X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/325274bbf55d94eb33dc0155e399396182abd15e..8775b357008a14fd2acdd2e2c70600f1c6346504:/utils/wxPython/modules/glcanvas/msw/glcanvas.py?ds=sidebyside diff --git a/utils/wxPython/modules/glcanvas/msw/glcanvas.py b/utils/wxPython/modules/glcanvas/msw/glcanvas.py index 3486f97bf6..49cf2b0415 100644 --- a/utils/wxPython/modules/glcanvas/msw/glcanvas.py +++ b/utils/wxPython/modules/glcanvas/msw/glcanvas.py @@ -9,6 +9,8 @@ from windows import * from gdi import * +from clip_dnd import * + from events import * from mdi import * @@ -30,6 +32,8 @@ from windows3 import * from image import * from printfw import * + +from sizers import * import wx class wxGLContextPtr : def __init__(self,this): @@ -93,1303 +97,7 @@ class wxGLCanvas(wxGLCanvasPtr): #-------------- FUNCTION WRAPPERS ------------------ -glArrayElementEXT = glcanvasc.glArrayElementEXT - -glColorPointerEXT = glcanvasc.glColorPointerEXT - -glDrawArraysEXT = glcanvasc.glDrawArraysEXT - -glEdgeFlagPointerEXT = glcanvasc.glEdgeFlagPointerEXT - -glGetPointervEXT = glcanvasc.glGetPointervEXT - -glIndexPointerEXT = glcanvasc.glIndexPointerEXT - -glNormalPointerEXT = glcanvasc.glNormalPointerEXT - -glTexCoordPointerEXT = glcanvasc.glTexCoordPointerEXT - -glVertexPointerEXT = glcanvasc.glVertexPointerEXT - -glColorSubtableEXT = glcanvasc.glColorSubtableEXT - -glColorTableEXT = glcanvasc.glColorTableEXT - -glCopyColorTableEXT = glcanvasc.glCopyColorTableEXT - -glGetColorTableEXT = glcanvasc.glGetColorTableEXT - -glGetColorTableParamaterfvEXT = glcanvasc.glGetColorTableParamaterfvEXT - -glGetColorTavleParameterivEXT = glcanvasc.glGetColorTavleParameterivEXT - -glLockArraysSGI = glcanvasc.glLockArraysSGI - -glUnlockArraysSGI = glcanvasc.glUnlockArraysSGI - -glCullParameterdvSGI = glcanvasc.glCullParameterdvSGI - -glCullParameterfvSGI = glcanvasc.glCullParameterfvSGI - -glIndexFuncSGI = glcanvasc.glIndexFuncSGI - -glIndexMaterialSGI = glcanvasc.glIndexMaterialSGI - -glAddSwapHintRectWin = glcanvasc.glAddSwapHintRectWin - -glAccum = glcanvasc.glAccum - -glAlphaFunc = glcanvasc.glAlphaFunc - -glAreTexturesResident = glcanvasc.glAreTexturesResident - -glArrayElement = glcanvasc.glArrayElement - -glBegin = glcanvasc.glBegin - -glBindTexture = glcanvasc.glBindTexture - -glBitmap = glcanvasc.glBitmap - -glBlendFunc = glcanvasc.glBlendFunc - -glCallList = glcanvasc.glCallList - -glCallLists = glcanvasc.glCallLists - -glClear = glcanvasc.glClear - -glClearAccum = glcanvasc.glClearAccum - -glClearColor = glcanvasc.glClearColor - -glClearDepth = glcanvasc.glClearDepth - -glClearIndex = glcanvasc.glClearIndex - -glClearStencil = glcanvasc.glClearStencil - -glClipPlane = glcanvasc.glClipPlane - -glColor3b = glcanvasc.glColor3b - -glColor3bv = glcanvasc.glColor3bv - -glColor3d = glcanvasc.glColor3d - -glColor3dv = glcanvasc.glColor3dv - -glColor3f = glcanvasc.glColor3f - -glColor3fv = glcanvasc.glColor3fv - -glColor3i = glcanvasc.glColor3i - -glColor3iv = glcanvasc.glColor3iv - -glColor3s = glcanvasc.glColor3s - -glColor3sv = glcanvasc.glColor3sv - -glColor3ub = glcanvasc.glColor3ub - -glColor3ubv = glcanvasc.glColor3ubv - -glColor3ui = glcanvasc.glColor3ui - -glColor3uiv = glcanvasc.glColor3uiv - -glColor3us = glcanvasc.glColor3us - -glColor3usv = glcanvasc.glColor3usv - -glColor4b = glcanvasc.glColor4b - -glColor4bv = glcanvasc.glColor4bv - -glColor4d = glcanvasc.glColor4d - -glColor4dv = glcanvasc.glColor4dv - -glColor4f = glcanvasc.glColor4f - -glColor4fv = glcanvasc.glColor4fv - -glColor4i = glcanvasc.glColor4i - -glColor4iv = glcanvasc.glColor4iv - -glColor4s = glcanvasc.glColor4s - -glColor4sv = glcanvasc.glColor4sv - -glColor4ub = glcanvasc.glColor4ub - -glColor4ubv = glcanvasc.glColor4ubv - -glColor4ui = glcanvasc.glColor4ui - -glColor4uiv = glcanvasc.glColor4uiv - -glColor4us = glcanvasc.glColor4us - -glColor4usv = glcanvasc.glColor4usv - -glColorMask = glcanvasc.glColorMask - -glColorMaterial = glcanvasc.glColorMaterial - -glColorPointer = glcanvasc.glColorPointer - -glCopyPixels = glcanvasc.glCopyPixels - -glCopyTexImage1D = glcanvasc.glCopyTexImage1D - -glCopyTexImage2D = glcanvasc.glCopyTexImage2D - -glCopyTexSubImage1D = glcanvasc.glCopyTexSubImage1D - -glCopyTexSubImage2D = glcanvasc.glCopyTexSubImage2D - -glCullFace = glcanvasc.glCullFace - -glDeleteLists = glcanvasc.glDeleteLists - -glDeleteTextures = glcanvasc.glDeleteTextures - -glDepthFunc = glcanvasc.glDepthFunc - -glDepthMask = glcanvasc.glDepthMask - -glDepthRange = glcanvasc.glDepthRange - -glDisable = glcanvasc.glDisable - -glDisableClientState = glcanvasc.glDisableClientState - -glDrawArrays = glcanvasc.glDrawArrays - -glDrawBuffer = glcanvasc.glDrawBuffer - -glDrawElements = glcanvasc.glDrawElements - -glDrawPixels = glcanvasc.glDrawPixels - -glEdgeFlag = glcanvasc.glEdgeFlag - -glEdgeFlagPointer = glcanvasc.glEdgeFlagPointer - -glEdgeFlagv = glcanvasc.glEdgeFlagv - -glEnable = glcanvasc.glEnable - -glEnableClientState = glcanvasc.glEnableClientState - -glEnd = glcanvasc.glEnd - -glEndList = glcanvasc.glEndList - -glEvalCoord1d = glcanvasc.glEvalCoord1d - -glEvalCoord1dv = glcanvasc.glEvalCoord1dv - -glEvalCoord1f = glcanvasc.glEvalCoord1f - -glEvalCoord1fv = glcanvasc.glEvalCoord1fv - -glEvalCoord2d = glcanvasc.glEvalCoord2d - -glEvalCoord2dv = glcanvasc.glEvalCoord2dv - -glEvalCoord2f = glcanvasc.glEvalCoord2f - -glEvalCoord2fv = glcanvasc.glEvalCoord2fv - -glEvalMesh1 = glcanvasc.glEvalMesh1 - -glEvalMesh2 = glcanvasc.glEvalMesh2 - -glEvalPoint1 = glcanvasc.glEvalPoint1 - -glEvalPoint2 = glcanvasc.glEvalPoint2 - -glFeedbackBuffer = glcanvasc.glFeedbackBuffer - -glFinish = glcanvasc.glFinish - -glFlush = glcanvasc.glFlush - -glFogf = glcanvasc.glFogf - -glFogfv = glcanvasc.glFogfv - -glFogi = glcanvasc.glFogi - -glFogiv = glcanvasc.glFogiv - -glFrontFace = glcanvasc.glFrontFace - -glFrustum = glcanvasc.glFrustum - -glGenLists = glcanvasc.glGenLists - -glGenTextures = glcanvasc.glGenTextures - -glGetBooleanv = glcanvasc.glGetBooleanv - -glGetClipPlane = glcanvasc.glGetClipPlane - -glGetDoublev = glcanvasc.glGetDoublev - -glGetError = glcanvasc.glGetError - -glGetFloatv = glcanvasc.glGetFloatv - -glGetIntegerv = glcanvasc.glGetIntegerv - -glGetLightfv = glcanvasc.glGetLightfv - -glGetLightiv = glcanvasc.glGetLightiv - -glGetMapdv = glcanvasc.glGetMapdv - -glGetMapfv = glcanvasc.glGetMapfv - -glGetMapiv = glcanvasc.glGetMapiv - -glGetMaterialfv = glcanvasc.glGetMaterialfv - -glGetMaterialiv = glcanvasc.glGetMaterialiv - -glGetPixelMapfv = glcanvasc.glGetPixelMapfv - -glGetPixelMapuiv = glcanvasc.glGetPixelMapuiv - -glGetPixelMapusv = glcanvasc.glGetPixelMapusv - -glGetPointerv = glcanvasc.glGetPointerv - -glGetPolygonStipple = glcanvasc.glGetPolygonStipple - -glGetString = glcanvasc.glGetString - -glGetTexEnvfv = glcanvasc.glGetTexEnvfv - -glGetTexEnviv = glcanvasc.glGetTexEnviv - -glGetTexGendv = glcanvasc.glGetTexGendv - -glGetTexGenfv = glcanvasc.glGetTexGenfv - -glGetTexGeniv = glcanvasc.glGetTexGeniv - -glGetTexImage = glcanvasc.glGetTexImage - -glGetTexLevelParameterfv = glcanvasc.glGetTexLevelParameterfv - -glGetTexLevelParameteriv = glcanvasc.glGetTexLevelParameteriv - -glGetTexParameterfv = glcanvasc.glGetTexParameterfv - -glGetTexParameteriv = glcanvasc.glGetTexParameteriv - -glHint = glcanvasc.glHint - -glIndexMask = glcanvasc.glIndexMask - -glIndexPointer = glcanvasc.glIndexPointer - -glIndexd = glcanvasc.glIndexd - -glIndexdv = glcanvasc.glIndexdv - -glIndexf = glcanvasc.glIndexf - -glIndexfv = glcanvasc.glIndexfv - -glIndexi = glcanvasc.glIndexi - -glIndexiv = glcanvasc.glIndexiv - -glIndexs = glcanvasc.glIndexs - -glIndexsv = glcanvasc.glIndexsv - -glIndexub = glcanvasc.glIndexub - -glIndexubv = glcanvasc.glIndexubv - -glInitNames = glcanvasc.glInitNames - -glInterleavedArrays = glcanvasc.glInterleavedArrays - -glIsEnabled = glcanvasc.glIsEnabled - -glIsList = glcanvasc.glIsList - -glIsTexture = glcanvasc.glIsTexture - -glLightModelf = glcanvasc.glLightModelf - -glLightModelfv = glcanvasc.glLightModelfv - -glLightModeli = glcanvasc.glLightModeli - -glLightModeliv = glcanvasc.glLightModeliv - -glLightf = glcanvasc.glLightf - -glLightfv = glcanvasc.glLightfv - -glLighti = glcanvasc.glLighti - -glLightiv = glcanvasc.glLightiv - -glLineStipple = glcanvasc.glLineStipple - -glLineWidth = glcanvasc.glLineWidth - -glListBase = glcanvasc.glListBase - -glLoadIdentity = glcanvasc.glLoadIdentity - -glLoadMatrixd = glcanvasc.glLoadMatrixd - -glLoadMatrixf = glcanvasc.glLoadMatrixf - -glLoadName = glcanvasc.glLoadName - -glLogicOp = glcanvasc.glLogicOp - -glMap1d = glcanvasc.glMap1d - -glMap1f = glcanvasc.glMap1f - -glMap2d = glcanvasc.glMap2d - -glMap2f = glcanvasc.glMap2f - -glMapGrid1d = glcanvasc.glMapGrid1d - -glMapGrid1f = glcanvasc.glMapGrid1f - -glMapGrid2d = glcanvasc.glMapGrid2d - -glMapGrid2f = glcanvasc.glMapGrid2f - -glMaterialf = glcanvasc.glMaterialf - -glMaterialfv = glcanvasc.glMaterialfv - -glMateriali = glcanvasc.glMateriali - -glMaterialiv = glcanvasc.glMaterialiv - -glMatrixMode = glcanvasc.glMatrixMode - -glMultMatrixd = glcanvasc.glMultMatrixd - -glMultMatrixf = glcanvasc.glMultMatrixf - -glNewList = glcanvasc.glNewList - -glNormal3b = glcanvasc.glNormal3b - -glNormal3bv = glcanvasc.glNormal3bv - -glNormal3d = glcanvasc.glNormal3d - -glNormal3dv = glcanvasc.glNormal3dv - -glNormal3f = glcanvasc.glNormal3f - -glNormal3fv = glcanvasc.glNormal3fv - -glNormal3i = glcanvasc.glNormal3i - -glNormal3iv = glcanvasc.glNormal3iv - -glNormal3s = glcanvasc.glNormal3s - -glNormal3sv = glcanvasc.glNormal3sv - -glNormalPointer = glcanvasc.glNormalPointer - -glOrtho = glcanvasc.glOrtho - -glPassThrough = glcanvasc.glPassThrough - -glPixelMapfv = glcanvasc.glPixelMapfv - -glPixelMapuiv = glcanvasc.glPixelMapuiv - -glPixelMapusv = glcanvasc.glPixelMapusv - -glPixelStoref = glcanvasc.glPixelStoref - -glPixelStorei = glcanvasc.glPixelStorei - -glPixelTransferf = glcanvasc.glPixelTransferf - -glPixelTransferi = glcanvasc.glPixelTransferi - -glPixelZoom = glcanvasc.glPixelZoom - -glPointSize = glcanvasc.glPointSize - -glPolygonMode = glcanvasc.glPolygonMode - -glPolygonOffset = glcanvasc.glPolygonOffset - -glPolygonStipple = glcanvasc.glPolygonStipple - -glPopAttrib = glcanvasc.glPopAttrib - -glPopClientAttrib = glcanvasc.glPopClientAttrib - -glPopMatrix = glcanvasc.glPopMatrix - -glPopName = glcanvasc.glPopName - -glPrioritizeTextures = glcanvasc.glPrioritizeTextures - -glPushAttrib = glcanvasc.glPushAttrib - -glPushClientAttrib = glcanvasc.glPushClientAttrib - -glPushMatrix = glcanvasc.glPushMatrix - -glPushName = glcanvasc.glPushName - -glRasterPos2d = glcanvasc.glRasterPos2d - -glRasterPos2dv = glcanvasc.glRasterPos2dv - -glRasterPos2f = glcanvasc.glRasterPos2f - -glRasterPos2fv = glcanvasc.glRasterPos2fv - -glRasterPos2i = glcanvasc.glRasterPos2i - -glRasterPos2iv = glcanvasc.glRasterPos2iv - -glRasterPos2s = glcanvasc.glRasterPos2s - -glRasterPos2sv = glcanvasc.glRasterPos2sv - -glRasterPos3d = glcanvasc.glRasterPos3d - -glRasterPos3dv = glcanvasc.glRasterPos3dv - -glRasterPos3f = glcanvasc.glRasterPos3f - -glRasterPos3fv = glcanvasc.glRasterPos3fv - -glRasterPos3i = glcanvasc.glRasterPos3i - -glRasterPos3iv = glcanvasc.glRasterPos3iv - -glRasterPos3s = glcanvasc.glRasterPos3s - -glRasterPos3sv = glcanvasc.glRasterPos3sv - -glRasterPos4d = glcanvasc.glRasterPos4d - -glRasterPos4dv = glcanvasc.glRasterPos4dv - -glRasterPos4f = glcanvasc.glRasterPos4f - -glRasterPos4fv = glcanvasc.glRasterPos4fv - -glRasterPos4i = glcanvasc.glRasterPos4i - -glRasterPos4iv = glcanvasc.glRasterPos4iv - -glRasterPos4s = glcanvasc.glRasterPos4s - -glRasterPos4sv = glcanvasc.glRasterPos4sv - -glReadBuffer = glcanvasc.glReadBuffer - -glReadPixels = glcanvasc.glReadPixels - -glRectd = glcanvasc.glRectd - -glRectdv = glcanvasc.glRectdv - -glRectf = glcanvasc.glRectf - -glRectfv = glcanvasc.glRectfv - -glRecti = glcanvasc.glRecti - -glRectiv = glcanvasc.glRectiv - -glRects = glcanvasc.glRects - -glRectsv = glcanvasc.glRectsv - -glRenderMode = glcanvasc.glRenderMode - -glRotated = glcanvasc.glRotated - -glRotatef = glcanvasc.glRotatef - -glScaled = glcanvasc.glScaled - -glScalef = glcanvasc.glScalef - -glScissor = glcanvasc.glScissor - -glSelectBuffer = glcanvasc.glSelectBuffer - -glShadeModel = glcanvasc.glShadeModel - -glStencilFunc = glcanvasc.glStencilFunc - -glStencilMask = glcanvasc.glStencilMask - -glStencilOp = glcanvasc.glStencilOp - -glTexCoord1d = glcanvasc.glTexCoord1d - -glTexCoord1dv = glcanvasc.glTexCoord1dv - -glTexCoord1f = glcanvasc.glTexCoord1f - -glTexCoord1fv = glcanvasc.glTexCoord1fv - -glTexCoord1i = glcanvasc.glTexCoord1i - -glTexCoord1iv = glcanvasc.glTexCoord1iv - -glTexCoord1s = glcanvasc.glTexCoord1s - -glTexCoord1sv = glcanvasc.glTexCoord1sv - -glTexCoord2d = glcanvasc.glTexCoord2d - -glTexCoord2dv = glcanvasc.glTexCoord2dv - -glTexCoord2f = glcanvasc.glTexCoord2f - -glTexCoord2fv = glcanvasc.glTexCoord2fv - -glTexCoord2i = glcanvasc.glTexCoord2i - -glTexCoord2iv = glcanvasc.glTexCoord2iv - -glTexCoord2s = glcanvasc.glTexCoord2s - -glTexCoord2sv = glcanvasc.glTexCoord2sv - -glTexCoord3d = glcanvasc.glTexCoord3d - -glTexCoord3dv = glcanvasc.glTexCoord3dv - -glTexCoord3f = glcanvasc.glTexCoord3f - -glTexCoord3fv = glcanvasc.glTexCoord3fv - -glTexCoord3i = glcanvasc.glTexCoord3i - -glTexCoord3iv = glcanvasc.glTexCoord3iv - -glTexCoord3s = glcanvasc.glTexCoord3s - -glTexCoord3sv = glcanvasc.glTexCoord3sv - -glTexCoord4d = glcanvasc.glTexCoord4d - -glTexCoord4dv = glcanvasc.glTexCoord4dv - -glTexCoord4f = glcanvasc.glTexCoord4f - -glTexCoord4fv = glcanvasc.glTexCoord4fv - -glTexCoord4i = glcanvasc.glTexCoord4i - -glTexCoord4iv = glcanvasc.glTexCoord4iv - -glTexCoord4s = glcanvasc.glTexCoord4s - -glTexCoord4sv = glcanvasc.glTexCoord4sv - -glTexCoordPointer = glcanvasc.glTexCoordPointer - -glTexEnvf = glcanvasc.glTexEnvf - -glTexEnvfv = glcanvasc.glTexEnvfv - -glTexEnvi = glcanvasc.glTexEnvi - -glTexEnviv = glcanvasc.glTexEnviv - -glTexGend = glcanvasc.glTexGend - -glTexGendv = glcanvasc.glTexGendv - -glTexGenf = glcanvasc.glTexGenf - -glTexGenfv = glcanvasc.glTexGenfv - -glTexGeni = glcanvasc.glTexGeni - -glTexGeniv = glcanvasc.glTexGeniv - -glTexImage1D = glcanvasc.glTexImage1D - -glTexImage2D = glcanvasc.glTexImage2D - -glTexParameterf = glcanvasc.glTexParameterf - -glTexParameterfv = glcanvasc.glTexParameterfv - -glTexParameteri = glcanvasc.glTexParameteri - -glTexParameteriv = glcanvasc.glTexParameteriv - -glTexSubImage1D = glcanvasc.glTexSubImage1D - -glTexSubImage2D = glcanvasc.glTexSubImage2D - -glTranslated = glcanvasc.glTranslated - -glTranslatef = glcanvasc.glTranslatef - -glVertex2d = glcanvasc.glVertex2d - -glVertex2dv = glcanvasc.glVertex2dv - -glVertex2f = glcanvasc.glVertex2f - -glVertex2fv = glcanvasc.glVertex2fv - -glVertex2i = glcanvasc.glVertex2i - -glVertex2iv = glcanvasc.glVertex2iv - -glVertex2s = glcanvasc.glVertex2s - -glVertex2sv = glcanvasc.glVertex2sv - -glVertex3d = glcanvasc.glVertex3d - -glVertex3dv = glcanvasc.glVertex3dv - -glVertex3f = glcanvasc.glVertex3f - -glVertex3fv = glcanvasc.glVertex3fv - -glVertex3i = glcanvasc.glVertex3i - -glVertex3iv = glcanvasc.glVertex3iv - -glVertex3s = glcanvasc.glVertex3s - -glVertex3sv = glcanvasc.glVertex3sv - -glVertex4d = glcanvasc.glVertex4d - -glVertex4dv = glcanvasc.glVertex4dv - -glVertex4f = glcanvasc.glVertex4f - -glVertex4fv = glcanvasc.glVertex4fv - -glVertex4i = glcanvasc.glVertex4i - -glVertex4iv = glcanvasc.glVertex4iv - -glVertex4s = glcanvasc.glVertex4s - -glVertex4sv = glcanvasc.glVertex4sv - -glVertexPointer = glcanvasc.glVertexPointer - -glViewport = glcanvasc.glViewport - #-------------- VARIABLE WRAPPERS ------------------ -GL_2D = glcanvasc.GL_2D -GL_2_BYTES = glcanvasc.GL_2_BYTES -GL_3D = glcanvasc.GL_3D -GL_3D_COLOR = glcanvasc.GL_3D_COLOR -GL_3D_COLOR_TEXTURE = glcanvasc.GL_3D_COLOR_TEXTURE -GL_3_BYTES = glcanvasc.GL_3_BYTES -GL_4D_COLOR_TEXTURE = glcanvasc.GL_4D_COLOR_TEXTURE -GL_4_BYTES = glcanvasc.GL_4_BYTES -GL_ACCUM = glcanvasc.GL_ACCUM -GL_ACCUM_ALPHA_BITS = glcanvasc.GL_ACCUM_ALPHA_BITS -GL_ACCUM_BLUE_BITS = glcanvasc.GL_ACCUM_BLUE_BITS -GL_ACCUM_BUFFER_BIT = glcanvasc.GL_ACCUM_BUFFER_BIT -GL_ACCUM_CLEAR_VALUE = glcanvasc.GL_ACCUM_CLEAR_VALUE -GL_ACCUM_GREEN_BITS = glcanvasc.GL_ACCUM_GREEN_BITS -GL_ACCUM_RED_BITS = glcanvasc.GL_ACCUM_RED_BITS -GL_ADD = glcanvasc.GL_ADD -GL_ALL_ATTRIB_BITS = glcanvasc.GL_ALL_ATTRIB_BITS -GL_ALPHA = glcanvasc.GL_ALPHA -GL_ALPHA12 = glcanvasc.GL_ALPHA12 -GL_ALPHA16 = glcanvasc.GL_ALPHA16 -GL_ALPHA4 = glcanvasc.GL_ALPHA4 -GL_ALPHA8 = glcanvasc.GL_ALPHA8 -GL_ALPHA_BIAS = glcanvasc.GL_ALPHA_BIAS -GL_ALPHA_BITS = glcanvasc.GL_ALPHA_BITS -GL_ALPHA_SCALE = glcanvasc.GL_ALPHA_SCALE -GL_ALPHA_TEST = glcanvasc.GL_ALPHA_TEST -GL_ALPHA_TEST_FUNC = glcanvasc.GL_ALPHA_TEST_FUNC -GL_ALPHA_TEST_REF = glcanvasc.GL_ALPHA_TEST_REF -GL_ALWAYS = glcanvasc.GL_ALWAYS -GL_AMBIENT = glcanvasc.GL_AMBIENT -GL_AMBIENT_AND_DIFFUSE = glcanvasc.GL_AMBIENT_AND_DIFFUSE -GL_AND = glcanvasc.GL_AND -GL_AND_INVERTED = glcanvasc.GL_AND_INVERTED -GL_AND_REVERSE = glcanvasc.GL_AND_REVERSE -GL_ATTRIB_STACK_DEPTH = glcanvasc.GL_ATTRIB_STACK_DEPTH -GL_AUTO_NORMAL = glcanvasc.GL_AUTO_NORMAL -GL_AUX0 = glcanvasc.GL_AUX0 -GL_AUX1 = glcanvasc.GL_AUX1 -GL_AUX2 = glcanvasc.GL_AUX2 -GL_AUX3 = glcanvasc.GL_AUX3 -GL_AUX_BUFFERS = glcanvasc.GL_AUX_BUFFERS -GL_BACK = glcanvasc.GL_BACK -GL_BACK_LEFT = glcanvasc.GL_BACK_LEFT -GL_BACK_RIGHT = glcanvasc.GL_BACK_RIGHT -GL_BGRA_EXT = glcanvasc.GL_BGRA_EXT -GL_BGR_EXT = glcanvasc.GL_BGR_EXT -GL_BITMAP = glcanvasc.GL_BITMAP -GL_BITMAP_TOKEN = glcanvasc.GL_BITMAP_TOKEN -GL_BLEND = glcanvasc.GL_BLEND -GL_BLEND_DST = glcanvasc.GL_BLEND_DST -GL_BLEND_SRC = glcanvasc.GL_BLEND_SRC -GL_BLUE = glcanvasc.GL_BLUE -GL_BLUE_BIAS = glcanvasc.GL_BLUE_BIAS -GL_BLUE_BITS = glcanvasc.GL_BLUE_BITS -GL_BLUE_SCALE = glcanvasc.GL_BLUE_SCALE -GL_BYTE = glcanvasc.GL_BYTE -GL_C3F_V3F = glcanvasc.GL_C3F_V3F -GL_C4F_N3F_V3F = glcanvasc.GL_C4F_N3F_V3F -GL_C4UB_V2F = glcanvasc.GL_C4UB_V2F -GL_C4UB_V3F = glcanvasc.GL_C4UB_V3F -GL_CCW = glcanvasc.GL_CCW -GL_CLAMP = glcanvasc.GL_CLAMP -GL_CLEAR = glcanvasc.GL_CLEAR -GL_CLIENT_ALL_ATTRIB_BITS = glcanvasc.GL_CLIENT_ALL_ATTRIB_BITS -GL_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_CLIENT_ATTRIB_STACK_DEPTH -GL_CLIENT_PIXEL_STORE_BIT = glcanvasc.GL_CLIENT_PIXEL_STORE_BIT -GL_CLIENT_VERTEX_ARRAY_BIT = glcanvasc.GL_CLIENT_VERTEX_ARRAY_BIT -GL_CLIP_PLANE0 = glcanvasc.GL_CLIP_PLANE0 -GL_CLIP_PLANE1 = glcanvasc.GL_CLIP_PLANE1 -GL_CLIP_PLANE2 = glcanvasc.GL_CLIP_PLANE2 -GL_CLIP_PLANE3 = glcanvasc.GL_CLIP_PLANE3 -GL_CLIP_PLANE4 = glcanvasc.GL_CLIP_PLANE4 -GL_CLIP_PLANE5 = glcanvasc.GL_CLIP_PLANE5 -GL_COEFF = glcanvasc.GL_COEFF -GL_COLOR = glcanvasc.GL_COLOR -GL_COLOR_ARRAY = glcanvasc.GL_COLOR_ARRAY -GL_COLOR_ARRAY_COUNT_EXT = glcanvasc.GL_COLOR_ARRAY_COUNT_EXT -GL_COLOR_ARRAY_EXT = glcanvasc.GL_COLOR_ARRAY_EXT -GL_COLOR_ARRAY_POINTER = glcanvasc.GL_COLOR_ARRAY_POINTER -GL_COLOR_ARRAY_POINTER_EXT = glcanvasc.GL_COLOR_ARRAY_POINTER_EXT -GL_COLOR_ARRAY_SIZE = glcanvasc.GL_COLOR_ARRAY_SIZE -GL_COLOR_ARRAY_SIZE_EXT = glcanvasc.GL_COLOR_ARRAY_SIZE_EXT -GL_COLOR_ARRAY_STRIDE = glcanvasc.GL_COLOR_ARRAY_STRIDE -GL_COLOR_ARRAY_STRIDE_EXT = glcanvasc.GL_COLOR_ARRAY_STRIDE_EXT -GL_COLOR_ARRAY_TYPE = glcanvasc.GL_COLOR_ARRAY_TYPE -GL_COLOR_ARRAY_TYPE_EXT = glcanvasc.GL_COLOR_ARRAY_TYPE_EXT -GL_COLOR_BUFFER_BIT = glcanvasc.GL_COLOR_BUFFER_BIT -GL_COLOR_CLEAR_VALUE = glcanvasc.GL_COLOR_CLEAR_VALUE -GL_COLOR_INDEX = glcanvasc.GL_COLOR_INDEX -GL_COLOR_INDEX12_EXT = glcanvasc.GL_COLOR_INDEX12_EXT -GL_COLOR_INDEX16_EXT = glcanvasc.GL_COLOR_INDEX16_EXT -GL_COLOR_INDEX1_EXT = glcanvasc.GL_COLOR_INDEX1_EXT -GL_COLOR_INDEX2_EXT = glcanvasc.GL_COLOR_INDEX2_EXT -GL_COLOR_INDEX4_EXT = glcanvasc.GL_COLOR_INDEX4_EXT -GL_COLOR_INDEX8_EXT = glcanvasc.GL_COLOR_INDEX8_EXT -GL_COLOR_INDEXES = glcanvasc.GL_COLOR_INDEXES -GL_COLOR_LOGIC_OP = glcanvasc.GL_COLOR_LOGIC_OP -GL_COLOR_MATERIAL = glcanvasc.GL_COLOR_MATERIAL -GL_COLOR_MATERIAL_FACE = glcanvasc.GL_COLOR_MATERIAL_FACE -GL_COLOR_MATERIAL_PARAMETER = glcanvasc.GL_COLOR_MATERIAL_PARAMETER -GL_COLOR_TABLE_ALPHA_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_ALPHA_SIZE_EXT -GL_COLOR_TABLE_BLUE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_BLUE_SIZE_EXT -GL_COLOR_TABLE_FORMAT_EXT = glcanvasc.GL_COLOR_TABLE_FORMAT_EXT -GL_COLOR_TABLE_GREEN_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_GREEN_SIZE_EXT -GL_COLOR_TABLE_INTENSITY_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_INTENSITY_SIZE_EXT -GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_LUMINANCE_SIZE_EXT -GL_COLOR_TABLE_RED_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_RED_SIZE_EXT -GL_COLOR_TABLE_WIDTH_EXT = glcanvasc.GL_COLOR_TABLE_WIDTH_EXT -GL_COLOR_WRITEMASK = glcanvasc.GL_COLOR_WRITEMASK -GL_COMPILE = glcanvasc.GL_COMPILE -GL_COMPILE_AND_EXECUTE = glcanvasc.GL_COMPILE_AND_EXECUTE -GL_CONSTANT_ATTENUATION = glcanvasc.GL_CONSTANT_ATTENUATION -GL_COPY = glcanvasc.GL_COPY -GL_COPY_INVERTED = glcanvasc.GL_COPY_INVERTED -GL_COPY_PIXEL_TOKEN = glcanvasc.GL_COPY_PIXEL_TOKEN -GL_CULL_FACE = glcanvasc.GL_CULL_FACE -GL_CULL_FACE_MODE = glcanvasc.GL_CULL_FACE_MODE -GL_CURRENT_BIT = glcanvasc.GL_CURRENT_BIT -GL_CURRENT_COLOR = glcanvasc.GL_CURRENT_COLOR -GL_CURRENT_INDEX = glcanvasc.GL_CURRENT_INDEX -GL_CURRENT_NORMAL = glcanvasc.GL_CURRENT_NORMAL -GL_CURRENT_RASTER_COLOR = glcanvasc.GL_CURRENT_RASTER_COLOR -GL_CURRENT_RASTER_DISTANCE = glcanvasc.GL_CURRENT_RASTER_DISTANCE -GL_CURRENT_RASTER_INDEX = glcanvasc.GL_CURRENT_RASTER_INDEX -GL_CURRENT_RASTER_POSITION = glcanvasc.GL_CURRENT_RASTER_POSITION -GL_CURRENT_RASTER_POSITION_VALID = glcanvasc.GL_CURRENT_RASTER_POSITION_VALID -GL_CURRENT_RASTER_TEXTURE_COORDS = glcanvasc.GL_CURRENT_RASTER_TEXTURE_COORDS -GL_CURRENT_TEXTURE_COORDS = glcanvasc.GL_CURRENT_TEXTURE_COORDS -GL_CW = glcanvasc.GL_CW -GL_DECAL = glcanvasc.GL_DECAL -GL_DECR = glcanvasc.GL_DECR -GL_DEPTH = glcanvasc.GL_DEPTH -GL_DEPTH_BIAS = glcanvasc.GL_DEPTH_BIAS -GL_DEPTH_BITS = glcanvasc.GL_DEPTH_BITS -GL_DEPTH_BUFFER_BIT = glcanvasc.GL_DEPTH_BUFFER_BIT -GL_DEPTH_CLEAR_VALUE = glcanvasc.GL_DEPTH_CLEAR_VALUE -GL_DEPTH_COMPONENT = glcanvasc.GL_DEPTH_COMPONENT -GL_DEPTH_FUNC = glcanvasc.GL_DEPTH_FUNC -GL_DEPTH_RANGE = glcanvasc.GL_DEPTH_RANGE -GL_DEPTH_SCALE = glcanvasc.GL_DEPTH_SCALE -GL_DEPTH_TEST = glcanvasc.GL_DEPTH_TEST -GL_DEPTH_WRITEMASK = glcanvasc.GL_DEPTH_WRITEMASK -GL_DIFFUSE = glcanvasc.GL_DIFFUSE -GL_DITHER = glcanvasc.GL_DITHER -GL_DOMAIN = glcanvasc.GL_DOMAIN -GL_DONT_CARE = glcanvasc.GL_DONT_CARE -GL_DOUBLE = glcanvasc.GL_DOUBLE -GL_DOUBLEBUFFER = glcanvasc.GL_DOUBLEBUFFER -GL_DOUBLE_EXT = glcanvasc.GL_DOUBLE_EXT -GL_DRAW_BUFFER = glcanvasc.GL_DRAW_BUFFER -GL_DRAW_PIXEL_TOKEN = glcanvasc.GL_DRAW_PIXEL_TOKEN -GL_DST_ALPHA = glcanvasc.GL_DST_ALPHA -GL_DST_COLOR = glcanvasc.GL_DST_COLOR -GL_EDGE_FLAG = glcanvasc.GL_EDGE_FLAG -GL_EDGE_FLAG_ARRAY = glcanvasc.GL_EDGE_FLAG_ARRAY -GL_EDGE_FLAG_ARRAY_COUNT_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_COUNT_EXT -GL_EDGE_FLAG_ARRAY_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_EXT -GL_EDGE_FLAG_ARRAY_POINTER = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER -GL_EDGE_FLAG_ARRAY_POINTER_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER_EXT -GL_EDGE_FLAG_ARRAY_STRIDE = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE -GL_EDGE_FLAG_ARRAY_STRIDE_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE_EXT -GL_EMISSION = glcanvasc.GL_EMISSION -GL_ENABLE_BIT = glcanvasc.GL_ENABLE_BIT -GL_EQUAL = glcanvasc.GL_EQUAL -GL_EQUIV = glcanvasc.GL_EQUIV -GL_EVAL_BIT = glcanvasc.GL_EVAL_BIT -GL_EXP = glcanvasc.GL_EXP -GL_EXP2 = glcanvasc.GL_EXP2 -GL_EXTENSIONS = glcanvasc.GL_EXTENSIONS -GL_EXT_bgra = glcanvasc.GL_EXT_bgra -GL_EXT_paletted_texture = glcanvasc.GL_EXT_paletted_texture -GL_EXT_vertex_array = glcanvasc.GL_EXT_vertex_array -GL_EYE_LINEAR = glcanvasc.GL_EYE_LINEAR -GL_EYE_PLANE = glcanvasc.GL_EYE_PLANE -GL_FALSE = glcanvasc.GL_FALSE -GL_FASTEST = glcanvasc.GL_FASTEST -GL_FEEDBACK = glcanvasc.GL_FEEDBACK -GL_FEEDBACK_BUFFER_POINTER = glcanvasc.GL_FEEDBACK_BUFFER_POINTER -GL_FEEDBACK_BUFFER_SIZE = glcanvasc.GL_FEEDBACK_BUFFER_SIZE -GL_FEEDBACK_BUFFER_TYPE = glcanvasc.GL_FEEDBACK_BUFFER_TYPE -GL_FILL = glcanvasc.GL_FILL -GL_FLAT = glcanvasc.GL_FLAT -GL_FLOAT = glcanvasc.GL_FLOAT -GL_FOG = glcanvasc.GL_FOG -GL_FOG_BIT = glcanvasc.GL_FOG_BIT -GL_FOG_COLOR = glcanvasc.GL_FOG_COLOR -GL_FOG_DENSITY = glcanvasc.GL_FOG_DENSITY -GL_FOG_END = glcanvasc.GL_FOG_END -GL_FOG_HINT = glcanvasc.GL_FOG_HINT -GL_FOG_INDEX = glcanvasc.GL_FOG_INDEX -GL_FOG_MODE = glcanvasc.GL_FOG_MODE -GL_FOG_START = glcanvasc.GL_FOG_START -GL_FRONT = glcanvasc.GL_FRONT -GL_FRONT_AND_BACK = glcanvasc.GL_FRONT_AND_BACK -GL_FRONT_FACE = glcanvasc.GL_FRONT_FACE -GL_FRONT_LEFT = glcanvasc.GL_FRONT_LEFT -GL_FRONT_RIGHT = glcanvasc.GL_FRONT_RIGHT -GL_GEQUAL = glcanvasc.GL_GEQUAL -GL_GREATER = glcanvasc.GL_GREATER -GL_GREEN = glcanvasc.GL_GREEN -GL_GREEN_BIAS = glcanvasc.GL_GREEN_BIAS -GL_GREEN_BITS = glcanvasc.GL_GREEN_BITS -GL_GREEN_SCALE = glcanvasc.GL_GREEN_SCALE -GL_HINT_BIT = glcanvasc.GL_HINT_BIT -GL_INCR = glcanvasc.GL_INCR -GL_INDEX_ARRAY = glcanvasc.GL_INDEX_ARRAY -GL_INDEX_ARRAY_COUNT_EXT = glcanvasc.GL_INDEX_ARRAY_COUNT_EXT -GL_INDEX_ARRAY_EXT = glcanvasc.GL_INDEX_ARRAY_EXT -GL_INDEX_ARRAY_POINTER = glcanvasc.GL_INDEX_ARRAY_POINTER -GL_INDEX_ARRAY_POINTER_EXT = glcanvasc.GL_INDEX_ARRAY_POINTER_EXT -GL_INDEX_ARRAY_STRIDE = glcanvasc.GL_INDEX_ARRAY_STRIDE -GL_INDEX_ARRAY_STRIDE_EXT = glcanvasc.GL_INDEX_ARRAY_STRIDE_EXT -GL_INDEX_ARRAY_TYPE = glcanvasc.GL_INDEX_ARRAY_TYPE -GL_INDEX_ARRAY_TYPE_EXT = glcanvasc.GL_INDEX_ARRAY_TYPE_EXT -GL_INDEX_BITS = glcanvasc.GL_INDEX_BITS -GL_INDEX_CLEAR_VALUE = glcanvasc.GL_INDEX_CLEAR_VALUE -GL_INDEX_LOGIC_OP = glcanvasc.GL_INDEX_LOGIC_OP -GL_INDEX_MODE = glcanvasc.GL_INDEX_MODE -GL_INDEX_OFFSET = glcanvasc.GL_INDEX_OFFSET -GL_INDEX_SHIFT = glcanvasc.GL_INDEX_SHIFT -GL_INDEX_WRITEMASK = glcanvasc.GL_INDEX_WRITEMASK -GL_INT = glcanvasc.GL_INT -GL_INTENSITY = glcanvasc.GL_INTENSITY -GL_INTENSITY12 = glcanvasc.GL_INTENSITY12 -GL_INTENSITY16 = glcanvasc.GL_INTENSITY16 -GL_INTENSITY4 = glcanvasc.GL_INTENSITY4 -GL_INTENSITY8 = glcanvasc.GL_INTENSITY8 -GL_INVALID_ENUM = glcanvasc.GL_INVALID_ENUM -GL_INVALID_OPERATION = glcanvasc.GL_INVALID_OPERATION -GL_INVALID_VALUE = glcanvasc.GL_INVALID_VALUE -GL_INVERT = glcanvasc.GL_INVERT -GL_KEEP = glcanvasc.GL_KEEP -GL_LEFT = glcanvasc.GL_LEFT -GL_LEQUAL = glcanvasc.GL_LEQUAL -GL_LESS = glcanvasc.GL_LESS -GL_LIGHT0 = glcanvasc.GL_LIGHT0 -GL_LIGHT1 = glcanvasc.GL_LIGHT1 -GL_LIGHT2 = glcanvasc.GL_LIGHT2 -GL_LIGHT3 = glcanvasc.GL_LIGHT3 -GL_LIGHT4 = glcanvasc.GL_LIGHT4 -GL_LIGHT5 = glcanvasc.GL_LIGHT5 -GL_LIGHT6 = glcanvasc.GL_LIGHT6 -GL_LIGHT7 = glcanvasc.GL_LIGHT7 -GL_LIGHTING = glcanvasc.GL_LIGHTING -GL_LIGHTING_BIT = glcanvasc.GL_LIGHTING_BIT -GL_LIGHT_MODEL_AMBIENT = glcanvasc.GL_LIGHT_MODEL_AMBIENT -GL_LIGHT_MODEL_LOCAL_VIEWER = glcanvasc.GL_LIGHT_MODEL_LOCAL_VIEWER -GL_LIGHT_MODEL_TWO_SIDE = glcanvasc.GL_LIGHT_MODEL_TWO_SIDE -GL_LINE = glcanvasc.GL_LINE -GL_LINEAR = glcanvasc.GL_LINEAR -GL_LINEAR_ATTENUATION = glcanvasc.GL_LINEAR_ATTENUATION -GL_LINEAR_MIPMAP_LINEAR = glcanvasc.GL_LINEAR_MIPMAP_LINEAR -GL_LINEAR_MIPMAP_NEAREST = glcanvasc.GL_LINEAR_MIPMAP_NEAREST -GL_LINES = glcanvasc.GL_LINES -GL_LINE_BIT = glcanvasc.GL_LINE_BIT -GL_LINE_LOOP = glcanvasc.GL_LINE_LOOP -GL_LINE_RESET_TOKEN = glcanvasc.GL_LINE_RESET_TOKEN -GL_LINE_SMOOTH = glcanvasc.GL_LINE_SMOOTH -GL_LINE_SMOOTH_HINT = glcanvasc.GL_LINE_SMOOTH_HINT -GL_LINE_STIPPLE = glcanvasc.GL_LINE_STIPPLE -GL_LINE_STIPPLE_PATTERN = glcanvasc.GL_LINE_STIPPLE_PATTERN -GL_LINE_STIPPLE_REPEAT = glcanvasc.GL_LINE_STIPPLE_REPEAT -GL_LINE_STRIP = glcanvasc.GL_LINE_STRIP -GL_LINE_TOKEN = glcanvasc.GL_LINE_TOKEN -GL_LINE_WIDTH = glcanvasc.GL_LINE_WIDTH -GL_LINE_WIDTH_GRANULARITY = glcanvasc.GL_LINE_WIDTH_GRANULARITY -GL_LINE_WIDTH_RANGE = glcanvasc.GL_LINE_WIDTH_RANGE -GL_LIST_BASE = glcanvasc.GL_LIST_BASE -GL_LIST_BIT = glcanvasc.GL_LIST_BIT -GL_LIST_INDEX = glcanvasc.GL_LIST_INDEX -GL_LIST_MODE = glcanvasc.GL_LIST_MODE -GL_LOAD = glcanvasc.GL_LOAD -GL_LOGIC_OP = glcanvasc.GL_LOGIC_OP -GL_LOGIC_OP_MODE = glcanvasc.GL_LOGIC_OP_MODE -GL_LUMINANCE = glcanvasc.GL_LUMINANCE -GL_LUMINANCE12 = glcanvasc.GL_LUMINANCE12 -GL_LUMINANCE12_ALPHA12 = glcanvasc.GL_LUMINANCE12_ALPHA12 -GL_LUMINANCE12_ALPHA4 = glcanvasc.GL_LUMINANCE12_ALPHA4 -GL_LUMINANCE16 = glcanvasc.GL_LUMINANCE16 -GL_LUMINANCE16_ALPHA16 = glcanvasc.GL_LUMINANCE16_ALPHA16 -GL_LUMINANCE4 = glcanvasc.GL_LUMINANCE4 -GL_LUMINANCE4_ALPHA4 = glcanvasc.GL_LUMINANCE4_ALPHA4 -GL_LUMINANCE6_ALPHA2 = glcanvasc.GL_LUMINANCE6_ALPHA2 -GL_LUMINANCE8 = glcanvasc.GL_LUMINANCE8 -GL_LUMINANCE8_ALPHA8 = glcanvasc.GL_LUMINANCE8_ALPHA8 -GL_LUMINANCE_ALPHA = glcanvasc.GL_LUMINANCE_ALPHA -GL_MAP1_COLOR_4 = glcanvasc.GL_MAP1_COLOR_4 -GL_MAP1_GRID_DOMAIN = glcanvasc.GL_MAP1_GRID_DOMAIN -GL_MAP1_GRID_SEGMENTS = glcanvasc.GL_MAP1_GRID_SEGMENTS -GL_MAP1_INDEX = glcanvasc.GL_MAP1_INDEX -GL_MAP1_NORMAL = glcanvasc.GL_MAP1_NORMAL -GL_MAP1_TEXTURE_COORD_1 = glcanvasc.GL_MAP1_TEXTURE_COORD_1 -GL_MAP1_TEXTURE_COORD_2 = glcanvasc.GL_MAP1_TEXTURE_COORD_2 -GL_MAP1_TEXTURE_COORD_3 = glcanvasc.GL_MAP1_TEXTURE_COORD_3 -GL_MAP1_TEXTURE_COORD_4 = glcanvasc.GL_MAP1_TEXTURE_COORD_4 -GL_MAP1_VERTEX_3 = glcanvasc.GL_MAP1_VERTEX_3 -GL_MAP1_VERTEX_4 = glcanvasc.GL_MAP1_VERTEX_4 -GL_MAP2_COLOR_4 = glcanvasc.GL_MAP2_COLOR_4 -GL_MAP2_GRID_DOMAIN = glcanvasc.GL_MAP2_GRID_DOMAIN -GL_MAP2_GRID_SEGMENTS = glcanvasc.GL_MAP2_GRID_SEGMENTS -GL_MAP2_INDEX = glcanvasc.GL_MAP2_INDEX -GL_MAP2_NORMAL = glcanvasc.GL_MAP2_NORMAL -GL_MAP2_TEXTURE_COORD_1 = glcanvasc.GL_MAP2_TEXTURE_COORD_1 -GL_MAP2_TEXTURE_COORD_2 = glcanvasc.GL_MAP2_TEXTURE_COORD_2 -GL_MAP2_TEXTURE_COORD_3 = glcanvasc.GL_MAP2_TEXTURE_COORD_3 -GL_MAP2_TEXTURE_COORD_4 = glcanvasc.GL_MAP2_TEXTURE_COORD_4 -GL_MAP2_VERTEX_3 = glcanvasc.GL_MAP2_VERTEX_3 -GL_MAP2_VERTEX_4 = glcanvasc.GL_MAP2_VERTEX_4 -GL_MAP_COLOR = glcanvasc.GL_MAP_COLOR -GL_MAP_STENCIL = glcanvasc.GL_MAP_STENCIL -GL_MATRIX_MODE = glcanvasc.GL_MATRIX_MODE -GL_MAX_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_ATTRIB_STACK_DEPTH -GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH -GL_MAX_CLIP_PLANES = glcanvasc.GL_MAX_CLIP_PLANES -GL_MAX_EVAL_ORDER = glcanvasc.GL_MAX_EVAL_ORDER -GL_MAX_LIGHTS = glcanvasc.GL_MAX_LIGHTS -GL_MAX_LIST_NESTING = glcanvasc.GL_MAX_LIST_NESTING -GL_MAX_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MAX_MODELVIEW_STACK_DEPTH -GL_MAX_NAME_STACK_DEPTH = glcanvasc.GL_MAX_NAME_STACK_DEPTH -GL_MAX_PIXEL_MAP_TABLE = glcanvasc.GL_MAX_PIXEL_MAP_TABLE -GL_MAX_PROJECTION_STACK_DEPTH = glcanvasc.GL_MAX_PROJECTION_STACK_DEPTH -GL_MAX_TEXTURE_SIZE = glcanvasc.GL_MAX_TEXTURE_SIZE -GL_MAX_TEXTURE_STACK_DEPTH = glcanvasc.GL_MAX_TEXTURE_STACK_DEPTH -GL_MAX_VIEWPORT_DIMS = glcanvasc.GL_MAX_VIEWPORT_DIMS -GL_MODELVIEW = glcanvasc.GL_MODELVIEW -GL_MODELVIEW_MATRIX = glcanvasc.GL_MODELVIEW_MATRIX -GL_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MODELVIEW_STACK_DEPTH -GL_MODULATE = glcanvasc.GL_MODULATE -GL_MULT = glcanvasc.GL_MULT -GL_N3F_V3F = glcanvasc.GL_N3F_V3F -GL_NAME_STACK_DEPTH = glcanvasc.GL_NAME_STACK_DEPTH -GL_NAND = glcanvasc.GL_NAND -GL_NEAREST = glcanvasc.GL_NEAREST -GL_NEAREST_MIPMAP_LINEAR = glcanvasc.GL_NEAREST_MIPMAP_LINEAR -GL_NEAREST_MIPMAP_NEAREST = glcanvasc.GL_NEAREST_MIPMAP_NEAREST -GL_NEVER = glcanvasc.GL_NEVER -GL_NICEST = glcanvasc.GL_NICEST -GL_NONE = glcanvasc.GL_NONE -GL_NOOP = glcanvasc.GL_NOOP -GL_NOR = glcanvasc.GL_NOR -GL_NORMALIZE = glcanvasc.GL_NORMALIZE -GL_NORMAL_ARRAY = glcanvasc.GL_NORMAL_ARRAY -GL_NORMAL_ARRAY_COUNT_EXT = glcanvasc.GL_NORMAL_ARRAY_COUNT_EXT -GL_NORMAL_ARRAY_EXT = glcanvasc.GL_NORMAL_ARRAY_EXT -GL_NORMAL_ARRAY_POINTER = glcanvasc.GL_NORMAL_ARRAY_POINTER -GL_NORMAL_ARRAY_POINTER_EXT = glcanvasc.GL_NORMAL_ARRAY_POINTER_EXT -GL_NORMAL_ARRAY_STRIDE = glcanvasc.GL_NORMAL_ARRAY_STRIDE -GL_NORMAL_ARRAY_STRIDE_EXT = glcanvasc.GL_NORMAL_ARRAY_STRIDE_EXT -GL_NORMAL_ARRAY_TYPE = glcanvasc.GL_NORMAL_ARRAY_TYPE -GL_NORMAL_ARRAY_TYPE_EXT = glcanvasc.GL_NORMAL_ARRAY_TYPE_EXT -GL_NOTEQUAL = glcanvasc.GL_NOTEQUAL -GL_NO_ERROR = glcanvasc.GL_NO_ERROR -GL_OBJECT_LINEAR = glcanvasc.GL_OBJECT_LINEAR -GL_OBJECT_PLANE = glcanvasc.GL_OBJECT_PLANE -GL_ONE = glcanvasc.GL_ONE -GL_ONE_MINUS_DST_ALPHA = glcanvasc.GL_ONE_MINUS_DST_ALPHA -GL_ONE_MINUS_DST_COLOR = glcanvasc.GL_ONE_MINUS_DST_COLOR -GL_ONE_MINUS_SRC_ALPHA = glcanvasc.GL_ONE_MINUS_SRC_ALPHA -GL_ONE_MINUS_SRC_COLOR = glcanvasc.GL_ONE_MINUS_SRC_COLOR -GL_OR = glcanvasc.GL_OR -GL_ORDER = glcanvasc.GL_ORDER -GL_OR_INVERTED = glcanvasc.GL_OR_INVERTED -GL_OR_REVERSE = glcanvasc.GL_OR_REVERSE -GL_OUT_OF_MEMORY = glcanvasc.GL_OUT_OF_MEMORY -GL_PACK_ALIGNMENT = glcanvasc.GL_PACK_ALIGNMENT -GL_PACK_LSB_FIRST = glcanvasc.GL_PACK_LSB_FIRST -GL_PACK_ROW_LENGTH = glcanvasc.GL_PACK_ROW_LENGTH -GL_PACK_SKIP_PIXELS = glcanvasc.GL_PACK_SKIP_PIXELS -GL_PACK_SKIP_ROWS = glcanvasc.GL_PACK_SKIP_ROWS -GL_PACK_SWAP_BYTES = glcanvasc.GL_PACK_SWAP_BYTES -GL_PASS_THROUGH_TOKEN = glcanvasc.GL_PASS_THROUGH_TOKEN -GL_PERSPECTIVE_CORRECTION_HINT = glcanvasc.GL_PERSPECTIVE_CORRECTION_HINT -GL_PIXEL_MAP_A_TO_A = glcanvasc.GL_PIXEL_MAP_A_TO_A -GL_PIXEL_MAP_A_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_A_TO_A_SIZE -GL_PIXEL_MAP_B_TO_B = glcanvasc.GL_PIXEL_MAP_B_TO_B -GL_PIXEL_MAP_B_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_B_TO_B_SIZE -GL_PIXEL_MAP_G_TO_G = glcanvasc.GL_PIXEL_MAP_G_TO_G -GL_PIXEL_MAP_G_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_G_TO_G_SIZE -GL_PIXEL_MAP_I_TO_A = glcanvasc.GL_PIXEL_MAP_I_TO_A -GL_PIXEL_MAP_I_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_A_SIZE -GL_PIXEL_MAP_I_TO_B = glcanvasc.GL_PIXEL_MAP_I_TO_B -GL_PIXEL_MAP_I_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_B_SIZE -GL_PIXEL_MAP_I_TO_G = glcanvasc.GL_PIXEL_MAP_I_TO_G -GL_PIXEL_MAP_I_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_G_SIZE -GL_PIXEL_MAP_I_TO_I = glcanvasc.GL_PIXEL_MAP_I_TO_I -GL_PIXEL_MAP_I_TO_I_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_I_SIZE -GL_PIXEL_MAP_I_TO_R = glcanvasc.GL_PIXEL_MAP_I_TO_R -GL_PIXEL_MAP_I_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_R_SIZE -GL_PIXEL_MAP_R_TO_R = glcanvasc.GL_PIXEL_MAP_R_TO_R -GL_PIXEL_MAP_R_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_R_TO_R_SIZE -GL_PIXEL_MAP_S_TO_S = glcanvasc.GL_PIXEL_MAP_S_TO_S -GL_PIXEL_MAP_S_TO_S_SIZE = glcanvasc.GL_PIXEL_MAP_S_TO_S_SIZE -GL_PIXEL_MODE_BIT = glcanvasc.GL_PIXEL_MODE_BIT -GL_POINT = glcanvasc.GL_POINT -GL_POINTS = glcanvasc.GL_POINTS -GL_POINT_BIT = glcanvasc.GL_POINT_BIT -GL_POINT_SIZE = glcanvasc.GL_POINT_SIZE -GL_POINT_SIZE_GRANULARITY = glcanvasc.GL_POINT_SIZE_GRANULARITY -GL_POINT_SIZE_RANGE = glcanvasc.GL_POINT_SIZE_RANGE -GL_POINT_SMOOTH = glcanvasc.GL_POINT_SMOOTH -GL_POINT_SMOOTH_HINT = glcanvasc.GL_POINT_SMOOTH_HINT -GL_POINT_TOKEN = glcanvasc.GL_POINT_TOKEN -GL_POLYGON = glcanvasc.GL_POLYGON -GL_POLYGON_BIT = glcanvasc.GL_POLYGON_BIT -GL_POLYGON_MODE = glcanvasc.GL_POLYGON_MODE -GL_POLYGON_OFFSET_FACTOR = glcanvasc.GL_POLYGON_OFFSET_FACTOR -GL_POLYGON_OFFSET_FILL = glcanvasc.GL_POLYGON_OFFSET_FILL -GL_POLYGON_OFFSET_LINE = glcanvasc.GL_POLYGON_OFFSET_LINE -GL_POLYGON_OFFSET_POINT = glcanvasc.GL_POLYGON_OFFSET_POINT -GL_POLYGON_OFFSET_UNITS = glcanvasc.GL_POLYGON_OFFSET_UNITS -GL_POLYGON_SMOOTH = glcanvasc.GL_POLYGON_SMOOTH -GL_POLYGON_SMOOTH_HINT = glcanvasc.GL_POLYGON_SMOOTH_HINT -GL_POLYGON_STIPPLE = glcanvasc.GL_POLYGON_STIPPLE -GL_POLYGON_STIPPLE_BIT = glcanvasc.GL_POLYGON_STIPPLE_BIT -GL_POLYGON_TOKEN = glcanvasc.GL_POLYGON_TOKEN -GL_POSITION = glcanvasc.GL_POSITION -GL_PROJECTION = glcanvasc.GL_PROJECTION -GL_PROJECTION_MATRIX = glcanvasc.GL_PROJECTION_MATRIX -GL_PROJECTION_STACK_DEPTH = glcanvasc.GL_PROJECTION_STACK_DEPTH -GL_PROXY_TEXTURE_1D = glcanvasc.GL_PROXY_TEXTURE_1D -GL_PROXY_TEXTURE_2D = glcanvasc.GL_PROXY_TEXTURE_2D -GL_Q = glcanvasc.GL_Q -GL_QUADRATIC_ATTENUATION = glcanvasc.GL_QUADRATIC_ATTENUATION -GL_QUADS = glcanvasc.GL_QUADS -GL_QUAD_STRIP = glcanvasc.GL_QUAD_STRIP -GL_R = glcanvasc.GL_R -GL_R3_G3_B2 = glcanvasc.GL_R3_G3_B2 -GL_READ_BUFFER = glcanvasc.GL_READ_BUFFER -GL_RED = glcanvasc.GL_RED -GL_RED_BIAS = glcanvasc.GL_RED_BIAS -GL_RED_BITS = glcanvasc.GL_RED_BITS -GL_RED_SCALE = glcanvasc.GL_RED_SCALE -GL_RENDER = glcanvasc.GL_RENDER -GL_RENDERER = glcanvasc.GL_RENDERER -GL_RENDER_MODE = glcanvasc.GL_RENDER_MODE -GL_REPEAT = glcanvasc.GL_REPEAT -GL_REPLACE = glcanvasc.GL_REPLACE -GL_RETURN = glcanvasc.GL_RETURN -GL_RGB = glcanvasc.GL_RGB -GL_RGB10 = glcanvasc.GL_RGB10 -GL_RGB10_A2 = glcanvasc.GL_RGB10_A2 -GL_RGB12 = glcanvasc.GL_RGB12 -GL_RGB16 = glcanvasc.GL_RGB16 -GL_RGB4 = glcanvasc.GL_RGB4 -GL_RGB5 = glcanvasc.GL_RGB5 -GL_RGB5_A1 = glcanvasc.GL_RGB5_A1 -GL_RGB8 = glcanvasc.GL_RGB8 -GL_RGBA = glcanvasc.GL_RGBA -GL_RGBA12 = glcanvasc.GL_RGBA12 -GL_RGBA16 = glcanvasc.GL_RGBA16 -GL_RGBA2 = glcanvasc.GL_RGBA2 -GL_RGBA4 = glcanvasc.GL_RGBA4 -GL_RGBA8 = glcanvasc.GL_RGBA8 -GL_RGBA_MODE = glcanvasc.GL_RGBA_MODE -GL_RIGHT = glcanvasc.GL_RIGHT -GL_S = glcanvasc.GL_S -GL_SCISSOR_BIT = glcanvasc.GL_SCISSOR_BIT -GL_SCISSOR_BOX = glcanvasc.GL_SCISSOR_BOX -GL_SCISSOR_TEST = glcanvasc.GL_SCISSOR_TEST -GL_SELECT = glcanvasc.GL_SELECT -GL_SELECTION_BUFFER_POINTER = glcanvasc.GL_SELECTION_BUFFER_POINTER -GL_SELECTION_BUFFER_SIZE = glcanvasc.GL_SELECTION_BUFFER_SIZE -GL_SET = glcanvasc.GL_SET -GL_SHADE_MODEL = glcanvasc.GL_SHADE_MODEL -GL_SHININESS = glcanvasc.GL_SHININESS -GL_SHORT = glcanvasc.GL_SHORT -GL_SMOOTH = glcanvasc.GL_SMOOTH -GL_SPECULAR = glcanvasc.GL_SPECULAR -GL_SPHERE_MAP = glcanvasc.GL_SPHERE_MAP -GL_SPOT_CUTOFF = glcanvasc.GL_SPOT_CUTOFF -GL_SPOT_DIRECTION = glcanvasc.GL_SPOT_DIRECTION -GL_SPOT_EXPONENT = glcanvasc.GL_SPOT_EXPONENT -GL_SRC_ALPHA = glcanvasc.GL_SRC_ALPHA -GL_SRC_ALPHA_SATURATE = glcanvasc.GL_SRC_ALPHA_SATURATE -GL_SRC_COLOR = glcanvasc.GL_SRC_COLOR -GL_STACK_OVERFLOW = glcanvasc.GL_STACK_OVERFLOW -GL_STACK_UNDERFLOW = glcanvasc.GL_STACK_UNDERFLOW -GL_STENCIL = glcanvasc.GL_STENCIL -GL_STENCIL_BITS = glcanvasc.GL_STENCIL_BITS -GL_STENCIL_BUFFER_BIT = glcanvasc.GL_STENCIL_BUFFER_BIT -GL_STENCIL_CLEAR_VALUE = glcanvasc.GL_STENCIL_CLEAR_VALUE -GL_STENCIL_FAIL = glcanvasc.GL_STENCIL_FAIL -GL_STENCIL_FUNC = glcanvasc.GL_STENCIL_FUNC -GL_STENCIL_INDEX = glcanvasc.GL_STENCIL_INDEX -GL_STENCIL_PASS_DEPTH_FAIL = glcanvasc.GL_STENCIL_PASS_DEPTH_FAIL -GL_STENCIL_PASS_DEPTH_PASS = glcanvasc.GL_STENCIL_PASS_DEPTH_PASS -GL_STENCIL_REF = glcanvasc.GL_STENCIL_REF -GL_STENCIL_TEST = glcanvasc.GL_STENCIL_TEST -GL_STENCIL_VALUE_MASK = glcanvasc.GL_STENCIL_VALUE_MASK -GL_STENCIL_WRITEMASK = glcanvasc.GL_STENCIL_WRITEMASK -GL_STEREO = glcanvasc.GL_STEREO -GL_SUBPIXEL_BITS = glcanvasc.GL_SUBPIXEL_BITS -GL_T = glcanvasc.GL_T -GL_T2F_C3F_V3F = glcanvasc.GL_T2F_C3F_V3F -GL_T2F_C4F_N3F_V3F = glcanvasc.GL_T2F_C4F_N3F_V3F -GL_T2F_C4UB_V3F = glcanvasc.GL_T2F_C4UB_V3F -GL_T2F_N3F_V3F = glcanvasc.GL_T2F_N3F_V3F -GL_T2F_V3F = glcanvasc.GL_T2F_V3F -GL_T4F_C4F_N3F_V4F = glcanvasc.GL_T4F_C4F_N3F_V4F -GL_T4F_V4F = glcanvasc.GL_T4F_V4F -GL_TEXTURE = glcanvasc.GL_TEXTURE -GL_TEXTURE_1D = glcanvasc.GL_TEXTURE_1D -GL_TEXTURE_2D = glcanvasc.GL_TEXTURE_2D -GL_TEXTURE_ALPHA_SIZE = glcanvasc.GL_TEXTURE_ALPHA_SIZE -GL_TEXTURE_BINDING_1D = glcanvasc.GL_TEXTURE_BINDING_1D -GL_TEXTURE_BINDING_2D = glcanvasc.GL_TEXTURE_BINDING_2D -GL_TEXTURE_BIT = glcanvasc.GL_TEXTURE_BIT -GL_TEXTURE_BLUE_SIZE = glcanvasc.GL_TEXTURE_BLUE_SIZE -GL_TEXTURE_BORDER = glcanvasc.GL_TEXTURE_BORDER -GL_TEXTURE_BORDER_COLOR = glcanvasc.GL_TEXTURE_BORDER_COLOR -GL_TEXTURE_COMPONENTS = glcanvasc.GL_TEXTURE_COMPONENTS -GL_TEXTURE_COORD_ARRAY = glcanvasc.GL_TEXTURE_COORD_ARRAY -GL_TEXTURE_COORD_ARRAY_COUNT_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_COUNT_EXT -GL_TEXTURE_COORD_ARRAY_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_EXT -GL_TEXTURE_COORD_ARRAY_POINTER = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER -GL_TEXTURE_COORD_ARRAY_POINTER_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER_EXT -GL_TEXTURE_COORD_ARRAY_SIZE = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE -GL_TEXTURE_COORD_ARRAY_SIZE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE_EXT -GL_TEXTURE_COORD_ARRAY_STRIDE = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE -GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE_EXT -GL_TEXTURE_COORD_ARRAY_TYPE = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE -GL_TEXTURE_COORD_ARRAY_TYPE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE_EXT -GL_TEXTURE_ENV = glcanvasc.GL_TEXTURE_ENV -GL_TEXTURE_ENV_COLOR = glcanvasc.GL_TEXTURE_ENV_COLOR -GL_TEXTURE_ENV_MODE = glcanvasc.GL_TEXTURE_ENV_MODE -GL_TEXTURE_GEN_MODE = glcanvasc.GL_TEXTURE_GEN_MODE -GL_TEXTURE_GEN_Q = glcanvasc.GL_TEXTURE_GEN_Q -GL_TEXTURE_GEN_R = glcanvasc.GL_TEXTURE_GEN_R -GL_TEXTURE_GEN_S = glcanvasc.GL_TEXTURE_GEN_S -GL_TEXTURE_GEN_T = glcanvasc.GL_TEXTURE_GEN_T -GL_TEXTURE_GREEN_SIZE = glcanvasc.GL_TEXTURE_GREEN_SIZE -GL_TEXTURE_HEIGHT = glcanvasc.GL_TEXTURE_HEIGHT -GL_TEXTURE_INTENSITY_SIZE = glcanvasc.GL_TEXTURE_INTENSITY_SIZE -GL_TEXTURE_INTERNAL_FORMAT = glcanvasc.GL_TEXTURE_INTERNAL_FORMAT -GL_TEXTURE_LUMINANCE_SIZE = glcanvasc.GL_TEXTURE_LUMINANCE_SIZE -GL_TEXTURE_MAG_FILTER = glcanvasc.GL_TEXTURE_MAG_FILTER -GL_TEXTURE_MATRIX = glcanvasc.GL_TEXTURE_MATRIX -GL_TEXTURE_MIN_FILTER = glcanvasc.GL_TEXTURE_MIN_FILTER -GL_TEXTURE_PRIORITY = glcanvasc.GL_TEXTURE_PRIORITY -GL_TEXTURE_RED_SIZE = glcanvasc.GL_TEXTURE_RED_SIZE -GL_TEXTURE_RESIDENT = glcanvasc.GL_TEXTURE_RESIDENT -GL_TEXTURE_STACK_DEPTH = glcanvasc.GL_TEXTURE_STACK_DEPTH -GL_TEXTURE_WIDTH = glcanvasc.GL_TEXTURE_WIDTH -GL_TEXTURE_WRAP_S = glcanvasc.GL_TEXTURE_WRAP_S -GL_TEXTURE_WRAP_T = glcanvasc.GL_TEXTURE_WRAP_T -GL_TRANSFORM_BIT = glcanvasc.GL_TRANSFORM_BIT -GL_TRIANGLES = glcanvasc.GL_TRIANGLES -GL_TRIANGLE_FAN = glcanvasc.GL_TRIANGLE_FAN -GL_TRIANGLE_STRIP = glcanvasc.GL_TRIANGLE_STRIP -GL_TRUE = glcanvasc.GL_TRUE -GL_UNPACK_ALIGNMENT = glcanvasc.GL_UNPACK_ALIGNMENT -GL_UNPACK_LSB_FIRST = glcanvasc.GL_UNPACK_LSB_FIRST -GL_UNPACK_ROW_LENGTH = glcanvasc.GL_UNPACK_ROW_LENGTH -GL_UNPACK_SKIP_PIXELS = glcanvasc.GL_UNPACK_SKIP_PIXELS -GL_UNPACK_SKIP_ROWS = glcanvasc.GL_UNPACK_SKIP_ROWS -GL_UNPACK_SWAP_BYTES = glcanvasc.GL_UNPACK_SWAP_BYTES -GL_UNSIGNED_BYTE = glcanvasc.GL_UNSIGNED_BYTE -GL_UNSIGNED_INT = glcanvasc.GL_UNSIGNED_INT -GL_UNSIGNED_SHORT = glcanvasc.GL_UNSIGNED_SHORT -GL_V2F = glcanvasc.GL_V2F -GL_V3F = glcanvasc.GL_V3F -GL_VENDOR = glcanvasc.GL_VENDOR -GL_VERSION = glcanvasc.GL_VERSION -GL_VERTEX_ARRAY = glcanvasc.GL_VERTEX_ARRAY -GL_VERTEX_ARRAY_COUNT_EXT = glcanvasc.GL_VERTEX_ARRAY_COUNT_EXT -GL_VERTEX_ARRAY_EXT = glcanvasc.GL_VERTEX_ARRAY_EXT -GL_VERTEX_ARRAY_POINTER = glcanvasc.GL_VERTEX_ARRAY_POINTER -GL_VERTEX_ARRAY_POINTER_EXT = glcanvasc.GL_VERTEX_ARRAY_POINTER_EXT -GL_VERTEX_ARRAY_SIZE = glcanvasc.GL_VERTEX_ARRAY_SIZE -GL_VERTEX_ARRAY_SIZE_EXT = glcanvasc.GL_VERTEX_ARRAY_SIZE_EXT -GL_VERTEX_ARRAY_STRIDE = glcanvasc.GL_VERTEX_ARRAY_STRIDE -GL_VERTEX_ARRAY_STRIDE_EXT = glcanvasc.GL_VERTEX_ARRAY_STRIDE_EXT -GL_VERTEX_ARRAY_TYPE = glcanvasc.GL_VERTEX_ARRAY_TYPE -GL_VERTEX_ARRAY_TYPE_EXT = glcanvasc.GL_VERTEX_ARRAY_TYPE_EXT -GL_VIEWPORT = glcanvasc.GL_VIEWPORT -GL_VIEWPORT_BIT = glcanvasc.GL_VIEWPORT_BIT -GL_XOR = glcanvasc.GL_XOR -GL_ZERO = glcanvasc.GL_ZERO -GL_ZOOM_X = glcanvasc.GL_ZOOM_X -GL_ZOOM_Y = glcanvasc.GL_ZOOM_Y