class wxToolBar: public wxControl
{
public:
- wxToolBar(void);
+ wxToolBar();
wxToolBar( wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxToolBarNameStr );
- ~wxToolBar(void);
+ ~wxToolBar();
bool Create( wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
// If toggle is TRUE, the button toggles between the two states.
virtual wxToolBarTool *AddTool( int toolIndex, const wxBitmap& bitmap,
const wxBitmap& pushedBitmap = wxNullBitmap, bool toggle = FALSE,
- float xPos = -1, float yPos = -1, wxObject *clientData = (wxObject *)NULL,
+ wxCoord xPos = -1, wxCoord yPos = -1, wxObject *clientData = (wxObject *)NULL,
const wxString& helpString1 = "", const wxString& helpString2 = "");
- virtual void AddSeparator(void);
- virtual void ClearTools(void);
- virtual bool Realize(void);
+ // Add arbitrary control
+ virtual bool AddControl(wxControl *control);
+
+ // Add space
+ virtual void AddSeparator();
+
+ // Delete tool by index (=id)
+ virtual bool DeleteTool(int toolIndex);
+
+ // Delete all tools
+ virtual void ClearTools();
+
+ // Has to be called after adding tools or changing something
+ virtual bool Realize();
virtual void EnableTool(int toolIndex, bool enable);
virtual void ToggleTool(int toolIndex, bool toggle); // toggle is TRUE if toggled on