/////////////////////////////////////////////////////////////////////////////
-// Name: wrapwin.h
+// Name: msw/wrapwin.h
// Purpose: Wrapper around <windows.h>, to be included instead of it
// Author: Vaclav Slavik
// Created: 2003/07/22
#include "wx/platform.h"
+// strict type checking to detect conversion from HFOO to HBAR at compile-time
#ifndef STRICT
#define STRICT 1
#endif
-// define _WIN32_IE to a high value because we always check for the version
-// of installed DLLs at runtime anyway unless the user really doesn't want it
-#ifndef _WIN32_IE
- // for compilers that use w32api headers: w32api must be >= 1.1:
- #if defined( __GNUWIN32__ ) || defined( __MINGW32__ ) || \
- defined( __CYGWIN__ ) || \
- (defined(__WATCOMC__) && __WATCOMC__ >= 1200) || \
- defined(__DIGITALMARS__) && \
- !wxCHECK_W32API_VERSION(1,1)
- #define _WIN32_IE 0x300
- #else
- // highest known value at the time of this writing (Windows Server 2003)
- #define _WIN32_IE 0x502
+// this macro tells windows.h to not define min() and max() as macros: we need
+// this as otherwise they conflict with standard C++ functions
+#ifndef NOMINMAX
+ #define NOMINMAX
+#endif // NOMINMAX
+
+
+// before including windows.h, define version macros at (currently) maximal
+// values because we do all our checks at run-time anyhow
+#ifndef WINVER
+ // the only exception to the above is MSVC 6 which has a time bomb in its
+ // headers: they warn against using them with WINVER >= 0x0500 as they
+ // contain only part of the declarations and they're not always correct, so
+ // don't define WINVER for it at all as this allows everything to work as
+ // expected both with standard VC6 headers (which define WINVER as 0x0400
+ // by default) and headers from a newer SDK (which may define it as 0x0500)
+ #if !defined(__VISUALC__) || (__VISUALC__ >= 1300)
+ #define WINVER 0x0600
#endif
-#endif // !defined(_WIN32_IE)
+#endif
+
+#ifndef _WIN32_WINNT
+ #define _WIN32_WINNT 0x0600
+#endif
+
#include <windows.h>
+
+#ifdef __WXWINCE__
+ // this doesn't make any sense knowing that windows.h includes all these
+ // headers anyhow, but the fact remains that when building using eVC 4 the
+ // functions and constants from these headers are not defined unless we
+ // explicitly include them ourselves -- how is it possible is beyond me...
+ #include <winbase.h>
+ #include <wingdi.h>
+ #include <winuser.h>
+
+ // this one OTOH contains many useful CE-only functions
+ #include <shellapi.h>
+#endif // __WXWINCE__
+
+
+// #undef the macros defined in winsows.h which conflict with code elsewhere
#include "wx/msw/winundef.h"
+
+// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but
+// unfortunately I don't know of any standard way to test for this (as they're
+// typedefs and not #defines), so simply overwrite them in any case in Win32
+// mode -- and if compiling for Win64 they'd better have new headers anyhow
+//
+// this is ugly but what else can we do? even testing for compiler version
+// wouldn't help as you can perfectly well be using an older compiler (VC6)
+// with newer SDK headers
+#if !defined(__WIN64__) && !defined(__WXWINCE__)
+ #define UINT_PTR unsigned int
+ #define LONG_PTR long
+ #define ULONG_PTR unsigned long
+ #define DWORD_PTR unsigned long
+#endif // !__WIN64__
+
#endif // _WX_WRAPWIN_H_