/////////////////////////////////////////////////////////////////////////////
// Name: dcscreen.cpp
-// Purpose:
-// Author: Robert Roebling
+// Author: Vaclav Slavik
// Id: $Id$
-// Copyright: (c) 1998 Robert Roebling
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "dcscreen.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
#include "wx/dcscreen.h"
-#include "wx/window.h"
+#include "wx/mgl/private.h"
+
+IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxDC)
+wxScreenDC::wxScreenDC() : wxDC()
+{
+ SetMGLDC(g_displayDC, FALSE /* no ownership */);
+
+ // VS: we have to hide the mouse, otherwise rendering artifacts may occur
+ MS_obscure();
+}
-IMPLEMENT_DYNAMIC_CLASS(wxScreenDC,wxPaintDC)
+wxScreenDC::~wxScreenDC()
+{
+ MS_show();
+}