]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
remove gtk_window_set_type_hint from GetTooltipColors, it's not necessary and GDK_WIN...
[wxWidgets.git] / src / generic / renderg.cpp
index 6f84f6b90446429f2f3c82cbf7ee410188f3a584..7c07f55ff12bc04631ae571662d67b25008c1df8 100644 (file)
@@ -46,16 +46,18 @@ class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
 public:
     wxRendererGeneric();
 
-    virtual void DrawHeaderButton(wxWindow *win,
+    virtual int  DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
+                                  wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
                                   wxHeaderButtonParams* params = NULL);
 
-    virtual void DrawHeaderButtonContents(wxWindow *win,
+    virtual int  DrawHeaderButtonContents(wxWindow *win,
                                           wxDC& dc,
                                           const wxRect& rect,
                                           int flags = 0,
+                                          wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
                                           wxHeaderButtonParams* params = NULL);
 
     virtual int GetHeaderButtonHeight(wxWindow *win);
@@ -102,6 +104,8 @@ public:
                                        const wxRect& rect,
                                        int flags = 0);
 
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
     virtual wxRendererVersion GetVersion() const
@@ -202,11 +206,12 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc,
 // tree/list ctrl drawing
 // ----------------------------------------------------------------------------
 
-void
+int
 wxRendererGeneric::DrawHeaderButton(wxWindow* win,
                                     wxDC& dc,
                                     const wxRect& rect,
                                     int flags,
+                                    wxHeaderSortIconType sortArrow,
                                     wxHeaderButtonParams* params)
 {
     const int CORNER = 1;
@@ -219,7 +224,7 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win,
     dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
     dc.SetPen(*wxTRANSPARENT_PEN);
     dc.DrawRectangle(rect);
-    
+
     dc.SetBrush(*wxTRANSPARENT_BRUSH);
 
     dc.SetPen(m_penBlack);
@@ -236,16 +241,20 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win,
     dc.DrawLine( x, y+h-1, x+1, y+h-1 );
     dc.DrawLine( x+w-1, y, x+w-1, y+1 );
 
-    DrawHeaderButtonContents(win, dc, rect, flags, params);
+    return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
 }
 
-void
+
+int
 wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
                                             wxDC& dc,
                                             const wxRect& rect,
                                             int flags,
+                                            wxHeaderSortIconType sortArrow,
                                             wxHeaderButtonParams* params)
 {
+    int labelWidth = 0;
+
     // Mark this item as selected.  For the generic version we'll just draw an
     // underline
     if ( flags & wxCONTROL_SELECTED )
@@ -264,7 +273,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
 
     // Draw an up or down arrow
     int arrowSpace = 0;
-    if (flags & (wxCONTROL_UPICON | wxCONTROL_DOWNICON) )
+    if (sortArrow != wxHDR_SORT_ICON_NONE )
     {
         wxRect ar = rect;
 
@@ -274,9 +283,9 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
         ar.y += (rect.height - ar.height)/2;
         ar.x = ar.x + rect.width - 3*ar.width/2;
         arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
-        
+
         wxPoint triPt[3];
-        if ( flags & wxCONTROL_UPICON )
+        if ( sortArrow & wxHDR_SORT_ICON_UP )
         {
             triPt[0].x = ar.width / 2;
             triPt[0].y = 0;
@@ -299,16 +308,19 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
             params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
         dc.SetPen(wxPen(c));
         dc.SetBrush(wxBrush(c));
-        dc.DrawPolygon( 3, triPt, ar.x, ar.y);                  
+        dc.DrawPolygon( 3, triPt, ar.x, ar.y);
     }
+    labelWidth += arrowSpace;
 
     const int margin = 5;   // number of pixels to reserve on either side of the label
     int bmpWidth = 0;
     int txtEnd = 0;
-    
+
     if ( params && params->m_labelBitmap.Ok() )
         bmpWidth = params->m_labelBitmap.GetWidth() + 2;
-        
+
+    labelWidth += bmpWidth + 2*margin;
+
     // Draw a label if one is given
     if ( params && !params->m_labelText.empty() )
     {
@@ -318,18 +330,19 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
             params->m_labelColour : win->GetForegroundColour();
 
         wxString label( params->m_labelText );
-        
+
         dc.SetFont(font);
         dc.SetTextForeground(clr);
         dc.SetBackgroundMode(wxTRANSPARENT);
 
         int tw, th, td, x, y;
         dc.GetTextExtent( label, &tw, &th, &td);
+        labelWidth += tw;
         y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
 
         // truncate and add an ellipsis (...) if the text is too wide.
         int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
-        if ( tw > targetWidth )        
+        if ( tw > targetWidth )
         {
             int ellipsisWidth;
             dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
@@ -340,7 +353,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
             label.append( wxT("...") );
             tw += ellipsisWidth;
         }
-        
+
         switch (params->m_labelAlignment)
         {
             default:
@@ -392,6 +405,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
         }
         dc.DrawBitmap(params->m_labelBitmap, x, y, true);
     }
+    return labelWidth;
 }
 
 
@@ -649,6 +663,47 @@ wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
     dc.DrawRectangle( rect );
 }
 
+void
+wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+{
+    // draw the pixels manually because the "dots" in wxPen with wxDOT style
+    // may be short traits and not really dots
+    //
+    // note that to behave in the same manner as DrawRect(), we must exclude
+    // the bottom and right borders from the rectangle
+    wxCoord x1 = rect.GetLeft(),
+            y1 = rect.GetTop(),
+            x2 = rect.GetRight(),
+            y2 = rect.GetBottom();
+
+    dc.SetPen(m_penBlack);
+
+#ifdef __WXMAC__
+    dc.SetLogicalFunction(wxCOPY);
+#else
+    // this seems to be closer than what Windows does than wxINVERT although
+    // I'm still not sure if it's correct
+    dc.SetLogicalFunction(wxAND_REVERSE);
+#endif
+
+    wxCoord z;
+    for ( z = x1 + 1; z < x2; z += 2 )
+        dc.DrawPoint(z, rect.GetTop());
+
+    wxCoord shift = z == x2 ? 0 : 1;
+    for ( z = y1 + shift; z < y2; z += 2 )
+        dc.DrawPoint(x2, z);
+
+    shift = z == y2 ? 0 : 1;
+    for ( z = x2 - shift; z > x1; z -= 2 )
+        dc.DrawPoint(z, y2);
+
+    shift = z == x1 ? 0 : 1;
+    for ( z = y2 - shift; z > y1; z -= 2 )
+        dc.DrawPoint(x1, z);
+
+    dc.SetLogicalFunction(wxCOPY);
+}
 
 // ----------------------------------------------------------------------------
 // A module to allow cleanup of generic renderer.
@@ -659,8 +714,8 @@ class wxGenericRendererModule: public wxModule
 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
 public:
     wxGenericRendererModule() {}
-    bool OnInit() { return true; };
-    void OnExit() { wxRendererGeneric::Cleanup(); };
+    bool OnInit() { return true; }
+    void OnExit() { wxRendererGeneric::Cleanup(); }
 };
 
 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)