// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
-// Licence: wxWindows licence
-//---------------------------------------------------------------------------
-// Last modified: 14th May 1998 - ported to wxWindows 2.0
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#include "scorefil.h"
-ScoreFile::ScoreFile(const char* appName)
+ScoreFile::ScoreFile(const wxString& appName)
{
-#if 0
- wxString filename;
- m_configFilename << "/usr/local/share/" << appName << ".scores";
- if (access(m_configFilename, F_OK) == 0)
- {
- if (access(m_configFilename, R_OK | W_OK) != 0)
- {
- // file is not r/w - use local file instead
- m_configFilename = wxFileConfig::GetLocalFileName(appName);
- }
- }
- else
- {
- int fd = creat(m_configFilename, 0666);
-
- if (fd < 0)
- {
- // failed to create file - use local file instead
- m_configFilename = wxFileConfig::GetLocalFileName(appName);
- }
- else
- {
- // ensure created file has rw-rw-rw permissions
- close(fd);
- }
- }
-#endif
-
- m_config = new wxConfig(appName, "wxWindows", appName, "", wxCONFIG_USE_LOCAL_FILE); // only local
+ m_config = new wxConfig(appName, _T("wxWidgets"), appName, wxEmptyString,
+ wxCONFIG_USE_LOCAL_FILE); // only local
}
ScoreFile::~ScoreFile()
{
- delete m_config;
-#ifdef __WXGTK__
- // ensure score file has rw-rw-rw permissions
- // (wxFileConfig sets them to rw-------)
- chmod(m_configFilename, 0666);
-#endif
+ delete m_config;
}
void ScoreFile::GetPlayerList( wxArrayString &list )
{
- m_config->SetPath("/Players");
- int length = m_config->GetNumberOfGroups();
-
- if (length <= 0) return;
-
- wxString player;
- long index, i = 0;
- if (m_config->GetFirstGroup(player, index))
- {
- list.Add( player );
- i++;
- while (m_config->GetNextGroup(player, index))
- {
- list.Add( player );
- i++;
- }
- }
+ m_config->SetPath(_T("/Players"));
+ int length = m_config->GetNumberOfGroups();
+
+ if (length <= 0) return;
+
+ wxString player;
+ long index;
+ if (m_config->GetFirstGroup(player, index))
+ {
+ list.Add( player );
+ while (m_config->GetNextGroup(player, index))
+ {
+ list.Add( player );
+ }
+ }
}
// Calculate an encrypted check number to prevent tampering with
// score file
-long ScoreFile::CalcCheck(const char* name, int p1, int p2, int p3)
+long ScoreFile::CalcCheck(const wxString& name, int p1, int p2, int p3)
{
long check = 0;
- while (*name)
- {
- check = (check << 1) ^ (long)*name++;
- check = ((check >> 23) ^ check) & 0xFFFFFF;
- }
- check = (check << 1) ^ (long)p1;
- check = ((check >> 23) ^ check) & 0xFFFFFF;
- check = (check << 1) ^ (long)p2;
- check = ((check >> 23) ^ check) & 0xFFFFFF;
- check = (check << 1) ^ (long)p3;
- check = ((check >> 23) ^ check) & 0xFFFFFF;
+ size_t i, max = name.length();
+
+ for(i = 0; i < max; ++i )
+ {
+ check = (check << 1) ^ (long)name[i];
+ check = ((check >> 23) ^ check) & 0xFFFFFF;
+ }
+ check = (check << 1) ^ (long)p1;
+ check = ((check >> 23) ^ check) & 0xFFFFFF;
+ check = (check << 1) ^ (long)p2;
+ check = ((check >> 23) ^ check) & 0xFFFFFF;
+ check = (check << 1) ^ (long)p3;
+ check = ((check >> 23) ^ check) & 0xFFFFFF;
return check;
}
wxString ScoreFile::GetPreviousPlayer() const
{
- wxString result;
- m_config->SetPath("/General");
- m_config->Read("LastPlayer", &result);
- return result;
+ wxString result;
+ m_config->SetPath(_T("/General"));
+ m_config->Read(_T("LastPlayer"), &result);
+ return result;
}
void ScoreFile::ReadPlayersScore(
- const char* player,
- int& wins,
- int& games,
- int& score)
+ const wxString& player,
+ int& wins,
+ int& games,
+ int& score)
{
- long check = 0;
- long myWins = 0, myGames = 0, myScore = 0;
-
- games = wins = score = 0;
-
- m_config->SetPath("/Players");
- m_config->SetPath(player);
- if (m_config->Read("Score", &myScore, 0L) &&
- m_config->Read("Games", &myGames, 0L) &&
- m_config->Read("Wins", &myWins, 0L) &&
- m_config->Read("Check", &check, 0L))
- {
- if (check != CalcCheck(player, myGames, myWins, myScore))
- {
- wxMessageBox("Score file corrupted", "Warning",
- wxOK | wxICON_EXCLAMATION);
- }
- else
- {
- games = myGames;
- wins = myWins;
- score = myScore;
- }
- }
- WritePlayersScore(player, wins, games, score);
+ long check = 0;
+ long myWins = 0, myGames = 0, myScore = 0;
+
+ games = wins = score = 0;
+
+ m_config->SetPath(_T("/Players"));
+ m_config->SetPath(player);
+ if (m_config->Read(_T("Score"), &myScore, 0L) &&
+ m_config->Read(_T("Games"), &myGames, 0L) &&
+ m_config->Read(_T("Wins"), &myWins, 0L) &&
+ m_config->Read(_T("Check"), &check, 0L))
+ {
+ if (check != CalcCheck(player, myGames, myWins, myScore))
+ {
+ wxMessageBox(_T("Score file corrupted"), _T("Warning"),
+ wxOK | wxICON_EXCLAMATION);
+ }
+ else
+ {
+ games = myGames;
+ wins = myWins;
+ score = myScore;
+ }
+ }
+ WritePlayersScore(player, wins, games, score);
}
-void ScoreFile::WritePlayersScore(const char* player, int wins, int games, int score)
+void ScoreFile::WritePlayersScore(const wxString& player, int wins, int games, int score)
{
- if (player)
- {
- m_config->SetPath("/General");
- m_config->Write("LastPlayer", wxString(player)); // Without wxString tmp, thinks it's bool in VC++
-
- m_config->SetPath("/Players");
- m_config->SetPath(player);
- m_config->Write("Score", (long)score);
- m_config->Write("Games", (long)games);
- m_config->Write("Wins", (long)wins);
- m_config->Write("Check", CalcCheck(player, games, wins, score));
- }
+ if (!player.empty())
+ {
+ m_config->SetPath(_T("/General"));
+ m_config->Write(_T("LastPlayer"), wxString(player)); // Without wxString tmp, thinks it's bool in VC++
+
+ m_config->SetPath(_T("/Players"));
+ m_config->SetPath(player);
+ m_config->Write(_T("Score"), (long)score);
+ m_config->Write(_T("Games"), (long)games);
+ m_config->Write(_T("Wins"), (long)wins);
+ m_config->Write(_T("Check"), CalcCheck(player, games, wins, score));
+ }
}