-GL_2D = glcanvasc.GL_2D
-GL_2_BYTES = glcanvasc.GL_2_BYTES
-GL_3D = glcanvasc.GL_3D
-GL_3D_COLOR = glcanvasc.GL_3D_COLOR
-GL_3D_COLOR_TEXTURE = glcanvasc.GL_3D_COLOR_TEXTURE
-GL_3_BYTES = glcanvasc.GL_3_BYTES
-GL_4D_COLOR_TEXTURE = glcanvasc.GL_4D_COLOR_TEXTURE
-GL_4_BYTES = glcanvasc.GL_4_BYTES
-GL_ACCUM = glcanvasc.GL_ACCUM
-GL_ACCUM_ALPHA_BITS = glcanvasc.GL_ACCUM_ALPHA_BITS
-GL_ACCUM_BLUE_BITS = glcanvasc.GL_ACCUM_BLUE_BITS
-GL_ACCUM_BUFFER_BIT = glcanvasc.GL_ACCUM_BUFFER_BIT
-GL_ACCUM_CLEAR_VALUE = glcanvasc.GL_ACCUM_CLEAR_VALUE
-GL_ACCUM_GREEN_BITS = glcanvasc.GL_ACCUM_GREEN_BITS
-GL_ACCUM_RED_BITS = glcanvasc.GL_ACCUM_RED_BITS
-GL_ADD = glcanvasc.GL_ADD
-GL_ALL_ATTRIB_BITS = glcanvasc.GL_ALL_ATTRIB_BITS
-GL_ALPHA = glcanvasc.GL_ALPHA
-GL_ALPHA12 = glcanvasc.GL_ALPHA12
-GL_ALPHA16 = glcanvasc.GL_ALPHA16
-GL_ALPHA4 = glcanvasc.GL_ALPHA4
-GL_ALPHA8 = glcanvasc.GL_ALPHA8
-GL_ALPHA_BIAS = glcanvasc.GL_ALPHA_BIAS
-GL_ALPHA_BITS = glcanvasc.GL_ALPHA_BITS
-GL_ALPHA_SCALE = glcanvasc.GL_ALPHA_SCALE
-GL_ALPHA_TEST = glcanvasc.GL_ALPHA_TEST
-GL_ALPHA_TEST_FUNC = glcanvasc.GL_ALPHA_TEST_FUNC
-GL_ALPHA_TEST_REF = glcanvasc.GL_ALPHA_TEST_REF
-GL_ALWAYS = glcanvasc.GL_ALWAYS
-GL_AMBIENT = glcanvasc.GL_AMBIENT
-GL_AMBIENT_AND_DIFFUSE = glcanvasc.GL_AMBIENT_AND_DIFFUSE
-GL_AND = glcanvasc.GL_AND
-GL_AND_INVERTED = glcanvasc.GL_AND_INVERTED
-GL_AND_REVERSE = glcanvasc.GL_AND_REVERSE
-GL_ATTRIB_STACK_DEPTH = glcanvasc.GL_ATTRIB_STACK_DEPTH
-GL_AUTO_NORMAL = glcanvasc.GL_AUTO_NORMAL
-GL_AUX0 = glcanvasc.GL_AUX0
-GL_AUX1 = glcanvasc.GL_AUX1
-GL_AUX2 = glcanvasc.GL_AUX2
-GL_AUX3 = glcanvasc.GL_AUX3
-GL_AUX_BUFFERS = glcanvasc.GL_AUX_BUFFERS
-GL_BACK = glcanvasc.GL_BACK
-GL_BACK_LEFT = glcanvasc.GL_BACK_LEFT
-GL_BACK_RIGHT = glcanvasc.GL_BACK_RIGHT
-GL_BGRA_EXT = glcanvasc.GL_BGRA_EXT
-GL_BGR_EXT = glcanvasc.GL_BGR_EXT
-GL_BITMAP = glcanvasc.GL_BITMAP
-GL_BITMAP_TOKEN = glcanvasc.GL_BITMAP_TOKEN
-GL_BLEND = glcanvasc.GL_BLEND
-GL_BLEND_DST = glcanvasc.GL_BLEND_DST
-GL_BLEND_SRC = glcanvasc.GL_BLEND_SRC
-GL_BLUE = glcanvasc.GL_BLUE
-GL_BLUE_BIAS = glcanvasc.GL_BLUE_BIAS
-GL_BLUE_BITS = glcanvasc.GL_BLUE_BITS
-GL_BLUE_SCALE = glcanvasc.GL_BLUE_SCALE
-GL_BYTE = glcanvasc.GL_BYTE
-GL_C3F_V3F = glcanvasc.GL_C3F_V3F
-GL_C4F_N3F_V3F = glcanvasc.GL_C4F_N3F_V3F
-GL_C4UB_V2F = glcanvasc.GL_C4UB_V2F
-GL_C4UB_V3F = glcanvasc.GL_C4UB_V3F
-GL_CCW = glcanvasc.GL_CCW
-GL_CLAMP = glcanvasc.GL_CLAMP
-GL_CLEAR = glcanvasc.GL_CLEAR
-GL_CLIENT_ALL_ATTRIB_BITS = glcanvasc.GL_CLIENT_ALL_ATTRIB_BITS
-GL_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_CLIENT_ATTRIB_STACK_DEPTH
-GL_CLIENT_PIXEL_STORE_BIT = glcanvasc.GL_CLIENT_PIXEL_STORE_BIT
-GL_CLIENT_VERTEX_ARRAY_BIT = glcanvasc.GL_CLIENT_VERTEX_ARRAY_BIT
-GL_CLIP_PLANE0 = glcanvasc.GL_CLIP_PLANE0
-GL_CLIP_PLANE1 = glcanvasc.GL_CLIP_PLANE1
-GL_CLIP_PLANE2 = glcanvasc.GL_CLIP_PLANE2
-GL_CLIP_PLANE3 = glcanvasc.GL_CLIP_PLANE3
-GL_CLIP_PLANE4 = glcanvasc.GL_CLIP_PLANE4
-GL_CLIP_PLANE5 = glcanvasc.GL_CLIP_PLANE5
-GL_COEFF = glcanvasc.GL_COEFF
-GL_COLOR = glcanvasc.GL_COLOR
-GL_COLOR_ARRAY = glcanvasc.GL_COLOR_ARRAY
-GL_COLOR_ARRAY_COUNT_EXT = glcanvasc.GL_COLOR_ARRAY_COUNT_EXT
-GL_COLOR_ARRAY_EXT = glcanvasc.GL_COLOR_ARRAY_EXT
-GL_COLOR_ARRAY_POINTER = glcanvasc.GL_COLOR_ARRAY_POINTER
-GL_COLOR_ARRAY_POINTER_EXT = glcanvasc.GL_COLOR_ARRAY_POINTER_EXT
-GL_COLOR_ARRAY_SIZE = glcanvasc.GL_COLOR_ARRAY_SIZE
-GL_COLOR_ARRAY_SIZE_EXT = glcanvasc.GL_COLOR_ARRAY_SIZE_EXT
-GL_COLOR_ARRAY_STRIDE = glcanvasc.GL_COLOR_ARRAY_STRIDE
