#ifndef _WX_GEOMETRY_H_
#define _WX_GEOMETRY_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "geometry.cpp"
#endif
#ifdef __WXMSW__
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
#elif defined( __WXMAC__ )
- #ifndef __DARWIN__
- #include "Math64.h"
- #endif
- #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) )
+ #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
#else
#define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
#endif
wxOutBottom = 0x04
};
+class WXDLLEXPORT wxPoint2DInt
+{
+public :
+ inline wxPoint2DInt();
+ inline wxPoint2DInt( wxInt32 x , wxInt32 y );
+ inline wxPoint2DInt( const wxPoint2DInt &pt );
+ inline wxPoint2DInt( const wxPoint &pt );
+
+ // noops for this class, just return the coords
+ inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
+ inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
+
+ inline wxDouble GetVectorLength() const;
+ wxDouble GetVectorAngle() const;
+ inline void SetVectorLength( wxDouble length );
+ void SetVectorAngle( wxDouble degrees );
+ void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
+ // set the vector length to 1.0, preserving the angle
+ inline void Normalize();
+
+ inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
+ inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
+ inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
+ inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
+
+ // the reflection of this point
+ inline wxPoint2DInt operator-();
+
+ inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator*=(wxDouble n);
+ inline wxPoint2DInt& operator*=(wxInt32 n);
+ inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator/=(wxDouble n);
+ inline wxPoint2DInt& operator/=(wxInt32 n);
+ inline operator wxPoint() const;
+ inline bool operator==(const wxPoint2DInt& pt) const;
+ inline bool operator!=(const wxPoint2DInt& pt) const;
+
+#if wxUSE_STREAMS
+ void WriteTo( wxDataOutputStream &stream ) const;
+ void ReadFrom( wxDataInputStream &stream );
+#endif // wxUSE_STREAMS
+
+ wxInt32 m_x;
+ wxInt32 m_y;
+};
+
+inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
+inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
+
+inline wxPoint2DInt::wxPoint2DInt()
+{
+ m_x = 0;
+ m_y = 0;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
+{
+ m_x = x;
+ m_y = y;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
+{
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
+{
+ m_x = pt.x;
+ m_y = pt.y;
+}
+
+inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
+{
+ if ( x )
+ *x = m_x;
+ if ( y )
+ *y = m_y;
+}
+
+inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
+{
+ GetFloor(x, y);
+}
+
+inline wxDouble wxPoint2DInt::GetVectorLength() const
+{
+ // cast needed MIPSpro compiler under SGI
+ return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
+}
+
+inline void wxPoint2DInt::SetVectorLength( wxDouble length )
+{
+ wxDouble before = GetVectorLength();
+ m_x = (wxInt32)(m_x * length / before);
+ m_y = (wxInt32)(m_y * length / before);
+}
+
+inline void wxPoint2DInt::Normalize()
+{
+ SetVectorLength( 1 );
+}
+
+inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
+{
+ return sqrt( GetDistanceSquare( pt ) );
+}
+
+inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
+{
+ return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
+}
+
+inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
+{
+ return ( m_x * vec.m_x + m_y * vec.m_y );
+}
+
+inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
+{
+ return ( m_x * vec.m_y - vec.m_x * m_y );
+}
+
+inline wxPoint2DInt::operator wxPoint() const
+{
+ return wxPoint( m_x, m_y);
+}
+
+inline wxPoint2DInt wxPoint2DInt::operator-()
+{
+ return wxPoint2DInt( -m_x, -m_y);
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
+{
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+ return *this;
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
+{
+ m_x = m_x + pt.m_x;
+ m_y = m_y + pt.m_y;
+ return *this;
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
+{
+ m_x = m_x - pt.m_x;
+ m_y = m_y - pt.m_y;
+ return *this;
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
+{
+ m_x = m_x + pt.m_x;
+ m_y = m_y + pt.m_y;
+ return *this;
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
+{
+ m_x = m_x - pt.m_x;
+ m_y = m_y - pt.m_y;
+ return *this;
+}
+
+inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
+{
+ return m_x == pt.m_x && m_y == pt.m_y;
+}
+
+inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
+{
+ return m_x != pt.m_x || m_y != pt.m_y;
+}
+
+inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
+{
+ return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
+}
+
+inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
+{
+ return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
+}
+
+
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
+{
+ return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
+}
+
+inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
+{
+ return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
+}
+
+inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
+{
+ return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
+}
+
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
+{
+ return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
+}
+
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
+{
+ return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
+}
+
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
+{
+ return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
+}
+
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
+{
+ return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
+}
+
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
+{
+ return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
+}
+
// wxPoint2Ds represent a point or a vector in a 2d coordinate system
class WXDLLEXPORT wxPoint2DDouble
inline wxPoint2DDouble();
inline wxPoint2DDouble( wxDouble x , wxDouble y );
inline wxPoint2DDouble( const wxPoint2DDouble &pt );
+ wxPoint2DDouble( const wxPoint2DInt &pt )
+ { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
+ wxPoint2DDouble( const wxPoint &pt )
+ { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
// two different conversions to integers, floor and rounding
- inline void GetFloor( wxInt32 *x , wxInt32 *y );
- inline void GetRounded( wxInt32 *x , wxInt32 *y );
+ inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
+ inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
- inline wxDouble GetVectorLength();
- inline wxDouble GetVectorAngle();
+ inline wxDouble GetVectorLength() const;
+ wxDouble GetVectorAngle() const ;
void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
void SetPolarCoordinates( wxDouble angle , wxDouble length );
// set the vector length to 1.0, preserving the angle
void Normalize();
- inline wxDouble GetDistance( const wxPoint2DDouble &pt );
- inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt );
- inline wxDouble GetDotProduct( const wxPoint2DDouble &vec );
- inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec );
+ inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
+ inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
+ inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
+ inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
// the reflection of this point
inline wxPoint2DDouble operator-();
wxDouble m_y;
};
-wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
-wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
-wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
-wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
-wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
-wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
-wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
-wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
-wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
-wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
+inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
+inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
+inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
+inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
+inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
+inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
+inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
+inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
+inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
+inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
inline wxPoint2DDouble::wxPoint2DDouble()
{
m_y = pt.m_y;
}
-inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y )
+inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
{
*x = (wxInt32) floor( m_x );
*y = (wxInt32) floor( m_y );
}
-inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y )
+inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
{
*x = (wxInt32) floor( m_x + 0.5 );
*y = (wxInt32) floor( m_y + 0.5);
}
-inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt )
+inline wxDouble wxPoint2DDouble::GetVectorLength() const
+{
+ return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
+}
+
+inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
+{
+ wxDouble before = GetVectorLength() ;
+ m_x = (m_x * length / before) ;
+ m_y = (m_y * length / before) ;
+}
+
+inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
{
return sqrt( GetDistanceSquare( pt ) );
}
-inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt )
+inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
{
return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
}
-inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec )
+inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
{
return ( m_x * vec.m_x + m_y * vec.m_y );
}
-inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec )
+inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
{
return ( m_x * vec.m_y - vec.m_x * m_y );
}
{ MoveCentreTo( pt ); } // since this is impossible without moving...
inline void MoveCentreTo( const wxPoint2DDouble &pt )
{ m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
- inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
+ inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const
{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
- ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
+ ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
- ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
+ ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
+ inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
+ { return GetOutCode(pt) ; }
inline bool Contains( const wxPoint2DDouble &pt ) const
- { return GetOutcode( pt ) == wxInside; }
+ { return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DDouble &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
{ m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
-/*
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
- bool operator == (const wxRect2DDouble& rect);
- bool operator != (const wxRect2DDouble& rect);
-*/
+ inline bool operator == (const wxRect2DDouble& rect)
+ { return (m_x==rect.m_x && m_y==rect.m_y && m_width==rect.m_width && m_height==rect.m_height); }
+ inline bool operator != (const wxRect2DDouble& rect)
+ { return !(*this == rect); }
wxDouble m_x;
wxDouble m_y;
wxDouble m_height;
};
-class WXDLLEXPORT wxPoint2DInt
-{
-public :
- inline wxPoint2DInt();
- inline wxPoint2DInt( wxInt32 x , wxInt32 y );
- inline wxPoint2DInt( const wxPoint2DInt &pt );
- inline wxPoint2DInt( const wxPoint &pt );
-
- // noops for this class, just return the coords
- inline void GetFloor( wxInt32 *x , wxInt32 *y );
- inline void GetRounded( wxInt32 *x , wxInt32 *y );
-
- inline wxDouble GetVectorLength();
- wxDouble GetVectorAngle();
- inline void SetVectorLength( wxDouble length );
- void SetVectorAngle( wxDouble degrees );
- void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
- // set the vector length to 1.0, preserving the angle
- inline void Normalize();
-
- inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
- inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
- inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
- inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
-
- // the reflection of this point
- inline wxPoint2DInt operator-();
-
- inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator*=(wxDouble n);
- inline wxPoint2DInt& operator*=(wxInt32 n);
- inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator/=(wxDouble n);
- inline wxPoint2DInt& operator/=(wxInt32 n);
- inline operator wxPoint() const;
- inline bool operator==(const wxPoint2DInt& pt) const;
- inline bool operator!=(const wxPoint2DInt& pt) const;
-
