*/
virtual int FilterEvent(wxEvent& event);
+ /**
+ Returns the main event loop instance, i.e. the event loop which is started
+ by OnRun() and which dispatches all events sent from the native toolkit
+ to the application (except when new event loops are temporarily set-up).
+ The returned value maybe @NULL. Put initialization code which needs a
+ non-@NULL main event loop into OnEventLoopEnter().
+ */
+ wxEventLoopBase* GetMainLoop() const;
/**
This function simply invokes the given method @a func of the specified
wxEventFunction func,
wxEvent& event) const;
+ /**
+ Returns @true if the application is using an event loop.
+
+ This function always returns @true for the GUI applications which
+ must use an event loop but by default only returns @true for the
+ console programs if an event loop is already running as it can't know
+ whether one will be created in the future.
+
+ Thus, it only makes sense to override it in console applications which
+ do use an event loop, to return @true instead of checking if there is a
+ currently active event loop.
+ */
+ virtual bool UsesEventLoop() const;
+
+ //@}
+
+
+ /**
+ @name Pending events
+
+ Pending events are handled by wxAppConsole rather than wxEventLoopBase
+ to allow queuing of events even when there's no event loop
+ (e.g. in wxAppConsole::OnInit).
+ */
+ //@{
+
+ /**
+ Process all pending events; it is necessary to call this function to
+ process events posted with wxEvtHandler::QueueEvent or wxEvtHandler::AddPendingEvent.
+
+ This happens during each event loop iteration (see wxEventLoopBase) in GUI mode but
+ it may be also called directly.
+
+ Note that this function does not only process the pending events for the wxApp object
+ itself (which derives from wxEvtHandler) but also the pending events for @e any
+ event handler of this application.
+
+ This function will immediately return and do nothing if SuspendProcessingOfPendingEvents()
+ was called.
+ */
+ virtual void ProcessPendingEvents();
+
+ /**
+ Deletes the pending events of all wxEvtHandlers of this application.
+
+ See wxEvtHandler::DeletePendingEvents() for warnings about deleting the pending
+ events.
+ */
+ void DeletePendingEvents();
+
+ /**
+ Returns @true if there are pending events on the internal pending event list.
+
+ Whenever wxEvtHandler::QueueEvent or wxEvtHandler::AddPendingEvent() are
+ called (not only for wxApp itself, but for any event handler of the application!),
+ the internal wxApp's list of handlers with pending events is updated and this
+ function will return true.
+ */
+ bool HasPendingEvents() const;
+
+ /**
+ Temporary suspends processing of the pending events.
+
+ @see ResumeProcessingOfPendingEvents()
+ */
+ void SuspendProcessingOfPendingEvents();
+
+ /**
+ Resume processing of the pending events previously stopped because of a
+ call to SuspendProcessingOfPendingEvents().
+ */
+ void ResumeProcessingOfPendingEvents();
+
+ //@}
+
+ /**
+ Delayed objects destruction.
+
+ In applications using events it may be unsafe for an event handler to
+ delete the object which generated the event because more events may be
+ still pending for the same object. In this case the handler may call
+ ScheduleForDestruction() instead.
+ */
+ //@{
+
+ /**
+ Schedule the object for destruction in the near future.
+
+ Notice that if the application is not using an event loop, i.e. if
+ UsesEventLoop() returns @false, this method will simply delete the
+ object immediately.
+
+ Examples of using this function inside wxWidgets itself include
+ deleting the top level windows when they are closed and sockets when
+ they are disconnected.
+ */
+ void ScheduleForDestruction(wxObject *object);
+
+ /**
+ Check if the object had been scheduled for destruction with
+ ScheduleForDestruction().
+
+ This function may be useful as an optimization to avoid doing something
+ with an object which will be soon destroyed in any case.
+ */
+ bool IsScheduledForDestruction(wxObject *object) const;
+
//@}
Called in response of an "open-application" Apple event.
Override this to create a new document in your app.
- @onlyfor{wxmac}
+ @onlyfor{wxosx}
*/
virtual void MacNewFile();
user double clicked on it or if the document file was dropped on either the
running application or the application icon in Finder.
- @onlyfor{wxmac}
+ @onlyfor{wxosx}
*/
virtual void MacOpenFile(const wxString& fileName);
/**
Called in response of a "get-url" Apple event.
- @onlyfor{wxmac}
+ @onlyfor{wxosx}
*/
virtual void MacOpenURL(const wxString& url);
/**
Called in response of a "print-document" Apple event.
- @onlyfor{wxmac}
+ @onlyfor{wxosx}
*/
virtual void MacPrintFile(const wxString& fileName);
/**
Called in response of a "reopen-application" Apple event.
- @onlyfor{wxmac}
+ @onlyfor{wxosx}
*/
virtual void MacReopenApp();
*/
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
+ /**
+ Called by wxEventLoopBase::SetActive(): you can override this function
+ and put here the code which needs an active event loop.
+
+ Note that this function is called whenever an event loop is activated;
+ you may want to use wxEventLoopBase::IsMain() to perform initialization
+ specific for the app's main event loop.
+
+ @see OnEventLoopExit()
+ */
+ virtual void OnEventLoopEnter(wxEventLoopBase* loop);
+
+ /**
+ Called by wxEventLoopBase::OnExit() for each event loop which
+ is exited.
+
+ @see OnEventLoopEnter()
+ */
+ virtual void OnEventLoopExit(wxEventLoopBase* loop);
+
/**
This function is called if an unhandled exception occurs inside the main
application event loop. It can return @true to ignore the exception and to