// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
// wxGTK does this in wxWindow, but wxMSW does not. It is
// also done in wxPanel if the event is propagated up.
wxWindow *winFocus = event.GetCurrentFocus();
-
+
// Do we know where the focus was ourselves, then?
if (!winFocus)
winFocus = m_winLastFocused;
-
+
if (!winFocus)
winFocus = wxWindow::FindFocus();
// so give them the chance to process it instead of looping inside
// this panel (normally, the focus will go to the next/previous
// item after this panel in the parent panel).
- wxWindow *focussed_child_of_parent = this;
+ wxWindow *focussed_child_of_parent = this;
for ( wxWindow *parent = GetParent(); parent; parent = parent->GetParent() )
{
- // we don't want to tab into a different dialog or frame
- if ( focussed_child_of_parent->IsTopLevel() )
- break;
-
- // is the parent a panel?
- wxPanel *panel = wxDynamicCast(parent, wxPanel);
+ // we don't want to tab into a different dialog or frame
+ if ( focussed_child_of_parent->IsTopLevel() )
+ break;
+
+ // is the parent a panel?
+ wxPanel *panel = wxDynamicCast(parent, wxPanel);
if (panel)
{
- event.SetCurrentFocus( focussed_child_of_parent );
- if (parent->GetEventHandler()->ProcessEvent( event ))
+ event.SetCurrentFocus( focussed_child_of_parent );
+ if (parent->GetEventHandler()->ProcessEvent( event ))
return;
}
-
- focussed_child_of_parent = parent;
+
+ focussed_child_of_parent = parent;
}
// no, we are not inside another panel so process this ourself
if ( child->AcceptsFocus() )
{
- m_winLastFocused = child; // should be redundant, but it is not
+ m_winLastFocused = child; // should be redundant, but it is not
child->SetFocus();
return;
}
void wxPanel::SetFocus()
{
// If the panel gets the focus *by way of getting it set directly*
- // we move it to the first window that can get it.
+ // we move the focus to the first window that can get it.
wxNode *node = GetChildren().First();
while (node)
{
- wxWindow *child = (wxWindow*) node->Data();
- if (child->AcceptsFocus())
- {
- m_winLastFocused = child; // should be redundant, but it is not
- child->SetFocus();
- return;
- }
+ wxWindow *child = (wxWindow*) node->Data();
+ if (child->AcceptsFocus())
+ {
+ m_winLastFocused = child; // should be redundant, but it is not
+ child->SetFocus();
+ return;
+ }
node = node->Next();
}
-
+
m_winLastFocused = (wxWindow*) NULL;
-
+
wxWindow::SetFocus();
}
void wxPanel::OnFocus(wxFocusEvent& event)
{
// If the panel gets the focus *by way of getting clicked on*
- // we move it to either the last window that had the focus or
- // the first one that can get it.
+ // we move the focus to either the last window that had the
+ // focus or the first one that can get it.
if (m_winLastFocused)
{
- // it might happen that the window got reparented...
- if ( m_winLastFocused->GetParent() == this )
- {
+ // It might happen that the window got reparented or no longer
+ // accepts the focus.
+ if ((m_winLastFocused->GetParent() == this) &&
+ (m_winLastFocused->AcceptsFocus()))
+ {
m_winLastFocused->SetFocus();
- return;
- }
+ return;
+ }
}
-
+
wxNode *node = GetChildren().First();
while (node)
{
- wxWindow *child = (wxWindow*) node->Data();
- if (child->AcceptsFocus())
- {
- m_winLastFocused = child; // should be redundant, but it is not
- child->SetFocus();
- return;
- }
+ wxWindow *child = (wxWindow*) node->Data();
+ if (child->AcceptsFocus())
+ {
+ m_winLastFocused = child; // should be redundant, but it is not
+ child->SetFocus();
+ return;
+ }
node = node->Next();
}
-
+
m_winLastFocused = (wxWindow*) NULL;
-
+
event.Skip();
}