#pragma implementation "bmpbuttn.h"
#endif
+#include "wx/window.h"
#include "wx/bmpbuttn.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
#endif
-#include <wx/mac/uma.h>
+#include "wx/mac/uma.h"
PicHandle MakePict(GWorldPtr wp, GWorldPtr mask ) ;
MacPreControlCreate( parent , id , "" , pos , wxSize( width , height ) ,style, validator , name , &bounds , title ) ;
- m_macControl = UMANewControl( parent->GetMacRootWindow() , &bounds , title , true , 0 ,
+ m_macControl = UMANewControl( parent->GetMacRootWindow() , &bounds , title , false , 0 ,
kControlBehaviorOffsetContents +
( bmap->m_bitmapType == kMacBitmapTypeIcon ? kControlContentCIconHandle : kControlContentPictHandle ) , 0,
(( style & wxBU_AUTODRAW ) ? kControlBevelButtonSmallBevelProc : kControlBevelButtonNormalBevelProc ), (long) this ) ;