// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "glcanvas.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/setup.h"
#if wxUSE_GLCANVAS
#include "wx/gtk/win_gtk.h"
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxGL")
+
//---------------------------------------------------------------------------
// global data
//---------------------------------------------------------------------------
void wxGLContext::SetColour(const wxChar *colour)
{
- float r = 0.0;
- float g = 0.0;
- float b = 0.0;
- wxColour *col = wxTheColourDatabase->FindColour(colour);
- if (col)
+ wxColour col = wxTheColourDatabase->Find(colour);
+ if (col.Ok())
{
- r = (float)(col->Red()/256.0);
- g = (float)(col->Green()/256.0);
- b = (float)(col->Blue()/256.0);
+ float r = (float)(col.Red()/256.0);
+ float g = (float)(col.Green()/256.0);
+ float b = (float)(col.Blue()/256.0);
glColor3f( r, g, b);
}
}