#pragma hdrstop
#endif
+#ifndef WX_PRECOMP
+ #include "wx/window.h"
+ #include "wx/dcclient.h"
+#endif
+
#include "wx/private/overlay.h"
#include "wx/dfb/private.h"
m_window = dc->GetWindow();
m_rect = wxRect(x, y, width, height);
- m_rect.Offset(m_window->GetClientAreaOrigin());
+ if ( wxDynamicCast(dc, wxClientDC) )
+ m_rect.Offset(m_window->GetClientAreaOrigin());
// FIXME: create surface with transparency or key color (?)
m_surface =
void wxOverlayImpl::BeginDrawing(wxWindowDC *dc)
{
- wxPoint origin(m_rect.GetPosition() - m_window->GetClientAreaOrigin());
+ wxPoint origin(m_rect.GetPosition());
+ if ( wxDynamicCast(dc, wxClientDC) )
+ origin -= m_window->GetClientAreaOrigin();
// drawing on overlay "hijacks" existing wxWindowDC rather then using
// another DC, so we have to change the DC to draw on the overlay's surface.
// Setting m_shouldFlip is done to avoid flipping and drawing of overlays
// in ~wxWindowDC (we do it EndDrawing).
- dc->Init(m_surface);
+ dc->DFBInit(m_surface);
dc->SetDeviceOrigin(-origin.x, -origin.y);
dc->m_shouldFlip = false;