-GL_COLOR_ARRAY_STRIDE_EXT = glcanvasc.GL_COLOR_ARRAY_STRIDE_EXT
-GL_COLOR_ARRAY_TYPE = glcanvasc.GL_COLOR_ARRAY_TYPE
-GL_COLOR_ARRAY_TYPE_EXT = glcanvasc.GL_COLOR_ARRAY_TYPE_EXT
-GL_COLOR_BUFFER_BIT = glcanvasc.GL_COLOR_BUFFER_BIT
-GL_COLOR_CLEAR_VALUE = glcanvasc.GL_COLOR_CLEAR_VALUE
-GL_COLOR_INDEX = glcanvasc.GL_COLOR_INDEX
-GL_COLOR_INDEX12_EXT = glcanvasc.GL_COLOR_INDEX12_EXT
-GL_COLOR_INDEX16_EXT = glcanvasc.GL_COLOR_INDEX16_EXT
-GL_COLOR_INDEX1_EXT = glcanvasc.GL_COLOR_INDEX1_EXT
-GL_COLOR_INDEX2_EXT = glcanvasc.GL_COLOR_INDEX2_EXT
-GL_COLOR_INDEX4_EXT = glcanvasc.GL_COLOR_INDEX4_EXT
-GL_COLOR_INDEX8_EXT = glcanvasc.GL_COLOR_INDEX8_EXT
-GL_COLOR_INDEXES = glcanvasc.GL_COLOR_INDEXES
-GL_COLOR_LOGIC_OP = glcanvasc.GL_COLOR_LOGIC_OP
-GL_COLOR_MATERIAL = glcanvasc.GL_COLOR_MATERIAL
-GL_COLOR_MATERIAL_FACE = glcanvasc.GL_COLOR_MATERIAL_FACE
-GL_COLOR_MATERIAL_PARAMETER = glcanvasc.GL_COLOR_MATERIAL_PARAMETER
-GL_COLOR_TABLE_ALPHA_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_ALPHA_SIZE_EXT
-GL_COLOR_TABLE_BLUE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_BLUE_SIZE_EXT
-GL_COLOR_TABLE_FORMAT_EXT = glcanvasc.GL_COLOR_TABLE_FORMAT_EXT
-GL_COLOR_TABLE_GREEN_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_GREEN_SIZE_EXT
-GL_COLOR_TABLE_INTENSITY_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_INTENSITY_SIZE_EXT
-GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
-GL_COLOR_TABLE_RED_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_RED_SIZE_EXT
-GL_COLOR_TABLE_WIDTH_EXT = glcanvasc.GL_COLOR_TABLE_WIDTH_EXT
-GL_COLOR_WRITEMASK = glcanvasc.GL_COLOR_WRITEMASK
-GL_COMPILE = glcanvasc.GL_COMPILE
-GL_COMPILE_AND_EXECUTE = glcanvasc.GL_COMPILE_AND_EXECUTE
-GL_CONSTANT_ATTENUATION = glcanvasc.GL_CONSTANT_ATTENUATION
-GL_COPY = glcanvasc.GL_COPY
-GL_COPY_INVERTED = glcanvasc.GL_COPY_INVERTED
-GL_COPY_PIXEL_TOKEN = glcanvasc.GL_COPY_PIXEL_TOKEN
-GL_CULL_FACE = glcanvasc.GL_CULL_FACE
-GL_CULL_FACE_MODE = glcanvasc.GL_CULL_FACE_MODE
-GL_CURRENT_BIT = glcanvasc.GL_CURRENT_BIT
-GL_CURRENT_COLOR = glcanvasc.GL_CURRENT_COLOR
-GL_CURRENT_INDEX = glcanvasc.GL_CURRENT_INDEX
-GL_CURRENT_NORMAL = glcanvasc.GL_CURRENT_NORMAL
-GL_CURRENT_RASTER_COLOR = glcanvasc.GL_CURRENT_RASTER_COLOR
-GL_CURRENT_RASTER_DISTANCE = glcanvasc.GL_CURRENT_RASTER_DISTANCE
-GL_CURRENT_RASTER_INDEX = glcanvasc.GL_CURRENT_RASTER_INDEX
-GL_CURRENT_RASTER_POSITION = glcanvasc.GL_CURRENT_RASTER_POSITION
-GL_CURRENT_RASTER_POSITION_VALID = glcanvasc.GL_CURRENT_RASTER_POSITION_VALID
-GL_CURRENT_RASTER_TEXTURE_COORDS = glcanvasc.GL_CURRENT_RASTER_TEXTURE_COORDS
-GL_CURRENT_TEXTURE_COORDS = glcanvasc.GL_CURRENT_TEXTURE_COORDS
-GL_CW = glcanvasc.GL_CW
-GL_DECAL = glcanvasc.GL_DECAL
-GL_DECR = glcanvasc.GL_DECR
-GL_DEPTH = glcanvasc.GL_DEPTH
-GL_DEPTH_BIAS = glcanvasc.GL_DEPTH_BIAS
-GL_DEPTH_BITS = glcanvasc.GL_DEPTH_BITS
-GL_DEPTH_BUFFER_BIT = glcanvasc.GL_DEPTH_BUFFER_BIT
-GL_DEPTH_CLEAR_VALUE = glcanvasc.GL_DEPTH_CLEAR_VALUE
-GL_DEPTH_COMPONENT = glcanvasc.GL_DEPTH_COMPONENT
-GL_DEPTH_FUNC = glcanvasc.GL_DEPTH_FUNC
-GL_DEPTH_RANGE = glcanvasc.GL_DEPTH_RANGE
-GL_DEPTH_SCALE = glcanvasc.GL_DEPTH_SCALE
-GL_DEPTH_TEST = glcanvasc.GL_DEPTH_TEST
-GL_DEPTH_WRITEMASK = glcanvasc.GL_DEPTH_WRITEMASK
-GL_DIFFUSE = glcanvasc.GL_DIFFUSE
-GL_DITHER = glcanvasc.GL_DITHER
-GL_DOMAIN = glcanvasc.GL_DOMAIN
-GL_DONT_CARE = glcanvasc.GL_DONT_CARE
-GL_DOUBLE = glcanvasc.GL_DOUBLE
-GL_DOUBLEBUFFER = glcanvasc.GL_DOUBLEBUFFER
