# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=aui - Win32 Debug USE_AUI_1
+CFG=aui - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "wx_aui.mak" CFG="aui - Win32 Debug USE_AUI_1"
+!MESSAGE NMAKE /f "wx_aui.mak" CFG="aui - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "aui - Win32 DLL Universal Unicode Release USE_AUI_1" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "aui - Win32 DLL Universal Unicode Debug USE_AUI_1" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "aui - Win32 DLL Universal Release USE_AUI_1" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "aui - Win32 DLL Universal Debug USE_AUI_1" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "aui - Win32 DLL Unicode Release USE_AUI_1" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "aui - Win32 DLL Unicode Debug USE_AUI_1" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "aui - Win32 DLL Release USE_AUI_1" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "aui - Win32 DLL Debug USE_AUI_1" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "aui - Win32 Universal Unicode Release USE_AUI_1" (based on "Win32 (x86) Static Library")
-!MESSAGE "aui - Win32 Universal Unicode Debug USE_AUI_1" (based on "Win32 (x86) Static Library")
-!MESSAGE "aui - Win32 Universal Release USE_AUI_1" (based on "Win32 (x86) Static Library")
-!MESSAGE "aui - Win32 Universal Debug USE_AUI_1" (based on "Win32 (x86) Static Library")
-!MESSAGE "aui - Win32 Unicode Release USE_AUI_1" (based on "Win32 (x86) Static Library")
-!MESSAGE "aui - Win32 Unicode Debug USE_AUI_1" (based on "Win32 (x86) Static Library")
-!MESSAGE "aui - Win32 Release USE_AUI_1" (based on "Win32 (x86) Static Library")
-!MESSAGE "aui - Win32 Debug USE_AUI_1" (based on "Win32 (x86) Static Library")
+!MESSAGE "aui - Win32 DLL Universal Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aui - Win32 DLL Universal Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aui - Win32 DLL Universal Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aui - Win32 DLL Universal Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aui - Win32 DLL Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aui - Win32 DLL Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aui - Win32 DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aui - Win32 DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aui - Win32 Universal Unicode Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "aui - Win32 Universal Unicode Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "aui - Win32 Universal Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "aui - Win32 Universal Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "aui - Win32 Unicode Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "aui - Win32 Unicode Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "aui - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "aui - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release USE_AUI_1"
+!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmswuniv27u_adv.lib ..\..\lib\vc_dll\wxmswuniv27u_core.lib ..\..\lib\vc_dll\wxbase27u.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270u_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27u_aui.lib"
# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmswuniv27u_adv.lib ..\..\lib\vc_dll\wxmswuniv27u_core.lib ..\..\lib\vc_dll\wxbase27u.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270u_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27u_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmswuniv27ud_adv.lib ..\..\lib\vc_dll\wxmswuniv27ud_core.lib ..\..\lib\vc_dll\wxbase27ud.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270ud_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27ud_aui.lib" /debug
# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmswuniv27ud_adv.lib ..\..\lib\vc_dll\wxmswuniv27ud_core.lib ..\..\lib\vc_dll\wxbase27ud.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270ud_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27ud_aui.lib" /debug
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmswuniv27_adv.lib ..\..\lib\vc_dll\wxmswuniv27_core.lib ..\..\lib\vc_dll\wxbase27.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27_aui.lib"
# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmswuniv27_adv.lib ..\..\lib\vc_dll\wxmswuniv27_core.lib ..\..\lib\vc_dll\wxbase27.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmswuniv27d_adv.lib ..\..\lib\vc_dll\wxmswuniv27d_core.lib ..\..\lib\vc_dll\wxbase27d.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270d_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27d_aui.lib" /debug
# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmswuniv27d_adv.lib ..\..\lib\vc_dll\wxmswuniv27d_core.lib ..\..\lib\vc_dll\wxbase27d.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270d_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27d_aui.lib" /debug
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmsw27u_adv.lib ..\..\lib\vc_dll\wxmsw27u_core.lib ..\..\lib\vc_dll\wxbase27u.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270u_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27u_aui.lib"
# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmsw27u_adv.lib ..\..\lib\vc_dll\wxmsw27u_core.lib ..\..\lib\vc_dll\wxbase27u.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270u_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27u_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmsw27ud_adv.lib ..\..\lib\vc_dll\wxmsw27ud_core.lib ..\..\lib\vc_dll\wxbase27ud.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270ud_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27ud_aui.lib" /debug
# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmsw27ud_adv.lib ..\..\lib\vc_dll\wxmsw27ud_core.lib ..\..\lib\vc_dll\wxbase27ud.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270ud_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27ud_aui.lib" /debug
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmsw27_adv.lib ..\..\lib\vc_dll\wxmsw27_core.lib ..\..\lib\vc_dll\wxbase27.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27_aui.lib"
# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmsw27_adv.lib ..\..\lib\vc_dll\wxmsw27_core.lib ..\..\lib\vc_dll\wxbase27.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmsw27d_adv.lib ..\..\lib\vc_dll\wxmsw27d_core.lib ..\..\lib\vc_dll\wxbase27d.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270d_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27d_aui.lib" /debug
# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ..\..\lib\vc_dll\wxmsw27d_adv.lib ..\..\lib\vc_dll\wxmsw27d_core.lib ..\..\lib\vc_dll\wxbase27d.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270d_aui_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27d_aui.lib" /debug
