]> git.saurik.com Git - wxWidgets.git/blobdiff - src/gtk/glcanvas.cpp
removed calls to wxWindowBase::InitBase(), it is called from the ctor anyhow (and...
[wxWidgets.git] / src / gtk / glcanvas.cpp
index c55808b96f7fe0ba02586ae3dbe276857d082663..88018d4bb84fd2792800062e556b2e55a395857e 100644 (file)
@@ -9,10 +9,13 @@
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
 #pragma implementation "glcanvas.h"
 #endif
 
 #pragma implementation "glcanvas.h"
 #endif
 
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
 #include "wx/setup.h"
 
 #if wxUSE_GLCANVAS
 #include "wx/setup.h"
 
 #if wxUSE_GLCANVAS
@@ -33,6 +36,10 @@ extern "C"
 
 #include "wx/gtk/win_gtk.h"
 
 
 #include "wx/gtk/win_gtk.h"
 
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxGL")
+
 //---------------------------------------------------------------------------
 // global data
 //---------------------------------------------------------------------------
 //---------------------------------------------------------------------------
 // global data
 //---------------------------------------------------------------------------
@@ -123,15 +130,12 @@ void wxGLContext::SetCurrent()
 
 void wxGLContext::SetColour(const wxChar *colour)
 {
 
 void wxGLContext::SetColour(const wxChar *colour)
 {
-    float r = 0.0;
-    float g = 0.0;
-    float b = 0.0;
-    wxColour *col = wxTheColourDatabase->FindColour(colour);
-    if (col)
+    wxColour col = wxTheColourDatabase->Find(colour);
+    if (col.Ok())
     {
     {
-        r = (float)(col->Red()/256.0);
-        g = (float)(col->Green()/256.0);
-        b = (float)(col->Blue()/256.0);
+        float r = (float)(col.Red()/256.0);
+        float g = (float)(col.Green()/256.0);
+        float b = (float)(col.Blue()/256.0);
         glColor3f( r, g, b);
     }
 }
         glColor3f( r, g, b);
     }
 }