class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxDropTarget;
-class WXDLLIMPEXP_FWD_CORE wxItemResource;
class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
-class WXDLLIMPEXP_FWD_CORE wxResourceTable;
class WXDLLIMPEXP_FWD_CORE wxSizer;
class WXDLLIMPEXP_FWD_CORE wxToolTip;
class WXDLLIMPEXP_FWD_CORE wxWindowBase;
// ----------------------------------------------------------------------------
// struct containing all the visual attributes of a control
-struct WXDLLEXPORT wxVisualAttributes
+struct WXDLLIMPEXP_CORE wxVisualAttributes
{
// the font used for control label/text inside it
wxFont font;
// (pseudo)template list classes
// ----------------------------------------------------------------------------
-WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
+WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLIMPEXP_CORE);
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
-extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
+extern WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// temporarily switches event handlers).
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowBase : public wxEvtHandler
+class WXDLLIMPEXP_CORE wxWindowBase : public wxEvtHandler
{
public:
// creating the window
void SetId( wxWindowID winid ) { m_windowId = winid; }
wxWindowID GetId() const { return m_windowId; }
- // returns true if this id value belong to the range reserved for the
- // auto-generated (by NewControlId()) ids (they're always negative)
- static bool IsAutoGeneratedId(wxWindowID id);
-
// generate a unique id (or count of them consecutively), returns a
- // valid id in IsAutoGeneratedId() range or wxID_NONE if failed
- static wxWindowID NewControlId(int count = 1);
+ // valid id in the auto-id range or wxID_NONE if failed. If using
+ // autoid management, it will mark the id as reserved until it is
+ // used (by assigning it to a wxWindowIDRef) or unreserved.
+ static wxWindowID NewControlId(int count = 1)
+ {
+ return wxIdManager::ReserveId(count);
+ }
- // mark an id previously returned by NewControlId() as being unused any
- // more so that it can be reused again for another control later
- static void ReleaseControlId(wxWindowID id);
+ // If an ID generated from NewControlId is not assigned to a wxWindowIDRef,
+ // it must be unreserved
+ static void UnreserveControlId(wxWindowID id, int count = 1)
+ {
+ wxIdManager::UnreserveId(id, count);
+ }
// moving/resizing
return wxRect(GetClientAreaOrigin(), GetClientSize());
}
+ // client<->window size conversion
+ virtual wxSize ClientToWindowSize(const wxSize& size) const;
+ virtual wxSize WindowToClientSize(const wxSize& size) const;
+
// get the size best suited for the window (in fact, minimal
// acceptable size using which it will still look "nice" in
// most situations)
const wxSize& incSize=wxDefaultSize)
{ DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
- // Methods for setting virtual size hints
- // FIXME: What are virtual size hints?
- virtual void SetVirtualSizeHints( int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
- void SetVirtualSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize)
- {
- SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
- }
+#if WXWIN_COMPATIBILITY_2_8
+ // these are useless and do nothing since wxWidgets 2.9
+ wxDEPRECATED( virtual void SetVirtualSizeHints( int minW, int minH,
+ int maxW = wxDefaultCoord, int maxH = wxDefaultCoord ) );
+ wxDEPRECATED( void SetVirtualSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize) );
+#endif // WXWIN_COMPATIBILITY_2_8
// Call these to override what GetBestSize() returns. This
virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
+ // Like Set*Size, but for client, not window, size
+ virtual void SetMinClientSize(const wxSize& size)
+ { SetMinSize(ClientToWindowSize(size)); }
+ virtual void SetMaxClientSize(const wxSize& size)
+ { SetMaxSize(ClientToWindowSize(size)); }
+
// Override these methods to impose restrictions on min/max size.
// The easier way is to call SetMinSize() and SetMaxSize() which
// will have the same effect. Doing both is non-sense.
virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
+ // Like Get*Size, but for client, not window, size
+ virtual wxSize GetMinClientSize() const
+ { return WindowToClientSize(GetMinSize()); }
+ virtual wxSize GetMaxClientSize() const
+ { return WindowToClientSize(GetMaxSize()); }
+
// Get the min and max values one by one
int GetMinWidth() const { return GetMinSize().x; }
int GetMinHeight() const { return GetMinSize().y; }
// components of the result respectively
virtual wxSize GetWindowBorderSize() const;
+ // wxSizer and friends use this to give a chance to a component to recalc
+ // its min size once one of the final size components is known. Override
+ // this function when that is useful (such as for wxStaticText which can
+ // stretch over several lines). Parameter availableOtherDir
+ // tells the item how much more space there is available in the opposite
+ // direction (-1 if unknown).
+ virtual bool InformFirstDirection( int WXUNUSED(direction), int WXUNUSED(size), int WXUNUSED(availableOtherDir) )
+ { return false; }
// window state
// ------------
static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
+ // return true if the window has focus (handles composite windows
+ // correctly - returns true if GetMainWindowOfCompositeControl()
+ // has focus)
+ virtual bool HasFocus() const;
+
// can this window have focus in principle?
