#define _WX_GLCANVAS_H_
#include <wx/setup.h>
-
-
+#undef wxUSE_GLCANVAS
#define wxUSE_GLCANVAS 1
-#if wxUSE_GLCANVAS
#include <wx/palette.h>
#include <wx/scrolwin.h>
#include <windows.h>
+#include "wx/msw/winundef.h"
-#include "gl/gl.h"
+#include <GL/gl.h>
//---------------------------------------------------------------------------
// Constants for attriblist
~wxGLContext();
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
wxWindow* m_window;
};
-class wxGLCanvas: public wxScrolledWindow
+
+extern const wxChar* wxGLCanvasName;
+
+
+class wxGLCanvas: public wxWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
+ const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString&
+ name = wxGLCanvasName,
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+ const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
const wxPoint& pos, const wxSize& size, long style, const wxString& name);
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
void OnSize(wxSizeEvent& event);
wxPalette m_palette;
WXHDC m_hDC;
-DECLARE_EVENT_TABLE()
+ DECLARE_EVENT_TABLE()
};
-#endif
- // wxUSE_GLCANVAS
+
+
+class wxGLApp : public wxApp
+{
+public:
+ wxGLApp() : wxApp() { }
+ virtual ~wxGLApp();
+
+ // use this in the constructor of the user-derived wxGLApp class to
+ // determine if an OpenGL rendering context with these attributes
+ // is available - returns TRUE if so, FALSE if not.
+ bool InitGLVisual(int *attribList);
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxGLApp)
+};
+
+
+
+
#endif
// _WX_GLCANVAS_H_