X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4b94ddc44ced056bb862938d069d9148c4c782b1..69562a1d4c4c8d96116af3f229fa2269828c4489:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 6f84f6b904..7c07f55ff1 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -46,16 +46,18 @@ class WXDLLEXPORT wxRendererGeneric : public wxRendererNative public: wxRendererGeneric(); - virtual void DrawHeaderButton(wxWindow *win, + virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL); - virtual void DrawHeaderButtonContents(wxWindow *win, + virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL); virtual int GetHeaderButtonHeight(wxWindow *win); @@ -102,6 +104,8 @@ public: const wxRect& rect, int flags = 0); + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const @@ -202,11 +206,12 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc, // tree/list ctrl drawing // ---------------------------------------------------------------------------- -void +int wxRendererGeneric::DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags, + wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params) { const int CORNER = 1; @@ -219,7 +224,7 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win, dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); dc.SetPen(*wxTRANSPARENT_PEN); dc.DrawRectangle(rect); - + dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(m_penBlack); @@ -236,16 +241,20 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win, dc.DrawLine( x, y+h-1, x+1, y+h-1 ); dc.DrawLine( x+w-1, y, x+w-1, y+1 ); - DrawHeaderButtonContents(win, dc, rect, flags, params); + return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); } -void + +int wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, wxDC& dc, const wxRect& rect, int flags, + wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params) { + int labelWidth = 0; + // Mark this item as selected. For the generic version we'll just draw an // underline if ( flags & wxCONTROL_SELECTED ) @@ -264,7 +273,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, // Draw an up or down arrow int arrowSpace = 0; - if (flags & (wxCONTROL_UPICON | wxCONTROL_DOWNICON) ) + if (sortArrow != wxHDR_SORT_ICON_NONE ) { wxRect ar = rect; @@ -274,9 +283,9 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, ar.y += (rect.height - ar.height)/2; ar.x = ar.x + rect.width - 3*ar.width/2; arrowSpace = 3*ar.width/2; // space to preserve when drawing the label - + wxPoint triPt[3]; - if ( flags & wxCONTROL_UPICON ) + if ( sortArrow & wxHDR_SORT_ICON_UP ) { triPt[0].x = ar.width / 2; triPt[0].y = 0; @@ -299,16 +308,19 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); dc.SetPen(wxPen(c)); dc.SetBrush(wxBrush(c)); - dc.DrawPolygon( 3, triPt, ar.x, ar.y); + dc.DrawPolygon( 3, triPt, ar.x, ar.y); } + labelWidth += arrowSpace; const int margin = 5; // number of pixels to reserve on either side of the label int bmpWidth = 0; int txtEnd = 0; - + if ( params && params->m_labelBitmap.Ok() ) bmpWidth = params->m_labelBitmap.GetWidth() + 2; - + + labelWidth += bmpWidth + 2*margin; + // Draw a label if one is given if ( params && !params->m_labelText.empty() ) { @@ -318,18 +330,19 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, params->m_labelColour : win->GetForegroundColour(); wxString label( params->m_labelText ); - + dc.SetFont(font); dc.SetTextForeground(clr); dc.SetBackgroundMode(wxTRANSPARENT); int tw, th, td, x, y; dc.GetTextExtent( label, &tw, &th, &td); + labelWidth += tw; y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); // truncate and add an ellipsis (...) if the text is too wide. int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; - if ( tw > targetWidth ) + if ( tw > targetWidth ) { int ellipsisWidth; dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); @@ -340,7 +353,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, label.append( wxT("...") ); tw += ellipsisWidth; } - + switch (params->m_labelAlignment) { default: @@ -392,6 +405,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, } dc.DrawBitmap(params->m_labelBitmap, x, y, true); } + return labelWidth; } @@ -649,6 +663,47 @@ wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), dc.DrawRectangle( rect ); } +void +wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) +{ + // draw the pixels manually because the "dots" in wxPen with wxDOT style + // may be short traits and not really dots + // + // note that to behave in the same manner as DrawRect(), we must exclude + // the bottom and right borders from the rectangle + wxCoord x1 = rect.GetLeft(), + y1 = rect.GetTop(), + x2 = rect.GetRight(), + y2 = rect.GetBottom(); + + dc.SetPen(m_penBlack); + +#ifdef __WXMAC__ + dc.SetLogicalFunction(wxCOPY); +#else + // this seems to be closer than what Windows does than wxINVERT although + // I'm still not sure if it's correct + dc.SetLogicalFunction(wxAND_REVERSE); +#endif + + wxCoord z; + for ( z = x1 + 1; z < x2; z += 2 ) + dc.DrawPoint(z, rect.GetTop()); + + wxCoord shift = z == x2 ? 0 : 1; + for ( z = y1 + shift; z < y2; z += 2 ) + dc.DrawPoint(x2, z); + + shift = z == y2 ? 0 : 1; + for ( z = x2 - shift; z > x1; z -= 2 ) + dc.DrawPoint(z, y2); + + shift = z == x1 ? 0 : 1; + for ( z = y2 - shift; z > y1; z -= 2 ) + dc.DrawPoint(x1, z); + + dc.SetLogicalFunction(wxCOPY); +} // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. @@ -659,8 +714,8 @@ class wxGenericRendererModule: public wxModule DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) public: wxGenericRendererModule() {} - bool OnInit() { return true; }; - void OnExit() { wxRendererGeneric::Cleanup(); }; + bool OnInit() { return true; } + void OnExit() { wxRendererGeneric::Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)