X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2fa7c206f68655f226e37ce1f1cc7e646e6c0bf2..64af7c2419a977f2e5e81d67b309b947f4774a74:/demos/forty/scorefil.cpp diff --git a/demos/forty/scorefil.cpp b/demos/forty/scorefil.cpp index 307b0610c3..e49fb6afce 100644 --- a/demos/forty/scorefil.cpp +++ b/demos/forty/scorefil.cpp @@ -6,16 +6,9 @@ // Created: 21/07/97 // RCS-ID: $Id$ // Copyright: (c) 1993-1998 Chris Breeze -// Licence: wxWindows licence -//--------------------------------------------------------------------------- -// Last modified: 14th May 1998 - ported to wxWindows 2.0 +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation -#pragma interface -#endif - // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" @@ -38,145 +31,113 @@ #include "scorefil.h" -ScoreFile::ScoreFile(const char* appName) +ScoreFile::ScoreFile(const wxString& appName) { -#if 0 - wxString filename; - m_configFilename << "/usr/local/share/" << appName << ".scores"; - if (access(m_configFilename, F_OK) == 0) - { - if (access(m_configFilename, R_OK | W_OK) != 0) - { - // file is not r/w - use local file instead - m_configFilename = wxFileConfig::GetLocalFileName(appName); - } - } - else - { - int fd = creat(m_configFilename, 0666); - - if (fd < 0) - { - // failed to create file - use local file instead - m_configFilename = wxFileConfig::GetLocalFileName(appName); - } - else - { - // ensure created file has rw-rw-rw permissions - close(fd); - } - } -#endif - - m_config = new wxConfig(appName, "wxWindows", appName, "", wxCONFIG_USE_LOCAL_FILE); // only local + m_config = new wxConfig(appName, _T("wxWidgets"), appName, wxEmptyString, + wxCONFIG_USE_LOCAL_FILE); // only local } ScoreFile::~ScoreFile() { - delete m_config; -#ifdef __WXGTK__ - // ensure score file has rw-rw-rw permissions - // (wxFileConfig sets them to rw-------) - chmod(m_configFilename, 0666); -#endif + delete m_config; } void ScoreFile::GetPlayerList( wxArrayString &list ) { - m_config->SetPath("/Players"); - int length = m_config->GetNumberOfGroups(); - - if (length <= 0) return; - - wxString player; - long index, i = 0; - if (m_config->GetFirstGroup(player, index)) - { - list.Add( player ); - i++; - while (m_config->GetNextGroup(player, index)) - { - list.Add( player ); - i++; - } - } + m_config->SetPath(_T("/Players")); + int length = m_config->GetNumberOfGroups(); + + if (length <= 0) return; + + wxString player; + long index; + if (m_config->GetFirstGroup(player, index)) + { + list.Add( player ); + while (m_config->GetNextGroup(player, index)) + { + list.Add( player ); + } + } } // Calculate an encrypted check number to prevent tampering with // score file -long ScoreFile::CalcCheck(const char* name, int p1, int p2, int p3) +long ScoreFile::CalcCheck(const wxString& name, int p1, int p2, int p3) { long check = 0; - while (*name) - { - check = (check << 1) ^ (long)*name++; - check = ((check >> 23) ^ check) & 0xFFFFFF; - } - check = (check << 1) ^ (long)p1; - check = ((check >> 23) ^ check) & 0xFFFFFF; - check = (check << 1) ^ (long)p2; - check = ((check >> 23) ^ check) & 0xFFFFFF; - check = (check << 1) ^ (long)p3; - check = ((check >> 23) ^ check) & 0xFFFFFF; + size_t i, max = name.length(); + + for(i = 0; i < max; ++i ) + { + check = (check << 1) ^ (long)name[i]; + check = ((check >> 23) ^ check) & 0xFFFFFF; + } + check = (check << 1) ^ (long)p1; + check = ((check >> 23) ^ check) & 0xFFFFFF; + check = (check << 1) ^ (long)p2; + check = ((check >> 23) ^ check) & 0xFFFFFF; + check = (check << 1) ^ (long)p3; + check = ((check >> 23) ^ check) & 0xFFFFFF; return check; } wxString ScoreFile::GetPreviousPlayer() const { - wxString result; - m_config->SetPath("/General"); - m_config->Read("LastPlayer", &result); - return result; + wxString result; + m_config->SetPath(_T("/General")); + m_config->Read(_T("LastPlayer"), &result); + return result; } void ScoreFile::ReadPlayersScore( - const char* player, - int& wins, - int& games, - int& score) + const wxString& player, + int& wins, + int& games, + int& score) { - long check = 0; - long myWins = 0, myGames = 0, myScore = 0; - - games = wins = score = 0; - - m_config->SetPath("/Players"); - m_config->SetPath(player); - if (m_config->Read("Score", &myScore, 0L) && - m_config->Read("Games", &myGames, 0L) && - m_config->Read("Wins", &myWins, 0L) && - m_config->Read("Check", &check, 0L)) - { - if (check != CalcCheck(player, myGames, myWins, myScore)) - { - wxMessageBox("Score file corrupted", "Warning", - wxOK | wxICON_EXCLAMATION); - } - else - { - games = myGames; - wins = myWins; - score = myScore; - } - } - WritePlayersScore(player, wins, games, score); + long check = 0; + long myWins = 0, myGames = 0, myScore = 0; + + games = wins = score = 0; + + m_config->SetPath(_T("/Players")); + m_config->SetPath(player); + if (m_config->Read(_T("Score"), &myScore, 0L) && + m_config->Read(_T("Games"), &myGames, 0L) && + m_config->Read(_T("Wins"), &myWins, 0L) && + m_config->Read(_T("Check"), &check, 0L)) + { + if (check != CalcCheck(player, myGames, myWins, myScore)) + { + wxMessageBox(_T("Score file corrupted"), _T("Warning"), + wxOK | wxICON_EXCLAMATION); + } + else + { + games = myGames; + wins = myWins; + score = myScore; + } + } + WritePlayersScore(player, wins, games, score); } -void ScoreFile::WritePlayersScore(const char* player, int wins, int games, int score) +void ScoreFile::WritePlayersScore(const wxString& player, int wins, int games, int score) { - if (player) - { - m_config->SetPath("/General"); - m_config->Write("LastPlayer", wxString(player)); // Without wxString tmp, thinks it's bool in VC++ - - m_config->SetPath("/Players"); - m_config->SetPath(player); - m_config->Write("Score", (long)score); - m_config->Write("Games", (long)games); - m_config->Write("Wins", (long)wins); - m_config->Write("Check", CalcCheck(player, games, wins, score)); - } + if (!player.empty()) + { + m_config->SetPath(_T("/General")); + m_config->Write(_T("LastPlayer"), wxString(player)); // Without wxString tmp, thinks it's bool in VC++ + + m_config->SetPath(_T("/Players")); + m_config->SetPath(player); + m_config->Write(_T("Score"), (long)score); + m_config->Write(_T("Games"), (long)games); + m_config->Write(_T("Wins"), (long)wins); + m_config->Write(_T("Check"), CalcCheck(player, games, wins, score)); + } }