- void WriteTo( wxDataOutputStream &stream ) const;
- void ReadFrom( wxDataInputStream &stream );
-
- wxInt32 m_x;
- wxInt32 m_y;
-};
-
-wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
-wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
-wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
-wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
-wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
-wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
-wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
-wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
-wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
-wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
-
-inline wxPoint2DInt::wxPoint2DInt()
-{
- m_x = 0;
- m_y = 0;
-}
-
-inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
-{
- m_x = x;
- m_y = y;
-}
-
-inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
-{
- m_x = pt.m_x;
- m_y = pt.m_y;
-}
-
-inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
-{
- m_x = pt.x;
- m_y = pt.y;
-}
-
-inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
-{
- if ( x )
- *x = m_x;
- if ( y )
- *y = m_y;
-}
-
-inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
-{
- GetFloor(x, y);
-}
-
-inline wxDouble wxPoint2DInt::GetVectorLength()
-{
- // cast needed MIPSpro compiler under SGI
- return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
-}
-
-inline void wxPoint2DInt::SetVectorLength( wxDouble length )
-{
- wxDouble before = GetVectorLength();
- m_x = (wxInt32)(m_x * length / before);
- m_y = (wxInt32)(m_y * length / before);
-}
-
-inline void wxPoint2DInt::Normalize()
-{
- SetVectorLength( 1 );
-}
-
-inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
-{
- return sqrt( GetDistanceSquare( pt ) );
-}
-
-inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
-{
- return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
-}
-
-inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
-{
- return ( m_x * vec.m_x + m_y * vec.m_y );
-}
-
-inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
-{
- return ( m_x * vec.m_y - vec.m_x * m_y );
-}
-
-inline wxPoint2DInt::operator wxPoint() const
-{
- return wxPoint( m_x, m_y);
-}
-
-inline wxPoint2DInt wxPoint2DInt::operator-()
-{
- return wxPoint2DInt( -m_x, -m_y);
-}
-
-inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
-{
- m_x = pt.m_x;
- m_y = pt.m_y;
- return *this;
-}
-
-inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
-{
- m_x = m_x + pt.m_x;
- m_y = m_y + pt.m_y;
- return *this;
-}
-
-inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
-{
- m_x = m_x - pt.m_x;
- m_y = m_y - pt.m_y;
- return *this;
-}
-
-inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
-{
- m_x = m_x + pt.m_x;
- m_y = m_y + pt.m_y;
- return *this;
-}
-
-inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
-{
- m_x = m_x - pt.m_x;
- m_y = m_y - pt.m_y;
- return *this;
-}
-
-inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
-{
- return m_x == pt.m_x && m_y == pt.m_y;
-}
-
-inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
-{
- return m_x != pt.m_x || m_y != pt.m_y;
-}
-
-inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
-{
- return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
-}
-
-inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
-{
- return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
-}
-
-
-inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
-{
- return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
-}
-
-inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
-{
- return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
-}
-
-inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
-{
- return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
-}
-
-inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
-{
- return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
-}
-
-inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
-{
- return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
-}
-
-inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
-{
- return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
-}
-
-inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
-{
- return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
-}
-
-inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
-{
- return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
-}
// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
{
public:
wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
+ wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; }
wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; }
wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving...
inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
- inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
+ inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const
{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
+ inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
+ { return GetOutCode( pt ) ; }
inline bool Contains( const wxPoint2DInt &pt ) const
- { return GetOutcode( pt ) == wxInside; }
+ { return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DInt &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
wxRect2DInt& operator = (const wxRect2DInt& rect);
- bool operator == (const wxRect2DInt& rect);
- bool operator != (const wxRect2DInt& rect);
+ bool operator == (const wxRect2DInt& rect) const;
+ bool operator != (const wxRect2DInt& rect) const;
- void WriteTo( wxDataOutputStream &stream ) const;
- void ReadFrom( wxDataInputStream &stream );
+#if wxUSE_STREAMS
+ void WriteTo( wxDataOutputStream &stream ) const;
+ void ReadFrom( wxDataInputStream &stream );
+#endif // wxUSE_STREAMS
wxInt32 m_x;
- wxInt32 m_y;
- wxInt32 m_width;
- wxInt32 m_height;
+ wxInt32 m_y;
+ wxInt32 m_width;
+ wxInt32 m_height;
};
inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
m_height = abs( a.m_y - b.m_y );
}
+inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size)
+{
+ m_x = pos.m_x;
+ m_y = pos.m_y;
+ m_width = size.x;
+ m_height = size.y;
+}
+
+inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
+{
+ return (m_x==rect.m_x && m_y==rect.m_y &&
+ m_width==rect.m_width && m_height==rect.m_height);
+}
+
+inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const
+{
+ return !(*this == rect);
+}
+
class wxTransform2D
{
public :