- inline virtual void SetLabelFont(const wxFont& font);
- inline virtual void SetButtonFont(const wxFont& font);
- inline wxFont& GetLabelFont() const;
- inline wxFont& GetButtonFont() const;
+ // NB: the method below is deprecated now, with MSWGetStyle() the method
+ // above should be used instead! Once all the controls are updated to
+ // implement MSWGetStyle() this version will disappear.
+ //
+ // create the control of the given class with the given style (combination
+ // of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
+ // false if creation failed
+ //
+ // All parameters except classname and style are optional, if the
+ // size/position are not given, they should be set later with SetSize()
+ // and, label (the title of the window), of course, is left empty. The
+ // extended style is determined from the style and the app 3D settings
+ // automatically if it's not specified explicitly.
+ bool MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ const wxString& label = wxEmptyString,
+ WXDWORD exstyle = (WXDWORD)-1);