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmswuniv27u_aui.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmswuniv27u_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmswuniv27ud_aui.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmswuniv27ud_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmswuniv27_aui.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmswuniv27_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmswuniv27d_aui.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmswuniv27d_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw27u_aui.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw27u_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw27ud_aui.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw27ud_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw27_aui.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw27_aui.lib"
-!ELSEIF "$(CFG)" == "aui - Win32 Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# Begin Target
-# Name "aui - Win32 DLL Universal Unicode Release USE_AUI_1"
-# Name "aui - Win32 DLL Universal Unicode Debug USE_AUI_1"
-# Name "aui - Win32 DLL Universal Release USE_AUI_1"
-# Name "aui - Win32 DLL Universal Debug USE_AUI_1"
-# Name "aui - Win32 DLL Unicode Release USE_AUI_1"
-# Name "aui - Win32 DLL Unicode Debug USE_AUI_1"
-# Name "aui - Win32 DLL Release USE_AUI_1"
-# Name "aui - Win32 DLL Debug USE_AUI_1"
-# Name "aui - Win32 Universal Unicode Release USE_AUI_1"
-# Name "aui - Win32 Universal Unicode Debug USE_AUI_1"
-# Name "aui - Win32 Universal Release USE_AUI_1"
-# Name "aui - Win32 Universal Debug USE_AUI_1"
-# Name "aui - Win32 Unicode Release USE_AUI_1"
-# Name "aui - Win32 Unicode Debug USE_AUI_1"
-# Name "aui - Win32 Release USE_AUI_1"
-# Name "aui - Win32 Debug USE_AUI_1"
+# Name "aui - Win32 DLL Universal Unicode Release"
+# Name "aui - Win32 DLL Universal Unicode Debug"
+# Name "aui - Win32 DLL Universal Release"
+# Name "aui - Win32 DLL Universal Debug"
+# Name "aui - Win32 DLL Unicode Release"
+# Name "aui - Win32 DLL Unicode Debug"
+# Name "aui - Win32 DLL Release"
+# Name "aui - Win32 DLL Debug"
+# Name "aui - Win32 Universal Unicode Release"
+# Name "aui - Win32 Universal Unicode Debug"
+# Name "aui - Win32 Universal Release"
+# Name "aui - Win32 Universal Debug"
+# Name "aui - Win32 Unicode Release"
+# Name "aui - Win32 Unicode Debug"
+# Name "aui - Win32 Release"
+# Name "aui - Win32 Debug"
# Begin Group "Common Sources"
# PROP Default_Filter ""
SOURCE=..\..\src\msw\version.rc
-!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release USE_AUI_1"
+!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Release"
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug"
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release"
# PROP Exclude_From_Build 1
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug"
# PROP Exclude_From_Build 1
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Release"
# PROP Exclude_From_Build 1
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug"
# PROP Exclude_From_Build 1
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release"
# PROP Exclude_From_Build 1
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug"
# PROP Exclude_From_Build 1
-!ELSEIF "$(CFG)" == "aui - Win32 Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Release"
# PROP Exclude_From_Build 1
-!ELSEIF "$(CFG)" == "aui - Win32 Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Debug"
# PROP Exclude_From_Build 1
SOURCE=..\..\include\wx\univ\setup.h
-!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release USE_AUI_1"
+!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivu\wx\setup.h
InputPath=..\include\wx\univ\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivud\wx\setup.h
InputPath=..\include\wx\univ\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswuniv\wx\setup.h
InputPath=..\include\wx\univ\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivd\wx\setup.h
InputPath=..\include\wx\univ\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Release"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivu\wx\setup.h
InputPath=..\include\wx\univ\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivud\wx\setup.h
InputPath=..\include\wx\univ\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswuniv\wx\setup.h
InputPath=..\include\wx\univ\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivd\wx\setup.h
InputPath=..\include\wx\univ\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Release"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Debug"
# Begin Custom Build -
SOURCE=..\..\include\wx\msw\setup.h
-!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release USE_AUI_1"
+!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\setup.h
InputPath=..\include\wx\msw\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\setup.h
InputPath=..\include\wx\msw\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\msw\wx\setup.h
InputPath=..\include\wx\msw\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswd\wx\setup.h
InputPath=..\include\wx\msw\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Release"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug"
# Begin Custom Build -
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\setup.h
InputPath=..\include\wx\msw\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\setup.h
InputPath=..\include\wx\msw\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\msw\wx\setup.h
InputPath=..\include\wx\msw\setup.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswd\wx\setup.h
InputPath=..\include\wx\msw\setup.h
SOURCE=..\..\include\wx\msw\genrcdefs.h
-!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release USE_AUI_1"
+!IF "$(CFG)" == "aui - Win32 DLL Universal Unicode Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivu\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Unicode Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivud\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswuniv\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Universal Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivd\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Unicode Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\msw\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 DLL Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswd\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivu\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Unicode Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivud\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswuniv\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Universal Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivd\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Unicode Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Release USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h
# End Custom Build
-!ELSEIF "$(CFG)" == "aui - Win32 Debug USE_AUI_1"
+!ELSEIF "$(CFG)" == "aui - Win32 Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h