// Copy constructors
inline wxBitmap(const wxBitmap& bitmap)
{ Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
- inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
-#if wxUSE_XPM_IN_MSW
- class wxItem;
+ class WXDLLEXPORT wxItem;
// Initialize with XPM data
wxBitmap(char **data, wxItem *anItem = NULL);
-#endif
// Load a file or resource
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
inline wxPalette *GetColourMap(void) const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif
- inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : NULL); }
+ inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
- inline wxMask *GetMask(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : NULL); }
+ inline wxMask *GetMask(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask *mask) ;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
+
inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
void SetHBITMAP(WXHBITMAP bmp);
inline WXHBITMAP GetHBITMAP(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
- inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : NULL); }
+ inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : (wxDC*) NULL); }
bool FreeResource(bool force = FALSE);
// Creates a bitmap that matches the device context's depth, from
wxBitmap GetBitmapForDC(wxDC& dc) const;
};
+
#endif
// _WX_BITMAP_H_