#include "wx/generic/scrolwin.h"
#include "wx/panel.h"
-#if !USE_SHARED_LIBRARY
BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
EVT_SCROLLWIN(wxScrolledWindow::OnScroll)
EVT_SIZE(wxScrolledWindow::OnSize)
END_EVENT_TABLE()
IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
-#endif
#ifdef __WXMSW__
#include "windows.h"
AdjustScrollbars();
if (do_refresh && !noRefresh)
- m_targetWindow->Refresh();
+ m_targetWindow->Refresh();
#ifdef __WXMSW__
- // Necessary?
- UpdateWindow ((HWND) m_targetWindow->GetHWND());
+ // GRG: if this turns out to be really necessary, we could
+ // at least move it to the above if { ... } so that it is
+ // only done if noRefresh = FALSE (the default). OTOH, if
+ // this doesn't break anything, which seems to be the
+ // case, we could just leave it out.
+
+ // Necessary?
+ // UpdateWindow ((HWND) m_targetWindow->GetHWND());
#endif
#ifdef __WXMAC__
m_targetWindow->MacUpdateImmediately() ;
if (m_xScrollLines > 0)
{
- // Calculate page size i.e. number of scroll units you get on the
- // current client window
+ // Calculate page size i.e. number of scroll units you get on the
+ // current client window
int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
- m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition);
+ // the visible portion of it or if below zero
+ m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition);
m_xScrollPosition = wxMax( 0, m_xScrollPosition );
SetScrollbar(wxHORIZONTAL, m_xScrollPosition, noPagePositions, m_xScrollLines);
if (m_yScrollLines > 0)
{
- // Calculate page size i.e. number of scroll units you get on the
- // current client window
+ // Calculate page size i.e. number of scroll units you get on the
+ // current client window
int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
+ // the visible portion of it or if below zero
m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
m_yScrollPosition = wxMax( 0, m_yScrollPosition );
int old_x = m_xScrollPosition;
m_xScrollPosition = x_pos;
- // Calculate page size i.e. number of scroll units you get on the
- // current client window
+ // Calculate page size i.e. number of scroll units you get on the
+ // current client window
int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
+ // the visible portion of it or if below zero
m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition );
m_xScrollPosition = wxMax( 0, m_xScrollPosition );
m_targetWindow->SetScrollPos( wxHORIZONTAL, m_xScrollPosition, TRUE );
- m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0 );
+ m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0 );
}
if (y_pos != -1)
{
int old_y = m_yScrollPosition;
m_yScrollPosition = y_pos;
- // Calculate page size i.e. number of scroll units you get on the
- // current client window
+ // Calculate page size i.e. number of scroll units you get on the
+ // current client window
int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
+ // the visible portion of it or if below zero
m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
m_yScrollPosition = wxMax( 0, m_yScrollPosition );
m_targetWindow->SetScrollPos( wxVERTICAL, m_yScrollPosition, TRUE );
- m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine );
+ m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine );
}
-#ifdef __WXMSW__
-// ::UpdateWindow ((HWND) GetHWND());
-#else
-// Refresh();
-#endif
#ifdef __WXMAC__
m_targetWindow->MacUpdateImmediately() ;
#endif
}
// Where the current view starts from
-void wxScrolledWindow::ViewStart (int *x, int *y) const
+void wxScrolledWindow::GetViewStart (int *x, int *y) const
{
if ( x )
*x = m_xScrollPosition;