
+ rect[3] = BlockToDeviceRect( wxGridCellCoords ( bottomRow + 1,
+ leftCol ),
+ wxGridCellCoords ( oldBottom,
+ rightCol ) );
+ }
+
+
+ // Change Selection
+ m_selectingTopLeft = updateTopLeft;
+ m_selectingBottomRight = updateBottomRight;
+
+ // various Refresh() calls
+ for (i = 0; i < 4; i++ )
+ if ( need_refresh[i] && rect[i] != wxGridNoCellRect )
+ m_gridWin->Refresh( FALSE, &(rect[i]) );