/////////////////////////////////////////////////////////////////////////////
-// Name: gtk/timer.cpp
+// Name: mgl/timer.cpp
// Purpose: wxTimer implementation
-// Author: Robert Roebling
+// Author: Vaclav Slavik
// Id: $Id$
-// Copyright: (c) 1998 Robert Roebling
+// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#pragma implementation "timer.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
#include "wx/timer.h"
+#if wxUSE_TIMER
+
+#include "wx/log.h"
+#include "wx/module.h"
+#include "wx/mgl/private.h"
+
+extern "C" ulong _EVT_getTicks();
+
+// ----------------------------------------------------------------------------
+// helper structures and wxTimerScheduler
+// ----------------------------------------------------------------------------
+
+class wxTimerDesc
+{
+public:
+ wxTimerDesc(wxTimer *t) :
+ timer(t), running(FALSE), next(NULL), prev(NULL),
+ shotTime(0), deleteFlag(NULL) {}
+
+ wxTimer *timer;
+ bool running;
+ wxTimerDesc *next, *prev;
+ unsigned long shotTime;
+ volatile bool *deleteFlag; // see comment in ~wxTimer
+};
+
+class wxTimerScheduler
+{
+public:
+ wxTimerScheduler() : m_timers(NULL) {}
+
+ void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
+ void RemoveTimer(wxTimerDesc *desc);
+ void NotifyTimers();
+
+private:
+ wxTimerDesc *m_timers;
+};
+
+void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
+{
+ if ( desc->running )
+ return; // already scheduled
+
+ if ( when == 0 )
+ when = _EVT_getTicks() + desc->timer->GetInterval();
+ desc->shotTime = when;
+ desc->running = TRUE;
+
+ wxLogTrace("mgl_timer", "queued timer %p at tick %i",
+ desc->timer, when);
+
+ if ( m_timers )
+ {
+ wxTimerDesc *d = m_timers;
+ while ( d->next && d->next->shotTime < when ) d = d->next;
+ desc->next = d->next;
+ desc->prev = d;
+ if ( d->next )
+ d->next->prev = desc;
+ d->next = desc;
+ }
+ else
+ {
+ m_timers = desc;
+ desc->prev = desc->next = NULL;
+ }
+}
+
+void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
+{
+ desc->running = FALSE;
+ if ( desc == m_timers )
+ m_timers = desc->next;
+ if ( desc->prev )
+ desc->prev->next = desc->next;
+ if ( desc->next )
+ desc->next->prev = desc->prev;
+ desc->prev = desc->next = NULL;
+}
+
+void wxTimerScheduler::NotifyTimers()
+{
+ if ( m_timers )
+ {
+ bool oneShot;
+ volatile bool timerDeleted;
+ unsigned long now = _EVT_getTicks();
+ wxTimerDesc *desc;
+
+ while ( m_timers && m_timers->shotTime <= now )
+ {
+ desc = m_timers;
+ oneShot = desc->timer->IsOneShot();
+ RemoveTimer(desc);
+
+ timerDeleted = FALSE;
+ desc->deleteFlag = &timerDeleted;
+ desc->timer->Notify();
+
+ if ( !timerDeleted )
+ {
+ wxLogTrace("mgl_timer", "notified timer %p sheduled for %i",
+ desc->timer, desc->shotTime);
+
+ desc->deleteFlag = NULL;
+ if ( !oneShot )
+ QueueTimer(desc, now + desc->timer->GetInterval());
+ }
+ }
+ }
+}
+
+
// ----------------------------------------------------------------------------
// wxTimer
IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject)
+wxTimerScheduler *gs_scheduler = NULL;
+
+void wxTimer::Init()
+{
+ if ( !gs_scheduler )
+ gs_scheduler = new wxTimerScheduler;
+ m_desc = new wxTimerDesc(this);
+}
+
+wxTimer::~wxTimer()
+{
+ wxLogTrace("mgl_timer", "destroying timer %p...", this);
+ if ( IsRunning() )
+ Stop();
+
+ // NB: this is a hack: wxTimerScheduler must have some way of knowing
+ // that wxTimer object was deleted under its hands -- this may
+ // happen if somebody is really nasty and deletes the timer
+ // from wxTimer::Notify()
+ if ( m_desc->deleteFlag != NULL )
+ *m_desc->deleteFlag = TRUE;
+
+ delete m_desc;
+ wxLogTrace("mgl_timer", " ...done destroying timer %p...", this);
+}
+
+bool wxTimer::IsRunning() const
+{
+ return m_desc->running;
+}
+
+bool wxTimer::Start(int millisecs, bool oneShot)
+{
+ wxLogTrace("mgl_timer", "started timer %p: %i ms, oneshot=%i",
+ this, millisecs, oneShot);
+
+ if ( !wxTimerBase::Start(millisecs, oneShot) )
+ return FALSE;
+
+ gs_scheduler->QueueTimer(m_desc);
+ return TRUE;
+}
+
+void wxTimer::Stop()
+{
+ if ( !m_desc->running ) return;
+
+ gs_scheduler->RemoveTimer(m_desc);
+}
+
+/*static*/ void wxTimer::NotifyTimers()
+{
+ if ( gs_scheduler )
+ gs_scheduler->NotifyTimers();
+}
+
+
+
+// A module to deallocate memory properly:
+class wxTimerModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxTimerModule)
+public:
+ wxTimerModule() {}
+ bool OnInit() { return TRUE; }
+ void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule)
+
+
+#endif //wxUSE_TIMER