#endif
#include <errno.h>
+#include "wx/apptrait.h"
#include "wx/evtloop.h"
#include "wx/thread.h"
#include "wx/module.h"
bool wxConsoleEventLoop::Dispatch()
{
- wxTheApp->ProcessPendingEvents();
- return true;
-}
+ DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE);
-void wxConsoleEventLoop::WakeUp()
-{
- m_wakeupPipe.WakeUp();
+ return true;
}
-void wxConsoleEventLoop::OnNextIteration()
+int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
{
- // calculate the timeout until the next timer expiration
- int timeout;
-
#if wxUSE_TIMER
+ // check if we need to decrease the timeout to account for a timer
wxUsecClock_t nextTimer;
if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
{
- // timeout is in ms
- timeout = (nextTimer / 1000).ToLong();
+ unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
+ if ( timeUntilNextTimer < timeout )
+ timeout = timeUntilNextTimer;
}
- else // no timers, we can block forever
#endif // wxUSE_TIMER
- {
- timeout = wxFDIODispatcher::TIMEOUT_INFINITE;
- }
- m_dispatcher->Dispatch(timeout);
+ bool hadEvent = m_dispatcher->Dispatch(timeout);
#if wxUSE_TIMER
- wxTimerScheduler::Get().NotifyExpired();
-#endif
+ if ( wxTimerScheduler::Get().NotifyExpired() )
+ hadEvent = true;
+#endif // wxUSE_TIMER
+
+ wxTheApp->ProcessPendingEvents();
+
+ return hadEvent ? 1 : -1;
+}
+
+void wxConsoleEventLoop::WakeUp()
+{
+ m_wakeupPipe.WakeUp();
+}
+void wxConsoleEventLoop::OnNextIteration()
+{
// call the signal handlers for any signals we caught recently
wxTheApp->CheckSignal();
}
+
+wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
+{
+ return new wxEventLoop();
+}
+
#endif // wxUSE_CONSOLE_EVENTLOOP