-GL_DOUBLE_EXT = glcanvasc.GL_DOUBLE_EXT
-GL_DRAW_BUFFER = glcanvasc.GL_DRAW_BUFFER
-GL_DRAW_PIXEL_TOKEN = glcanvasc.GL_DRAW_PIXEL_TOKEN
-GL_DST_ALPHA = glcanvasc.GL_DST_ALPHA
-GL_DST_COLOR = glcanvasc.GL_DST_COLOR
-GL_EDGE_FLAG = glcanvasc.GL_EDGE_FLAG
-GL_EDGE_FLAG_ARRAY = glcanvasc.GL_EDGE_FLAG_ARRAY
-GL_EDGE_FLAG_ARRAY_COUNT_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_COUNT_EXT
-GL_EDGE_FLAG_ARRAY_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_EXT
-GL_EDGE_FLAG_ARRAY_POINTER = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER
-GL_EDGE_FLAG_ARRAY_POINTER_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER_EXT
-GL_EDGE_FLAG_ARRAY_STRIDE = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE
-GL_EDGE_FLAG_ARRAY_STRIDE_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE_EXT
-GL_EMISSION = glcanvasc.GL_EMISSION
-GL_ENABLE_BIT = glcanvasc.GL_ENABLE_BIT
-GL_EQUAL = glcanvasc.GL_EQUAL
-GL_EQUIV = glcanvasc.GL_EQUIV
-GL_EVAL_BIT = glcanvasc.GL_EVAL_BIT
-GL_EXP = glcanvasc.GL_EXP
-GL_EXP2 = glcanvasc.GL_EXP2
-GL_EXTENSIONS = glcanvasc.GL_EXTENSIONS
-GL_EXT_bgra = glcanvasc.GL_EXT_bgra
-GL_EXT_paletted_texture = glcanvasc.GL_EXT_paletted_texture
-GL_EXT_vertex_array = glcanvasc.GL_EXT_vertex_array
-GL_EYE_LINEAR = glcanvasc.GL_EYE_LINEAR
-GL_EYE_PLANE = glcanvasc.GL_EYE_PLANE
-GL_FALSE = glcanvasc.GL_FALSE
-GL_FASTEST = glcanvasc.GL_FASTEST
-GL_FEEDBACK = glcanvasc.GL_FEEDBACK
-GL_FEEDBACK_BUFFER_POINTER = glcanvasc.GL_FEEDBACK_BUFFER_POINTER
-GL_FEEDBACK_BUFFER_SIZE = glcanvasc.GL_FEEDBACK_BUFFER_SIZE
-GL_FEEDBACK_BUFFER_TYPE = glcanvasc.GL_FEEDBACK_BUFFER_TYPE
-GL_FILL = glcanvasc.GL_FILL
-GL_FLAT = glcanvasc.GL_FLAT
-GL_FLOAT = glcanvasc.GL_FLOAT
-GL_FOG = glcanvasc.GL_FOG
-GL_FOG_BIT = glcanvasc.GL_FOG_BIT
-GL_FOG_COLOR = glcanvasc.GL_FOG_COLOR
-GL_FOG_DENSITY = glcanvasc.GL_FOG_DENSITY
-GL_FOG_END = glcanvasc.GL_FOG_END
-GL_FOG_HINT = glcanvasc.GL_FOG_HINT
-GL_FOG_INDEX = glcanvasc.GL_FOG_INDEX
-GL_FOG_MODE = glcanvasc.GL_FOG_MODE
-GL_FOG_START = glcanvasc.GL_FOG_START
-GL_FRONT = glcanvasc.GL_FRONT
-GL_FRONT_AND_BACK = glcanvasc.GL_FRONT_AND_BACK
-GL_FRONT_FACE = glcanvasc.GL_FRONT_FACE
-GL_FRONT_LEFT = glcanvasc.GL_FRONT_LEFT
-GL_FRONT_RIGHT = glcanvasc.GL_FRONT_RIGHT
-GL_GEQUAL = glcanvasc.GL_GEQUAL
-GL_GREATER = glcanvasc.GL_GREATER
-GL_GREEN = glcanvasc.GL_GREEN
-GL_GREEN_BIAS = glcanvasc.GL_GREEN_BIAS
-GL_GREEN_BITS = glcanvasc.GL_GREEN_BITS
-GL_GREEN_SCALE = glcanvasc.GL_GREEN_SCALE
-GL_HINT_BIT = glcanvasc.GL_HINT_BIT
-GL_INCR = glcanvasc.GL_INCR
-GL_INDEX_ARRAY = glcanvasc.GL_INDEX_ARRAY
-GL_INDEX_ARRAY_COUNT_EXT = glcanvasc.GL_INDEX_ARRAY_COUNT_EXT
-GL_INDEX_ARRAY_EXT = glcanvasc.GL_INDEX_ARRAY_EXT
-GL_INDEX_ARRAY_POINTER = glcanvasc.GL_INDEX_ARRAY_POINTER
-GL_INDEX_ARRAY_POINTER_EXT = glcanvasc.GL_INDEX_ARRAY_POINTER_EXT
-GL_INDEX_ARRAY_STRIDE = glcanvasc.GL_INDEX_ARRAY_STRIDE
-GL_INDEX_ARRAY_STRIDE_EXT = glcanvasc.GL_INDEX_ARRAY_STRIDE_EXT
-GL_INDEX_ARRAY_TYPE = glcanvasc.GL_INDEX_ARRAY_TYPE
-GL_INDEX_ARRAY_TYPE_EXT = glcanvasc.GL_INDEX_ARRAY_TYPE_EXT
-GL_INDEX_BITS = glcanvasc.GL_INDEX_BITS
-GL_INDEX_CLEAR_VALUE = glcanvasc.GL_INDEX_CLEAR_VALUE
-GL_INDEX_LOGIC_OP = glcanvasc.GL_INDEX_LOGIC_OP
-GL_INDEX_MODE = glcanvasc.GL_INDEX_MODE
-GL_INDEX_OFFSET = glcanvasc.GL_INDEX_OFFSET
-GL_INDEX_SHIFT = glcanvasc.GL_INDEX_SHIFT
-GL_INDEX_WRITEMASK = glcanvasc.GL_INDEX_WRITEMASK
-GL_INT = glcanvasc.GL_INT
-GL_INTENSITY = glcanvasc.GL_INTENSITY
-GL_INTENSITY12 = glcanvasc.GL_INTENSITY12
