#ifndef _WX_CONTROL_H_
#define _WX_CONTROL_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "control.h"
#endif
#include "wx/dynarray.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
-
// General item class
class WXDLLEXPORT wxControl : public wxControlBase
{
- DECLARE_ABSTRACT_CLASS(wxControl)
-
public:
- wxControl();
- wxControl(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
-#if wxUSE_VALIDATORS
- const wxValidator& validator = wxDefaultValidator,
-#endif
- const wxString& name = wxControlNameStr)
+ wxControl() { }
+
+ wxControl(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
-#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
-#endif
const wxString& name = wxControlNameStr);
virtual ~wxControl();
// Simulates an event
virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
+
// implementation from now on
// --------------------------
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
// Calls the callback and appropriate event handlers
bool ProcessCommand(wxCommandEvent& event);
#endif // Win95
// For ownerdraw items
- virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
- virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
+ virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };
+ virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; };
- wxArrayLong GetSubcontrols() { return m_subControls; }
+ const wxArrayLong& GetSubcontrols() const { return m_subControls; }
- void OnEraseBackground(wxEraseEvent& event);
+protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
- virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+ // return default best size (doesn't really make any sense, override this)
+ virtual wxSize DoGetBestSize() const;
-#if WXWIN_COMPATIBILITY
- virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { }
- wxColour* GetButtonColour() const { return NULL; }
+ // This is a helper for all wxControls made with UPDOWN native control.
+ // In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
+ // WinCE of Smartphones this happens also for native wxTextCtrl,
+ // wxChoice and others.
+ virtual wxSize GetBestSpinnerSize(const bool is_vertical) const;
+
+ // create the control of the given Windows class: this is typically called
+ // from Create() method of the derived class passing its label, pos and
+ // size parameter (style parameter is not needed because m_windowStyle is
+ // supposed to had been already set and so is used instead when this
+ // function is called)
+ bool MSWCreateControl(const wxChar *classname,
+ const wxString& label,
+ const wxPoint& pos,
+ const wxSize& size);
- inline virtual void SetLabelFont(const wxFont& font);
- inline virtual void SetButtonFont(const wxFont& font);
- inline wxFont& GetLabelFont() const;
- inline wxFont& GetButtonFont() const;
+ // NB: the method below is deprecated now, with MSWGetStyle() the method
+ // above should be used instead! Once all the controls are updated to
+ // implement MSWGetStyle() this version will disappear.
+ //
+ // create the control of the given class with the given style (combination
+ // of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
+ // false if creation failed
+ //
+ // All parameters except classname and style are optional, if the
+ // size/position are not given, they should be set later with SetSize()
+ // and, label (the title of the window), of course, is left empty. The
+ // extended style is determined from the style and the app 3D settings
+ // automatically if it's not specified explicitly.
+ bool MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ const wxString& label = wxEmptyString,
+ WXDWORD exstyle = (WXDWORD)-1);
- // Adds callback
- inline void Callback(const wxFunction function);
+ // default style for the control include WS_TABSTOP if it AcceptsFocus()
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
- wxFunction GetCallback() { return m_callback; }
+ // default handling of WM_CTLCOLORxxx
+ virtual WXHBRUSH MSWControlColor(WXHDC pDC);
-protected:
- wxFunction m_callback; // Callback associated with the window
-#endif // WXWIN_COMPATIBILITY
+ // call this from the derived class MSWControlColor() if you want to show
+ // the control greyed out (and opaque)
+ WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
-protected:
- // for controls like radiobuttons which are really composite this array
- // holds the ids (not HWNDs!) of the sub controls
- wxArrayLong m_subControls;
+ // call this from the derived class MSWControlColor() if you want to always
+ // paint the background (as all opaque controls do)
+ WXHBRUSH MSWControlColorSolid(WXHDC pDC)
+ {
+ return DoMSWControlColor(pDC, GetBackgroundColour());
+ }
- virtual wxSize DoGetBestSize() const;
+ // common part of the 3 functions above: pass wxNullColour to use the
+ // appropriate background colour (meaning ours or our parents) or a fixed
+ // one
+ virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg);
- // create the control of the given class with the given style, returns FALSE
- // if creation failed
+ // another WM_CTLCOLOR-related function: override this to return the brush
+ // which should be used to paint the control background by default
//
- // All parameters except classname and style are optional, if the
- // size/position are not given, they should be set later with SetSize() and,
- // label (the title of the window), of course, is left empty. The extended
- // style is determined from the style and the app 3D settings automatically
- // if it's not specified explicitly.
- bool MSWCreateControl(const wxChar *classname,
- WXDWORD style,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- const wxString& label = wxEmptyString,
- WXDWORD exstyle = (WXDWORD)-1);
+ // for most controls, the default behaviour of returning 0 and letting the
+ // system do it is correct, but for some -- e.g. checkboxes -- we actually
+ // have to return transparent brush from here to prevent the system from
+ // overwriting background with solid colour
+ virtual WXHBRUSH MSWGetDefaultBgBrush() { return 0; }
+
+ // this is a helper for the derived class GetClassDefaultAttributes()
+ // implementation: it returns the right colours for the classes which
+ // contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
+ // being simple controls (such as wxButton, wxCheckBox, ...)
+ static wxVisualAttributes
+ GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
- // determine the extended styles combination for this window (may slightly
- // modify style parameter, this is why it's non const)
- WXDWORD GetExStyle(WXDWORD& style, bool *want3D) const;
+ // for controls like radiobuttons which are really composite this array
+ // holds the ids (not HWNDs!) of the sub controls
+ wxArrayLong m_subControls;
private:
- DECLARE_EVENT_TABLE()
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
};
-
-#if WXWIN_COMPATIBILITY
- inline void wxControl::Callback(const wxFunction f) { m_callback = f; };
- inline wxFont& wxControl::GetLabelFont() const { return GetFont(); }
- inline wxFont& wxControl::GetButtonFont() const { return GetFont(); }
- inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); }
- inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); }
-#endif // WXWIN_COMPATIBILITY
-
-#endif
- // _WX_CONTROL_H_
+#endif // _WX_CONTROL_H_