class wxDummyConsoleApp : public wxAppConsole
{
public:
+ wxDummyConsoleApp() { }
+
virtual int OnRun() { wxFAIL_MSG( _T("unreachable code") ); return 0; }
+
+ DECLARE_NO_COPY_CLASS(wxDummyConsoleApp)
};
// we need a special kind of auto pointer to wxApp which not only deletes the
wxTheApp = ptr;
}
+
+ DECLARE_NO_COPY_CLASS(wxAppPtr)
};
// class to ensure that wxAppBase::CleanUp() is called if our Initialize()
// free it when doing cleanup to avoid memory leaks
wchar_t **argv;
#endif // wxUSE_UNICODE
+
+ DECLARE_NO_COPY_CLASS(InitData)
} gs_initData;
// ============================================================================
// app execution
int retValue = wxTheApp->OnRun();
- // why should we do this? it doesn't close all window, just one of them and
- // this shouldn't be necessary anyhow...
-#if 0
- // close any remaining windows
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow )
- {
- // forcibly delete the window.
- topWindow->Destroy();
-
- // collect the dead objects
- wxTheApp->DeletePendingObjects();
- }
-#endif // 0
-
// app clean up
wxTheApp->OnExit();
#include "wx/msw/private.h"
#endif
-extern unsigned long wxGlobalSEHandler();
+extern unsigned long wxGlobalSEHandler(EXCEPTION_POINTERS *pExcPtrs);
int wxEntry(int& argc, wxChar **argv)
{
{
return wxEntryReal(argc, argv);
}
- __except ( wxGlobalSEHandler() )
+ __except ( wxGlobalSEHandler(GetExceptionInformation()) )
{
#ifdef __WXWINCE__
::ExitThread(3); // the same exit code as abort()