-GL_INTENSITY16 = glcanvasc.GL_INTENSITY16
-GL_INTENSITY4 = glcanvasc.GL_INTENSITY4
-GL_INTENSITY8 = glcanvasc.GL_INTENSITY8
-GL_INVALID_ENUM = glcanvasc.GL_INVALID_ENUM
-GL_INVALID_OPERATION = glcanvasc.GL_INVALID_OPERATION
-GL_INVALID_VALUE = glcanvasc.GL_INVALID_VALUE
-GL_INVERT = glcanvasc.GL_INVERT
-GL_KEEP = glcanvasc.GL_KEEP
-GL_LEFT = glcanvasc.GL_LEFT
-GL_LEQUAL = glcanvasc.GL_LEQUAL
-GL_LESS = glcanvasc.GL_LESS
-GL_LIGHT0 = glcanvasc.GL_LIGHT0
-GL_LIGHT1 = glcanvasc.GL_LIGHT1
-GL_LIGHT2 = glcanvasc.GL_LIGHT2
-GL_LIGHT3 = glcanvasc.GL_LIGHT3
-GL_LIGHT4 = glcanvasc.GL_LIGHT4
-GL_LIGHT5 = glcanvasc.GL_LIGHT5
-GL_LIGHT6 = glcanvasc.GL_LIGHT6
-GL_LIGHT7 = glcanvasc.GL_LIGHT7
-GL_LIGHTING = glcanvasc.GL_LIGHTING
-GL_LIGHTING_BIT = glcanvasc.GL_LIGHTING_BIT
-GL_LIGHT_MODEL_AMBIENT = glcanvasc.GL_LIGHT_MODEL_AMBIENT
-GL_LIGHT_MODEL_LOCAL_VIEWER = glcanvasc.GL_LIGHT_MODEL_LOCAL_VIEWER
-GL_LIGHT_MODEL_TWO_SIDE = glcanvasc.GL_LIGHT_MODEL_TWO_SIDE
-GL_LINE = glcanvasc.GL_LINE
-GL_LINEAR = glcanvasc.GL_LINEAR
-GL_LINEAR_ATTENUATION = glcanvasc.GL_LINEAR_ATTENUATION
-GL_LINEAR_MIPMAP_LINEAR = glcanvasc.GL_LINEAR_MIPMAP_LINEAR
-GL_LINEAR_MIPMAP_NEAREST = glcanvasc.GL_LINEAR_MIPMAP_NEAREST
-GL_LINES = glcanvasc.GL_LINES
-GL_LINE_BIT = glcanvasc.GL_LINE_BIT
-GL_LINE_LOOP = glcanvasc.GL_LINE_LOOP
-GL_LINE_RESET_TOKEN = glcanvasc.GL_LINE_RESET_TOKEN
-GL_LINE_SMOOTH = glcanvasc.GL_LINE_SMOOTH
-GL_LINE_SMOOTH_HINT = glcanvasc.GL_LINE_SMOOTH_HINT
-GL_LINE_STIPPLE = glcanvasc.GL_LINE_STIPPLE
-GL_LINE_STIPPLE_PATTERN = glcanvasc.GL_LINE_STIPPLE_PATTERN
-GL_LINE_STIPPLE_REPEAT = glcanvasc.GL_LINE_STIPPLE_REPEAT
-GL_LINE_STRIP = glcanvasc.GL_LINE_STRIP
-GL_LINE_TOKEN = glcanvasc.GL_LINE_TOKEN
-GL_LINE_WIDTH = glcanvasc.GL_LINE_WIDTH
-GL_LINE_WIDTH_GRANULARITY = glcanvasc.GL_LINE_WIDTH_GRANULARITY
-GL_LINE_WIDTH_RANGE = glcanvasc.GL_LINE_WIDTH_RANGE
-GL_LIST_BASE = glcanvasc.GL_LIST_BASE
-GL_LIST_BIT = glcanvasc.GL_LIST_BIT
-GL_LIST_INDEX = glcanvasc.GL_LIST_INDEX
-GL_LIST_MODE = glcanvasc.GL_LIST_MODE
-GL_LOAD = glcanvasc.GL_LOAD
-GL_LOGIC_OP = glcanvasc.GL_LOGIC_OP
-GL_LOGIC_OP_MODE = glcanvasc.GL_LOGIC_OP_MODE
-GL_LUMINANCE = glcanvasc.GL_LUMINANCE
-GL_LUMINANCE12 = glcanvasc.GL_LUMINANCE12
-GL_LUMINANCE12_ALPHA12 = glcanvasc.GL_LUMINANCE12_ALPHA12
-GL_LUMINANCE12_ALPHA4 = glcanvasc.GL_LUMINANCE12_ALPHA4
-GL_LUMINANCE16 = glcanvasc.GL_LUMINANCE16
-GL_LUMINANCE16_ALPHA16 = glcanvasc.GL_LUMINANCE16_ALPHA16
-GL_LUMINANCE4 = glcanvasc.GL_LUMINANCE4
-GL_LUMINANCE4_ALPHA4 = glcanvasc.GL_LUMINANCE4_ALPHA4
-GL_LUMINANCE6_ALPHA2 = glcanvasc.GL_LUMINANCE6_ALPHA2
-GL_LUMINANCE8 = glcanvasc.GL_LUMINANCE8
-GL_LUMINANCE8_ALPHA8 = glcanvasc.GL_LUMINANCE8_ALPHA8
-GL_LUMINANCE_ALPHA = glcanvasc.GL_LUMINANCE_ALPHA
-GL_MAP1_COLOR_4 = glcanvasc.GL_MAP1_COLOR_4
-GL_MAP1_GRID_DOMAIN = glcanvasc.GL_MAP1_GRID_DOMAIN
-GL_MAP1_GRID_SEGMENTS = glcanvasc.GL_MAP1_GRID_SEGMENTS
-GL_MAP1_INDEX = glcanvasc.GL_MAP1_INDEX
-GL_MAP1_NORMAL = glcanvasc.GL_MAP1_NORMAL
-GL_MAP1_TEXTURE_COORD_1 = glcanvasc.GL_MAP1_TEXTURE_COORD_1
-GL_MAP1_TEXTURE_COORD_2 = glcanvasc.GL_MAP1_TEXTURE_COORD_2
-GL_MAP1_TEXTURE_COORD_3 = glcanvasc.GL_MAP1_TEXTURE_COORD_3
-GL_MAP1_TEXTURE_COORD_4 = glcanvasc.GL_MAP1_TEXTURE_COORD_4
-GL_MAP1_VERTEX_3 = glcanvasc.GL_MAP1_VERTEX_3
-GL_MAP1_VERTEX_4 = glcanvasc.GL_MAP1_VERTEX_4
-GL_MAP2_COLOR_4 = glcanvasc.GL_MAP2_COLOR_4
-GL_MAP2_GRID_DOMAIN = glcanvasc.GL_MAP2_GRID_DOMAIN
-GL_MAP2_GRID_SEGMENTS = glcanvasc.GL_MAP2_GRID_SEGMENTS
