virtual bool Ok(void) const { return m_ok; };
- virtual void FloodFill( long x1, long y1, wxColour* col, int style=wxFLOOD_SURFACE ) = 0;
+ virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE ) = 0;
inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE)
{
- FloodFill(pt.x, pt.y, (wxColour*) & col, style);
+ FloodFill(pt.x, pt.y, col, style);
}
virtual bool GetPixel( long x1, long y1, wxColour *col ) const = 0;
}
virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 );
- virtual void DrawSpline( wxList *points );
+ virtual void DrawSpline( wxList *points ) = 0;
virtual void DrawSpline( int n, wxPoint points[] );
virtual bool CanDrawBitmap(void) const = 0;
virtual void Clear(void) = 0;
virtual void SetFont( const wxFont &font ) = 0;
- virtual wxFont *GetFont(void) const { return (wxFont*) &m_font; };
+ virtual wxFont& GetFont(void) const { return (wxFont&) m_font; };
virtual void SetPen( const wxPen &pen ) = 0;
- virtual wxPen *GetPen(void) const { return (wxPen*) &m_pen; };
+ virtual wxPen& GetPen(void) const { return (wxPen&) m_pen; };
virtual void SetBrush( const wxBrush &brush ) = 0;
- virtual wxBrush *GetBrush(void) const { return (wxBrush*) &m_brush; };
+ virtual wxBrush& GetBrush(void) const { return (wxBrush&) m_brush; };
virtual void SetBackground( const wxBrush &brush ) = 0;
- virtual wxBrush *GetBackground(void) const { return (wxBrush*) &m_backgroundBrush; };
+ virtual wxBrush& GetBackground(void) const { return (wxBrush&) m_backgroundBrush; };
virtual void SetLogicalFunction( int function ) = 0;
virtual int GetLogicalFunction(void) const { return m_logicalFunction; };
return (long)((double)(y) * m_scaleY - 0.5);
}
- virtual void DrawOpenSpline( wxList *points ) = 0;
-
public:
bool m_ok;
bool m_needComputeScaleX,m_needComputeScaleY; // not yet used
- float m_scaleFactor; // wxPSDC wants to have this. Will disappear.
-
long m_clipX1,m_clipY1,m_clipX2,m_clipY2;
long m_minX,m_maxX,m_minY,m_maxY;
};