+
+ // always create a frame of some reasonable, even if arbitrary, size (at
+ // least for MSW compatibility)
+ wxSize rSize = rSizeOrig;
+ if ( rSize.x == -1 || rSize.y == -1 )
+ {
+ wxSize sizeDpy = wxGetDisplaySize();
+ if ( rSize.x == -1 )
+ rSize.x = sizeDpy.x / 3;
+ if ( rSize.y == -1 )
+ rSize.y = sizeDpy.y / 5;
+ }
+