-GL_MAP2_INDEX = glcanvasc.GL_MAP2_INDEX
-GL_MAP2_NORMAL = glcanvasc.GL_MAP2_NORMAL
-GL_MAP2_TEXTURE_COORD_1 = glcanvasc.GL_MAP2_TEXTURE_COORD_1
-GL_MAP2_TEXTURE_COORD_2 = glcanvasc.GL_MAP2_TEXTURE_COORD_2
-GL_MAP2_TEXTURE_COORD_3 = glcanvasc.GL_MAP2_TEXTURE_COORD_3
-GL_MAP2_TEXTURE_COORD_4 = glcanvasc.GL_MAP2_TEXTURE_COORD_4
-GL_MAP2_VERTEX_3 = glcanvasc.GL_MAP2_VERTEX_3
-GL_MAP2_VERTEX_4 = glcanvasc.GL_MAP2_VERTEX_4
-GL_MAP_COLOR = glcanvasc.GL_MAP_COLOR
-GL_MAP_STENCIL = glcanvasc.GL_MAP_STENCIL
-GL_MATRIX_MODE = glcanvasc.GL_MATRIX_MODE
-GL_MAX_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_ATTRIB_STACK_DEPTH
-GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
-GL_MAX_CLIP_PLANES = glcanvasc.GL_MAX_CLIP_PLANES
-GL_MAX_EVAL_ORDER = glcanvasc.GL_MAX_EVAL_ORDER
-GL_MAX_LIGHTS = glcanvasc.GL_MAX_LIGHTS
-GL_MAX_LIST_NESTING = glcanvasc.GL_MAX_LIST_NESTING
-GL_MAX_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MAX_MODELVIEW_STACK_DEPTH
-GL_MAX_NAME_STACK_DEPTH = glcanvasc.GL_MAX_NAME_STACK_DEPTH
-GL_MAX_PIXEL_MAP_TABLE = glcanvasc.GL_MAX_PIXEL_MAP_TABLE
-GL_MAX_PROJECTION_STACK_DEPTH = glcanvasc.GL_MAX_PROJECTION_STACK_DEPTH
-GL_MAX_TEXTURE_SIZE = glcanvasc.GL_MAX_TEXTURE_SIZE
-GL_MAX_TEXTURE_STACK_DEPTH = glcanvasc.GL_MAX_TEXTURE_STACK_DEPTH
-GL_MAX_VIEWPORT_DIMS = glcanvasc.GL_MAX_VIEWPORT_DIMS
-GL_MODELVIEW = glcanvasc.GL_MODELVIEW
-GL_MODELVIEW_MATRIX = glcanvasc.GL_MODELVIEW_MATRIX
-GL_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MODELVIEW_STACK_DEPTH
-GL_MODULATE = glcanvasc.GL_MODULATE
-GL_MULT = glcanvasc.GL_MULT
-GL_N3F_V3F = glcanvasc.GL_N3F_V3F
-GL_NAME_STACK_DEPTH = glcanvasc.GL_NAME_STACK_DEPTH
-GL_NAND = glcanvasc.GL_NAND
-GL_NEAREST = glcanvasc.GL_NEAREST
-GL_NEAREST_MIPMAP_LINEAR = glcanvasc.GL_NEAREST_MIPMAP_LINEAR
-GL_NEAREST_MIPMAP_NEAREST = glcanvasc.GL_NEAREST_MIPMAP_NEAREST
-GL_NEVER = glcanvasc.GL_NEVER
-GL_NICEST = glcanvasc.GL_NICEST
-GL_NONE = glcanvasc.GL_NONE
-GL_NOOP = glcanvasc.GL_NOOP
-GL_NOR = glcanvasc.GL_NOR
-GL_NORMALIZE = glcanvasc.GL_NORMALIZE
-GL_NORMAL_ARRAY = glcanvasc.GL_NORMAL_ARRAY
-GL_NORMAL_ARRAY_COUNT_EXT = glcanvasc.GL_NORMAL_ARRAY_COUNT_EXT
-GL_NORMAL_ARRAY_EXT = glcanvasc.GL_NORMAL_ARRAY_EXT
-GL_NORMAL_ARRAY_POINTER = glcanvasc.GL_NORMAL_ARRAY_POINTER
-GL_NORMAL_ARRAY_POINTER_EXT = glcanvasc.GL_NORMAL_ARRAY_POINTER_EXT
-GL_NORMAL_ARRAY_STRIDE = glcanvasc.GL_NORMAL_ARRAY_STRIDE
-GL_NORMAL_ARRAY_STRIDE_EXT = glcanvasc.GL_NORMAL_ARRAY_STRIDE_EXT
-GL_NORMAL_ARRAY_TYPE = glcanvasc.GL_NORMAL_ARRAY_TYPE
-GL_NORMAL_ARRAY_TYPE_EXT = glcanvasc.GL_NORMAL_ARRAY_TYPE_EXT
-GL_NOTEQUAL = glcanvasc.GL_NOTEQUAL
-GL_NO_ERROR = glcanvasc.GL_NO_ERROR
-GL_OBJECT_LINEAR = glcanvasc.GL_OBJECT_LINEAR
-GL_OBJECT_PLANE = glcanvasc.GL_OBJECT_PLANE
-GL_ONE = glcanvasc.GL_ONE
-GL_ONE_MINUS_DST_ALPHA = glcanvasc.GL_ONE_MINUS_DST_ALPHA
-GL_ONE_MINUS_DST_COLOR = glcanvasc.GL_ONE_MINUS_DST_COLOR
-GL_ONE_MINUS_SRC_ALPHA = glcanvasc.GL_ONE_MINUS_SRC_ALPHA
-GL_ONE_MINUS_SRC_COLOR = glcanvasc.GL_ONE_MINUS_SRC_COLOR
-GL_OR = glcanvasc.GL_OR
-GL_ORDER = glcanvasc.GL_ORDER
-GL_OR_INVERTED = glcanvasc.GL_OR_INVERTED
-GL_OR_REVERSE = glcanvasc.GL_OR_REVERSE
-GL_OUT_OF_MEMORY = glcanvasc.GL_OUT_OF_MEMORY
-GL_PACK_ALIGNMENT = glcanvasc.GL_PACK_ALIGNMENT
-GL_PACK_LSB_FIRST = glcanvasc.GL_PACK_LSB_FIRST
-GL_PACK_ROW_LENGTH = glcanvasc.GL_PACK_ROW_LENGTH
-GL_PACK_SKIP_PIXELS = glcanvasc.GL_PACK_SKIP_PIXELS
-GL_PACK_SKIP_ROWS = glcanvasc.GL_PACK_SKIP_ROWS
-GL_PACK_SWAP_BYTES = glcanvasc.GL_PACK_SWAP_BYTES
