// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "containr.h"
#endif
m_winLastFocused =
m_winTmpDefault =
m_winDefault = NULL;
+ m_inSetFocus = false;
}
bool wxControlContainer::AcceptsFocus() const
// and instead give it to the first/last child depending from which
// direction we're coming
event.SetEventObject(m_winParent);
+ // disable propagation for this call as otherwise the event might
+ // bounce back to us.
+ wxPropagationDisabler disableProp(event);
if ( !child->GetEventHandler()->ProcessEvent(event) )
{
// set it first in case SetFocusFromKbd() results in focus
wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08lx."),
(unsigned long)m_winParent->GetHandle());
+ // FIXME: this recursion protection is needed for wxMac,
+ // but on Windows (at least), it breaks focus handling.
+ // This needs to be investigated further.
+#ifdef __WXMAC__
+ if (m_inSetFocus)
+ return true;
+#endif
+
+ m_inSetFocus = true;
+
// when the panel gets the focus we move the focus to either the last
// window that had the focus or the first one that can get it unless the
// focus had been already set to some other child
if ( win == m_winParent )
{
// our child already has focus, don't take it away from it
- return TRUE;
+ m_inSetFocus = false;
+ return true;
}
if ( win->IsTopLevel() )
win = win->GetParent();
}
- return SetFocusToChild();
+ bool ret = SetFocusToChild();
+
+ m_inSetFocus = false;
+
+ return ret;
}
void wxControlContainer::HandleOnFocus(wxFocusEvent& event)