]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/bmpbuttn.cpp
TLW default item changes have changed Enter key processing: it was now handled as...
[wxWidgets.git] / src / msw / bmpbuttn.cpp
index 6dfee11693c97d43c92e49f186b6f81bc5e92645..b82972500eaeb3ba14bd02d360e8308c21374792 100644 (file)
 #ifndef WX_PRECOMP
     #include "wx/log.h"
     #include "wx/dcmemory.h"
+    #include "wx/image.h"
 #endif
 
 #include "wx/msw/private.h"
-#include "wx/image.h"
 
 #include "wx/msw/uxtheme.h"
 
@@ -592,6 +592,11 @@ wxSize wxBitmapButton::DoGetBestSize() const
 {
     if ( m_bmpNormal.Ok() )
     {
+        int width = m_bmpNormal.GetWidth(),
+            height = m_bmpNormal.GetHeight();
+        int marginH = 0,
+            marginV = 0;
+
 #if wxUSE_UXTHEME
         if ( wxUxThemeEngine::GetIfActive() )
         {
@@ -603,19 +608,34 @@ wxSize wxBitmapButton::DoGetBestSize() const
                                                     TMT_CONTENTMARGINS, NULL,
                                                     &margins);
 
-            // the margins we get are too small, part of the bitmap is
-            // truncated if we use them -- so add a little extra space
-            wxSize best(m_bmpNormal.GetWidth() +
-                            margins.cxLeftWidth + margins.cxRightWidth + 5,
-                        m_bmpNormal.GetHeight() +
-                            margins.cyTopHeight + margins.cyBottomHeight + 2);
-            CacheBestSize(best);
-            return best;
+            // XP doesn't draw themed buttons correctly when the client area is
+            // smaller than 8x8 - enforce this minimum size for small bitmaps
+            if ( width < 8 )
+                width = 8;
+            if ( height < 8 )
+                height = 8;
+
+            // don't add margins for the borderless buttons, they don't need
+            // them and it just makes them appear larger than needed
+            if ( !HasFlag(wxBORDER_NONE) )
+            {
+                // we need 2 extra pixels for the focus rectangle, without them
+                // it's overwritten by the bitmap itself
+                marginH = margins.cxLeftWidth + margins.cxRightWidth + 2;
+                marginV = margins.cyTopHeight + margins.cyBottomHeight + 2;
+            }
         }
+        else
 #endif // wxUSE_UXTHEME
+        {
+            if ( !HasFlag(wxBORDER_NONE) )
+            {
+                marginH = 2*m_marginX;
+                marginV = 2*m_marginY;
+            }
+        }
 
-        wxSize best(m_bmpNormal.GetWidth() + 2*m_marginX,
-                      m_bmpNormal.GetHeight() + 2*m_marginY);
+        wxSize best(width + marginH, height + marginV);
         CacheBestSize(best);
         return best;
     }