-GL_PASS_THROUGH_TOKEN = glcanvasc.GL_PASS_THROUGH_TOKEN
-GL_PERSPECTIVE_CORRECTION_HINT = glcanvasc.GL_PERSPECTIVE_CORRECTION_HINT
-GL_PIXEL_MAP_A_TO_A = glcanvasc.GL_PIXEL_MAP_A_TO_A
-GL_PIXEL_MAP_A_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_A_TO_A_SIZE
-GL_PIXEL_MAP_B_TO_B = glcanvasc.GL_PIXEL_MAP_B_TO_B
-GL_PIXEL_MAP_B_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_B_TO_B_SIZE
-GL_PIXEL_MAP_G_TO_G = glcanvasc.GL_PIXEL_MAP_G_TO_G
-GL_PIXEL_MAP_G_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_G_TO_G_SIZE
-GL_PIXEL_MAP_I_TO_A = glcanvasc.GL_PIXEL_MAP_I_TO_A
-GL_PIXEL_MAP_I_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_A_SIZE
-GL_PIXEL_MAP_I_TO_B = glcanvasc.GL_PIXEL_MAP_I_TO_B
-GL_PIXEL_MAP_I_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_B_SIZE
-GL_PIXEL_MAP_I_TO_G = glcanvasc.GL_PIXEL_MAP_I_TO_G
-GL_PIXEL_MAP_I_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_G_SIZE
-GL_PIXEL_MAP_I_TO_I = glcanvasc.GL_PIXEL_MAP_I_TO_I
-GL_PIXEL_MAP_I_TO_I_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_I_SIZE
-GL_PIXEL_MAP_I_TO_R = glcanvasc.GL_PIXEL_MAP_I_TO_R
-GL_PIXEL_MAP_I_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_R_SIZE
-GL_PIXEL_MAP_R_TO_R = glcanvasc.GL_PIXEL_MAP_R_TO_R
-GL_PIXEL_MAP_R_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_R_TO_R_SIZE
-GL_PIXEL_MAP_S_TO_S = glcanvasc.GL_PIXEL_MAP_S_TO_S
-GL_PIXEL_MAP_S_TO_S_SIZE = glcanvasc.GL_PIXEL_MAP_S_TO_S_SIZE
-GL_PIXEL_MODE_BIT = glcanvasc.GL_PIXEL_MODE_BIT
-GL_POINT = glcanvasc.GL_POINT
-GL_POINTS = glcanvasc.GL_POINTS
-GL_POINT_BIT = glcanvasc.GL_POINT_BIT
-GL_POINT_SIZE = glcanvasc.GL_POINT_SIZE
-GL_POINT_SIZE_GRANULARITY = glcanvasc.GL_POINT_SIZE_GRANULARITY
-GL_POINT_SIZE_RANGE = glcanvasc.GL_POINT_SIZE_RANGE
-GL_POINT_SMOOTH = glcanvasc.GL_POINT_SMOOTH
-GL_POINT_SMOOTH_HINT = glcanvasc.GL_POINT_SMOOTH_HINT
-GL_POINT_TOKEN = glcanvasc.GL_POINT_TOKEN
-GL_POLYGON = glcanvasc.GL_POLYGON
-GL_POLYGON_BIT = glcanvasc.GL_POLYGON_BIT
-GL_POLYGON_MODE = glcanvasc.GL_POLYGON_MODE
-GL_POLYGON_OFFSET_FACTOR = glcanvasc.GL_POLYGON_OFFSET_FACTOR
-GL_POLYGON_OFFSET_FILL = glcanvasc.GL_POLYGON_OFFSET_FILL
-GL_POLYGON_OFFSET_LINE = glcanvasc.GL_POLYGON_OFFSET_LINE
-GL_POLYGON_OFFSET_POINT = glcanvasc.GL_POLYGON_OFFSET_POINT
-GL_POLYGON_OFFSET_UNITS = glcanvasc.GL_POLYGON_OFFSET_UNITS
-GL_POLYGON_SMOOTH = glcanvasc.GL_POLYGON_SMOOTH
-GL_POLYGON_SMOOTH_HINT = glcanvasc.GL_POLYGON_SMOOTH_HINT
-GL_POLYGON_STIPPLE = glcanvasc.GL_POLYGON_STIPPLE
-GL_POLYGON_STIPPLE_BIT = glcanvasc.GL_POLYGON_STIPPLE_BIT
-GL_POLYGON_TOKEN = glcanvasc.GL_POLYGON_TOKEN
-GL_POSITION = glcanvasc.GL_POSITION
-GL_PROJECTION = glcanvasc.GL_PROJECTION
-GL_PROJECTION_MATRIX = glcanvasc.GL_PROJECTION_MATRIX
-GL_PROJECTION_STACK_DEPTH = glcanvasc.GL_PROJECTION_STACK_DEPTH
-GL_PROXY_TEXTURE_1D = glcanvasc.GL_PROXY_TEXTURE_1D
-GL_PROXY_TEXTURE_2D = glcanvasc.GL_PROXY_TEXTURE_2D
-GL_Q = glcanvasc.GL_Q
-GL_QUADRATIC_ATTENUATION = glcanvasc.GL_QUADRATIC_ATTENUATION
-GL_QUADS = glcanvasc.GL_QUADS
-GL_QUAD_STRIP = glcanvasc.GL_QUAD_STRIP
-GL_R = glcanvasc.GL_R
-GL_R3_G3_B2 = glcanvasc.GL_R3_G3_B2
-GL_READ_BUFFER = glcanvasc.GL_READ_BUFFER
-GL_RED = glcanvasc.GL_RED
-GL_RED_BIAS = glcanvasc.GL_RED_BIAS
-GL_RED_BITS = glcanvasc.GL_RED_BITS
-GL_RED_SCALE = glcanvasc.GL_RED_SCALE
-GL_RENDER = glcanvasc.GL_RENDER
-GL_RENDERER = glcanvasc.GL_RENDERER
-GL_RENDER_MODE = glcanvasc.GL_RENDER_MODE
-GL_REPEAT = glcanvasc.GL_REPEAT
