X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2d1593cd4b21dda37236dee8c5057343e41656cd..f7ae43f080576ef142d3884073df298294860328:/src/unix/evtloopunix.cpp diff --git a/src/unix/evtloopunix.cpp b/src/unix/evtloopunix.cpp index 5bd8b1050f..7f27c1c2a2 100644 --- a/src/unix/evtloopunix.cpp +++ b/src/unix/evtloopunix.cpp @@ -27,6 +27,7 @@ #endif #include +#include "wx/apptrait.h" #include "wx/evtloop.h" #include "wx/thread.h" #include "wx/module.h" @@ -148,41 +149,51 @@ bool wxConsoleEventLoop::Pending() const bool wxConsoleEventLoop::Dispatch() { - wxTheApp->ProcessPendingEvents(); - return true; -} + DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE); -void wxConsoleEventLoop::WakeUp() -{ - m_wakeupPipe.WakeUp(); + return true; } -void wxConsoleEventLoop::OnNextIteration() +int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout) { - // calculate the timeout until the next timer expiration - int timeout; - #if wxUSE_TIMER + // check if we need to decrease the timeout to account for a timer wxUsecClock_t nextTimer; if ( wxTimerScheduler::Get().GetNext(&nextTimer) ) { - // timeout is in ms - timeout = (nextTimer / 1000).ToLong(); + unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000); + if ( timeUntilNextTimer < timeout ) + timeout = timeUntilNextTimer; } - else // no timers, we can block forever #endif // wxUSE_TIMER - { - timeout = wxFDIODispatcher::TIMEOUT_INFINITE; - } - m_dispatcher->Dispatch(timeout); + bool hadEvent = m_dispatcher->Dispatch(timeout); #if wxUSE_TIMER - wxTimerScheduler::Get().NotifyExpired(); -#endif + if ( wxTimerScheduler::Get().NotifyExpired() ) + hadEvent = true; +#endif // wxUSE_TIMER + + wxTheApp->ProcessPendingEvents(); + + return hadEvent ? 1 : -1; +} + +void wxConsoleEventLoop::WakeUp() +{ + m_wakeupPipe.WakeUp(); +} +void wxConsoleEventLoop::OnNextIteration() +{ // call the signal handlers for any signals we caught recently wxTheApp->CheckSignal(); } + +wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop() +{ + return new wxEventLoop(); +} + #endif // wxUSE_CONSOLE_EVENTLOOP