void wxDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(x,y,width,height)];
+ [m_textForegroundColour.GetNSColor() set];
[bezpath stroke];
+ [m_brush.GetNSColor() set];
+ [bezpath fill];
}
void wxDC::DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
NSBezierPath *bezpath = [NSBezierPath bezierPath];
[bezpath moveToPoint:NSMakePoint(x1,y1)];
[bezpath lineToPoint:NSMakePoint(x2,y2)];
+
+ [m_textForegroundColour.GetNSColor() set];
[bezpath stroke];
}
NSRange glyphRange = [sm_cocoaNSLayoutManager glyphRangeForTextContainer:sm_cocoaNSTextContainer];
NSRect usedRect = [sm_cocoaNSLayoutManager usedRectForTextContainer:sm_cocoaNSTextContainer];
if(x)
- *x=usedRect.size.width;
+ *x=(int)usedRect.size.width;
if(y)
- *y=usedRect.size.height;
+ *y=(int)usedRect.size.height;
if(descent)
*descent=0;
if(externalLeading)
[sm_cocoaNSTextStorage setAttributedString:attributedString];
[attributedString release];
+ // Set the color (and later font) attributes
+ NSColor *fgColor = m_textForegroundColour.GetNSColor();
+ NSColor *bgColor = m_textBackgroundColour.GetNSColor();
+ if(!fgColor)
+ fgColor = [NSColor clearColor];
+ if(!bgColor)
+ bgColor = [NSColor clearColor];
+ NSDictionary *attrDict = [[NSDictionary alloc] initWithObjectsAndKeys:
+ fgColor, NSForegroundColorAttributeName,
+ bgColor, NSBackgroundColorAttributeName,
+ nil];
+ [sm_cocoaNSTextStorage addAttributes: attrDict range:NSMakeRange(0,[sm_cocoaNSTextStorage length])];
+ [attrDict release];
+
NSRange glyphRange = [sm_cocoaNSLayoutManager glyphRangeForTextContainer:sm_cocoaNSTextContainer];
NSRect usedRect = [sm_cocoaNSLayoutManager usedRectForTextContainer:sm_cocoaNSTextContainer];
-
+ // NOTE: We'll crash trying to get the location of glyphAtIndex:0 if
+ // there is no length or we don't start at zero
+ if(!glyphRange.length)
+ return;
+ wxASSERT_MSG(glyphRange.location==0,"glyphRange must begin at zero");
NSAffineTransform *transform = [NSAffineTransform transform];
[transform translateXBy:x yBy:y];
[context saveGraphicsState];
[transform concat];
[flipTransform concat];
+ #if 0
// Draw+fill a rectangle so we can see where the shit is supposed to be.
wxLogDebug("(%f,%f) (%fx%f)",usedRect.origin.x,usedRect.origin.y,usedRect.size.width,usedRect.size.height);
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(0,0,usedRect.size.width,usedRect.size.height)];
[bezpath stroke];
[[NSColor blueColor] set];
[bezpath fill];
+ #endif
NSPoint layoutLocation = [sm_cocoaNSLayoutManager locationForGlyphAtIndex:0];
layoutLocation.x = 0.0;
layoutLocation.y *= -1.0;
layoutLocation.y += [[sm_cocoaNSLayoutManager typesetter] baselineOffsetInLayoutManager:sm_cocoaNSLayoutManager glyphIndex:0];
- // NOTE: That's NSMakePoint, not NSMakePint (working on that though)
+ if(m_backgroundMode==wxSOLID)
+ [sm_cocoaNSLayoutManager drawBackgroundForGlyphRange:glyphRange atPoint:NSZeroPoint];
[sm_cocoaNSLayoutManager drawGlyphsForGlyphRange:glyphRange atPoint:layoutLocation];
[context restoreGraphicsState];
void wxDC::SetBrush(const wxBrush& brush)
{
+ m_brush = brush;
}
void wxDC::DoSetClippingRegionAsRegion(const wxRegion& region)
{
}
-void wxDC::SetBackground(const wxBrush&)
+void wxDC::SetBackground(const wxBrush& brush)
{
+ m_backgroundBrush = brush;
}
void wxDC::SetPalette(const wxPalette&)