-GL_REPLACE = glcanvasc.GL_REPLACE
-GL_RETURN = glcanvasc.GL_RETURN
-GL_RGB = glcanvasc.GL_RGB
-GL_RGB10 = glcanvasc.GL_RGB10
-GL_RGB10_A2 = glcanvasc.GL_RGB10_A2
-GL_RGB12 = glcanvasc.GL_RGB12
-GL_RGB16 = glcanvasc.GL_RGB16
-GL_RGB4 = glcanvasc.GL_RGB4
-GL_RGB5 = glcanvasc.GL_RGB5
-GL_RGB5_A1 = glcanvasc.GL_RGB5_A1
-GL_RGB8 = glcanvasc.GL_RGB8
-GL_RGBA = glcanvasc.GL_RGBA
-GL_RGBA12 = glcanvasc.GL_RGBA12
-GL_RGBA16 = glcanvasc.GL_RGBA16
-GL_RGBA2 = glcanvasc.GL_RGBA2
-GL_RGBA4 = glcanvasc.GL_RGBA4
-GL_RGBA8 = glcanvasc.GL_RGBA8
-GL_RGBA_MODE = glcanvasc.GL_RGBA_MODE
-GL_RIGHT = glcanvasc.GL_RIGHT
-GL_S = glcanvasc.GL_S
-GL_SCISSOR_BIT = glcanvasc.GL_SCISSOR_BIT
-GL_SCISSOR_BOX = glcanvasc.GL_SCISSOR_BOX
-GL_SCISSOR_TEST = glcanvasc.GL_SCISSOR_TEST
-GL_SELECT = glcanvasc.GL_SELECT
-GL_SELECTION_BUFFER_POINTER = glcanvasc.GL_SELECTION_BUFFER_POINTER
-GL_SELECTION_BUFFER_SIZE = glcanvasc.GL_SELECTION_BUFFER_SIZE
-GL_SET = glcanvasc.GL_SET
-GL_SHADE_MODEL = glcanvasc.GL_SHADE_MODEL
-GL_SHININESS = glcanvasc.GL_SHININESS
-GL_SHORT = glcanvasc.GL_SHORT
-GL_SMOOTH = glcanvasc.GL_SMOOTH
-GL_SPECULAR = glcanvasc.GL_SPECULAR
-GL_SPHERE_MAP = glcanvasc.GL_SPHERE_MAP
-GL_SPOT_CUTOFF = glcanvasc.GL_SPOT_CUTOFF
-GL_SPOT_DIRECTION = glcanvasc.GL_SPOT_DIRECTION
-GL_SPOT_EXPONENT = glcanvasc.GL_SPOT_EXPONENT
-GL_SRC_ALPHA = glcanvasc.GL_SRC_ALPHA
-GL_SRC_ALPHA_SATURATE = glcanvasc.GL_SRC_ALPHA_SATURATE
-GL_SRC_COLOR = glcanvasc.GL_SRC_COLOR
-GL_STACK_OVERFLOW = glcanvasc.GL_STACK_OVERFLOW
-GL_STACK_UNDERFLOW = glcanvasc.GL_STACK_UNDERFLOW
-GL_STENCIL = glcanvasc.GL_STENCIL
-GL_STENCIL_BITS = glcanvasc.GL_STENCIL_BITS
-GL_STENCIL_BUFFER_BIT = glcanvasc.GL_STENCIL_BUFFER_BIT
-GL_STENCIL_CLEAR_VALUE = glcanvasc.GL_STENCIL_CLEAR_VALUE
-GL_STENCIL_FAIL = glcanvasc.GL_STENCIL_FAIL
-GL_STENCIL_FUNC = glcanvasc.GL_STENCIL_FUNC
-GL_STENCIL_INDEX = glcanvasc.GL_STENCIL_INDEX
-GL_STENCIL_PASS_DEPTH_FAIL = glcanvasc.GL_STENCIL_PASS_DEPTH_FAIL
-GL_STENCIL_PASS_DEPTH_PASS = glcanvasc.GL_STENCIL_PASS_DEPTH_PASS
-GL_STENCIL_REF = glcanvasc.GL_STENCIL_REF
-GL_STENCIL_TEST = glcanvasc.GL_STENCIL_TEST
-GL_STENCIL_VALUE_MASK = glcanvasc.GL_STENCIL_VALUE_MASK
-GL_STENCIL_WRITEMASK = glcanvasc.GL_STENCIL_WRITEMASK
-GL_STEREO = glcanvasc.GL_STEREO
-GL_SUBPIXEL_BITS = glcanvasc.GL_SUBPIXEL_BITS
-GL_T = glcanvasc.GL_T
-GL_T2F_C3F_V3F = glcanvasc.GL_T2F_C3F_V3F
-GL_T2F_C4F_N3F_V3F = glcanvasc.GL_T2F_C4F_N3F_V3F
-GL_T2F_C4UB_V3F = glcanvasc.GL_T2F_C4UB_V3F
-GL_T2F_N3F_V3F = glcanvasc.GL_T2F_N3F_V3F
-GL_T2F_V3F = glcanvasc.GL_T2F_V3F
-GL_T4F_C4F_N3F_V4F = glcanvasc.GL_T4F_C4F_N3F_V4F
-GL_T4F_V4F = glcanvasc.GL_T4F_V4F
-GL_TEXTURE = glcanvasc.GL_TEXTURE
-GL_TEXTURE_1D = glcanvasc.GL_TEXTURE_1D
-GL_TEXTURE_2D = glcanvasc.GL_TEXTURE_2D
-GL_TEXTURE_ALPHA_SIZE = glcanvasc.GL_TEXTURE_ALPHA_SIZE
-GL_TEXTURE_BINDING_1D = glcanvasc.GL_TEXTURE_BINDING_1D
-GL_TEXTURE_BINDING_2D = glcanvasc.GL_TEXTURE_BINDING_2D
-GL_TEXTURE_BIT = glcanvasc.GL_TEXTURE_BIT
-GL_TEXTURE_BLUE_SIZE = glcanvasc.GL_TEXTURE_BLUE_SIZE
-GL_TEXTURE_BORDER = glcanvasc.GL_TEXTURE_BORDER
-GL_TEXTURE_BORDER_COLOR = glcanvasc.GL_TEXTURE_BORDER_COLOR
-GL_TEXTURE_COMPONENTS = glcanvasc.GL_TEXTURE_COMPONENTS
-GL_TEXTURE_COORD_ARRAY = glcanvasc.GL_TEXTURE_COORD_ARRAY
-GL_TEXTURE_COORD_ARRAY_COUNT_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_COUNT_EXT
-GL_TEXTURE_COORD_ARRAY_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_EXT
-GL_TEXTURE_COORD_ARRAY_POINTER = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER
-GL_TEXTURE_COORD_ARRAY_POINTER_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER_EXT
-GL_TEXTURE_COORD_ARRAY_SIZE = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE
-GL_TEXTURE_COORD_ARRAY_SIZE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE_EXT
-GL_TEXTURE_COORD_ARRAY_STRIDE = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE
-GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
-GL_TEXTURE_COORD_ARRAY_TYPE = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE
-GL_TEXTURE_COORD_ARRAY_TYPE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE_EXT
-GL_TEXTURE_ENV = glcanvasc.GL_TEXTURE_ENV
-GL_TEXTURE_ENV_COLOR = glcanvasc.GL_TEXTURE_ENV_COLOR
-GL_TEXTURE_ENV_MODE = glcanvasc.GL_TEXTURE_ENV_MODE
-GL_TEXTURE_GEN_MODE = glcanvasc.GL_TEXTURE_GEN_MODE
-GL_TEXTURE_GEN_Q = glcanvasc.GL_TEXTURE_GEN_Q
-GL_TEXTURE_GEN_R = glcanvasc.GL_TEXTURE_GEN_R
-GL_TEXTURE_GEN_S = glcanvasc.GL_TEXTURE_GEN_S
-GL_TEXTURE_GEN_T = glcanvasc.GL_TEXTURE_GEN_T
-GL_TEXTURE_GREEN_SIZE = glcanvasc.GL_TEXTURE_GREEN_SIZE
-GL_TEXTURE_HEIGHT = glcanvasc.GL_TEXTURE_HEIGHT
-GL_TEXTURE_INTENSITY_SIZE = glcanvasc.GL_TEXTURE_INTENSITY_SIZE
-GL_TEXTURE_INTERNAL_FORMAT = glcanvasc.GL_TEXTURE_INTERNAL_FORMAT
-GL_TEXTURE_LUMINANCE_SIZE = glcanvasc.GL_TEXTURE_LUMINANCE_SIZE
-GL_TEXTURE_MAG_FILTER = glcanvasc.GL_TEXTURE_MAG_FILTER
-GL_TEXTURE_MATRIX = glcanvasc.GL_TEXTURE_MATRIX
-GL_TEXTURE_MIN_FILTER = glcanvasc.GL_TEXTURE_MIN_FILTER
-GL_TEXTURE_PRIORITY = glcanvasc.GL_TEXTURE_PRIORITY
-GL_TEXTURE_RED_SIZE = glcanvasc.GL_TEXTURE_RED_SIZE
-GL_TEXTURE_RESIDENT = glcanvasc.GL_TEXTURE_RESIDENT
-GL_TEXTURE_STACK_DEPTH = glcanvasc.GL_TEXTURE_STACK_DEPTH
-GL_TEXTURE_WIDTH = glcanvasc.GL_TEXTURE_WIDTH
-GL_TEXTURE_WRAP_S = glcanvasc.GL_TEXTURE_WRAP_S
-GL_TEXTURE_WRAP_T = glcanvasc.GL_TEXTURE_WRAP_T
-GL_TRANSFORM_BIT = glcanvasc.GL_TRANSFORM_BIT
-GL_TRIANGLES = glcanvasc.GL_TRIANGLES
-GL_TRIANGLE_FAN = glcanvasc.GL_TRIANGLE_FAN
-GL_TRIANGLE_STRIP = glcanvasc.GL_TRIANGLE_STRIP
-GL_TRUE = glcanvasc.GL_TRUE
-GL_UNPACK_ALIGNMENT = glcanvasc.GL_UNPACK_ALIGNMENT
-GL_UNPACK_LSB_FIRST = glcanvasc.GL_UNPACK_LSB_FIRST
-GL_UNPACK_ROW_LENGTH = glcanvasc.GL_UNPACK_ROW_LENGTH
-GL_UNPACK_SKIP_PIXELS = glcanvasc.GL_UNPACK_SKIP_PIXELS
-GL_UNPACK_SKIP_ROWS = glcanvasc.GL_UNPACK_SKIP_ROWS
-GL_UNPACK_SWAP_BYTES = glcanvasc.GL_UNPACK_SWAP_BYTES
-GL_UNSIGNED_BYTE = glcanvasc.GL_UNSIGNED_BYTE
-GL_UNSIGNED_INT = glcanvasc.GL_UNSIGNED_INT
-GL_UNSIGNED_SHORT = glcanvasc.GL_UNSIGNED_SHORT
-GL_V2F = glcanvasc.GL_V2F
-GL_V3F = glcanvasc.GL_V3F
-GL_VENDOR = glcanvasc.GL_VENDOR
-GL_VERSION = glcanvasc.GL_VERSION
-GL_VERTEX_ARRAY = glcanvasc.GL_VERTEX_ARRAY
-GL_VERTEX_ARRAY_COUNT_EXT = glcanvasc.GL_VERTEX_ARRAY_COUNT_EXT
-GL_VERTEX_ARRAY_EXT = glcanvasc.GL_VERTEX_ARRAY_EXT
-GL_VERTEX_ARRAY_POINTER = glcanvasc.GL_VERTEX_ARRAY_POINTER
-GL_VERTEX_ARRAY_POINTER_EXT = glcanvasc.GL_VERTEX_ARRAY_POINTER_EXT
-GL_VERTEX_ARRAY_SIZE = glcanvasc.GL_VERTEX_ARRAY_SIZE
-GL_VERTEX_ARRAY_SIZE_EXT = glcanvasc.GL_VERTEX_ARRAY_SIZE_EXT
-GL_VERTEX_ARRAY_STRIDE = glcanvasc.GL_VERTEX_ARRAY_STRIDE
-GL_VERTEX_ARRAY_STRIDE_EXT = glcanvasc.GL_VERTEX_ARRAY_STRIDE_EXT
-GL_VERTEX_ARRAY_TYPE = glcanvasc.GL_VERTEX_ARRAY_TYPE
-GL_VERTEX_ARRAY_TYPE_EXT = glcanvasc.GL_VERTEX_ARRAY_TYPE_EXT
-GL_VIEWPORT = glcanvasc.GL_VIEWPORT
-GL_VIEWPORT_BIT = glcanvasc.GL_VIEWPORT_BIT
-GL_XOR = glcanvasc.GL_XOR
-GL_ZERO = glcanvasc.GL_ZERO
-GL_ZOOM_X = glcanvasc.GL_ZOOM_X
-GL_ZOOM_Y = glcanvasc.GL_ZOOM_Y