//
// the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
{ return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
+ // this function will generate the appropriate call to Navigate() if the
+ // key event is one normally used for keyboard navigation and return true
+ // in this case
+ bool HandleAsNavigationKey(const wxKeyEvent& event);
+
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
void MoveBeforeInTabOrder(wxWindow *win)
// be there)
bool RemoveEventHandler(wxEvtHandler *handler);
+ // Process an event by calling GetEventHandler()->ProcessEvent() and
+ // handling any exceptions thrown by event handlers. It's mostly useful
+ // when processing wx events when called from C code (e.g. in GTK+
+ // callback) when the exception wouldn't correctly propagate to
+ // wxEventLoop.
+ bool HandleWindowEvent(wxEvent& event) const;
+
// validators
// ----------
virtual void ClearBackground();
// freeze the window: don't redraw it until it is thawed
- virtual void Freeze() { }
+ void Freeze();
// thaw the window: redraw it after it had been frozen
- virtual void Thaw() { }
+ void Thaw();
// return true if window had been frozen and not unthawed yet
- virtual bool IsFrozen() const { return false; }
+ bool IsFrozen() const { return m_freezeCount != 0; }
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
// show popup menu at the given position, generate events for the items
// selected in it
bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
- { return DoPopupMenu(menu, pos.x, pos.y); }
- bool PopupMenu(wxMenu *menu, int x, int y)
- { return DoPopupMenu(menu, x, y); }
+ { return PopupMenu(menu, pos.x, pos.y); }
+ bool PopupMenu(wxMenu *menu, int x, int y);
// simply return the id of the selected item or wxID_NONE without
// generating any events
#if wxUSE_HELP
// associate this help text with this window
void SetHelpText(const wxString& text);
- // associate this help text with all windows with the same id as this
- // one
- void SetHelpTextForId(const wxString& text);
+
+#if WXWIN_COMPATIBILITY_2_8
+ // Associate this help text with all windows with the same id as this one.
+ // Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
+ wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
+#endif // WXWIN_COMPATIBILITY_2_8
+
// get the help string associated with the given position in this window
//
// notice that pt may be invalid if event origin is keyboard or unknown
// the window id - a number which uniquely identifies a window among
// its siblings unless it is wxID_ANY
- wxWindowID m_windowId;
+ wxWindowIDRef m_windowId;
// the parent window of this window (or NULL) and the list of the children
// of this window
// Layout() window automatically when its size changes?
bool m_autoLayout:1;
- // true if we had automatically allocated the id value for this window
- // (i.e. wxID_ANY had been passed to the ctor)
- bool m_freeId:1;
-
// window state
bool m_isShown:1;
bool m_isEnabled:1;
wxScrollHelper *m_scrollHelper;
- int m_minVirtualWidth; // VirtualSizeHints
- int m_minVirtualHeight;
- int m_maxVirtualWidth;
- int m_maxVirtualHeight;
-
wxWindowVariant m_windowVariant ;
// override this to change the default (i.e. used when no style is
// same size as it would have after a call to Fit()
virtual wxSize DoGetBestSize() const;
- // called from DoGetBestSize() to convert best virtual size (returned by
- // the window sizer) to the best size for the window itself; this is
- // overridden at wxScrolledWindow level to clump down virtual size to real
- virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
- {
- return size;
- }
-
// this is the virtual function to be overriden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
+
+ // really freeze/thaw the window (should have port-specific implementation)
+ virtual void DoFreeze() { }
+ virtual void DoThaw() { }
+
+
// Must be called when mouse capture is lost to send
// wxMouseCaptureLostEvent to windows on capture stack.
static void NotifyCaptureLost();
// the stack of windows which have captured the mouse
static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;
+
// the window that currently has mouse capture
static wxWindow *ms_winCaptureCurrent;
+
// indicates if execution is inside CaptureMouse/ReleaseMouse
static bool ms_winCaptureChanging;
+
+ // number of Freeze() calls minus the number of Thaw() calls: we're frozen
+ // (i.e. not being updated) if it is positive
+ unsigned int m_freezeCount;
+
+
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)
DECLARE_EVENT_TABLE()
// Find the wxWindow at the current mouse position, also returning the mouse
// position.
-extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
+extern WXDLLIMPEXP_CORE wxWindow* wxFindWindowAtPointer(wxPoint& pt);
// Get the current mouse position.
-extern WXDLLEXPORT wxPoint wxGetMousePosition();
+extern WXDLLIMPEXP_CORE wxPoint wxGetMousePosition();
// get the currently active window of this application or NULL
-extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
+extern WXDLLIMPEXP_CORE wxWindow *wxGetActiveWindow();
// get the (first) top level parent window
-WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
+WXDLLIMPEXP_CORE wxWindow* wxGetTopLevelParent(wxWindow *win);
#if WXWIN_COMPATIBILITY_2_6
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
- wxDEPRECATED( int NewControlId() );
- inline int NewControlId() { return wxWindowBase::NewControlId(); }
+ wxDEPRECATED( wxWindowID NewControlId() );
+ inline wxWindowID NewControlId() { return wxWindowBase::NewControlId(); }
#endif // WXWIN_COMPATIBILITY_2_6
#if wxUSE_ACCESSIBILITY
// accessible object for windows
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowAccessible: public wxAccessible
+class WXDLLIMPEXP_CORE wxWindowAccessible: public wxAccessible
{
public:
wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }