// macros
// ---------------------------------------------------------------------------
-// Logical to device
-// Absolute
-#define XLOG2DEV(x) (x)
-#define YLOG2DEV(y) (y)
-
-// Relative
-#define XLOG2DEVREL(x) (x)
-#define YLOG2DEVREL(y) (y)
-
-// Device to logical
-// Absolute
-#define XDEV2LOG(x) (x)
-
-#define YDEV2LOG(y) (y)
-
-// Relative
-#define XDEV2LOGREL(x) (x)
-#define YDEV2LOGREL(y) (y)
-
-/*
- * Have the same macros as for XView but not for every operation:
- * just for calculating window/viewport extent (a better way of scaling).
- */
-
-// Logical to device
-// Absolute
-#define MS_XLOG2DEV(x) LogicalToDevice(x)
-
-#define MS_YLOG2DEV(y) LogicalToDevice(y)
-
-// Relative
-#define MS_XLOG2DEVREL(x) LogicalToDeviceXRel(x)
-#define MS_YLOG2DEVREL(y) LogicalToDeviceYRel(y)
-
-// Device to logical
-// Absolute
-#define MS_XDEV2LOG(x) DeviceToLogicalX(x)
-
-#define MS_YDEV2LOG(y) DeviceToLogicalY(y)
-
-// Relative
-#define MS_XDEV2LOGREL(x) DeviceToLogicalXRel(x)
-#define MS_YDEV2LOGREL(y) DeviceToLogicalYRel(y)
-
-#define YSCALE(y) (yorigin - (y))
-
-#define wx_round(a) (int)((a)+.5)
-
#if wxUSE_DC_CACHEING
/*
* Cached blitting, maintaining a cache
virtual void SelectOldObjects(WXHDC dc);
wxWindow *GetWindow() const { return m_canvas; }
- void SetWindow(wxWindow *win) { m_canvas = win; }
+ void SetWindow(wxWindow *win)
+ {
+ m_canvas = win;
+
+#if wxUSE_PALETTE
+ // if we have palettes use the correct one for this window
+ InitializePalette();
+#endif // wxUSE_PALETTE
+ }
WXHDC GetHDC() const { return m_hDC; }
void SetHDC(WXHDC dc, bool bOwnsDC = FALSE)
#endif
protected:
- virtual void DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
+ virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
int fillStyle = wxODDEVEN_RULE);
+#if wxUSE_PALETTE
+ // MSW specific, select a logical palette into the HDC
+ // (tell windows to translate pixel from other palettes to our custom one
+ // and vice versa)
+ // Realize tells it to also reset the system palette to this one.
+ void DoSelectPalette(bool realize = FALSE);
+
+ // Find out what palette our parent window has, then select it into the dc
+ void InitializePalette();
+#endif // wxUSE_PALETTE
+
// common part of DoDrawText() and DoDrawRotatedText()
void DrawAnyText(const wxString& text, wxCoord x, wxCoord y);
void SetClippingHrgn(WXHRGN hrgn);
// MSW-specific member variables
- int m_windowExtX;
- int m_windowExtY;
+ // -----------------------------
// the window associated with this DC (may be NULL)
wxWindow *m_canvas;