#include "wx/dfb/private.h"
+#define TRACE_PAINT _T("paint")
+
// ===========================================================================
// implementation
// ===========================================================================
IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
wxWindowDC::wxWindowDC(wxWindow *win)
- : wxDC(win ? win->GetDfbSurface() : NULL)
{
- InitForWin(win);
+ InitForWin(win, NULL);
}
-void wxWindowDC::InitForWin(wxWindow *win)
+void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
{
+ m_win = win;
+
wxCHECK_RET( win, _T("invalid window") );
- // FIXME: this should be made to work: we need to detect that the window
- // is not visible and in that case, a) ignore any drawing actions
- // and b) provide dummy surface that can still be used to get
- // information (e.g. text extents):
- wxWindow *w = win;
- for ( wxWindow *w = win; w; w = w->GetParent() )
- {
- // painting on hidden TLW when non-TLW windows are shown is OK,
- // DirectFB manages that:
- if ( w->IsTopLevel() )
- break;
+ // obtain the surface used for painting:
+ wxPoint origin;
+ wxIDirectFBSurfacePtr surface;
- wxASSERT_MSG( w->IsShown(),
- _T("painting on hidden window not implemented yet") );
+ if ( !win->IsShownOnScreen() )
+ {
+ // we're painting on invisible window: the changes won't have any
+ // effect, as the window will be repainted anyhow when it is shown, but
+ // we still need a valid DC so that e.g. text extents can be measured,
+ // so let's create a dummy surface that has the same format as the real
+ // one would have and let the code paint on it:
+ wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
+ win, win->GetName().c_str());
+ wxSize size(rect ? rect->GetSize() : win->GetSize());
+ surface = win->GetDfbSurface()->CreateCompatible(size);
+ }
+ else
+ {
+ wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
+
+ // compute painting rectangle after clipping if we're in PaintWindow
+ // code, otherwise paint on the entire window:
+ wxRect r(rectOrig);
+ if ( win->GetTLW()->IsPainting() )
+ r.Intersect(win->GetUpdateRegion().AsRect());
+
+ wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
+
+ // if the DC was clipped thanks to rectPaint, we must adjust the origin
+ // accordingly; but we do *not* adjust for 'rect', because
+ // rect.GetPosition() has coordinates (0,0) in the DC:
+ origin.x = rectOrig.x - r.x;
+ origin.y = rectOrig.y - r.y;
+
+ wxLogTrace(TRACE_PAINT,
+ _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
+ win, win->GetName().c_str(),
+ rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
+ r.x, r.y, r.GetRight(), r.GetBottom(),
+ origin.x, origin.y);
+
+ DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
+ surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
}
+ if ( !surface )
+ return;
+ Init(surface);
SetFont(win->GetFont());
-}
-//-----------------------------------------------------------------------------
-// base class for wxClientDC and wxPaintDC
-//-----------------------------------------------------------------------------
+ // offset coordinates to account for subsurface's origin coordinates:
+ SetDeviceOrigin(origin.x, origin.y);
+}
-wxClientDCBase::wxClientDCBase(wxWindow *win)
+wxWindowDC::~wxWindowDC()
{
- wxCHECK_RET( win, _T("invalid window") );
-
- wxRect rect = win->GetClientRect();
- DFBRectangle dfbrect = { rect.x, rect.y, rect.width, rect.height };
+ wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
+ if ( !surface || !m_win )
+ return;
- wxIDirectFBSurfacePtr subsurf(
- win->GetDfbSurface()->GetSubSurface(&dfbrect));
- if ( !subsurf )
+ // painting on hidden window has no effect on TLW's surface, don't
+ // waste time flipping the dummy surface:
+ if ( !m_win->IsShownOnScreen() )
return;
- Init(subsurf);
- InitForWin(win);
+ // if no painting was done on the DC, we don't have to flip the surface:
+ if ( !m_isBBoxValid )
+ return;
- // offset coordinates to account for subsurface's origin coordinates:
- SetDeviceOrigin(rect.x, rect.y);
+ if ( !m_win->GetTLW()->IsPainting() )
+ {
+ // FIXME: flip only modified parts of the surface
+ surface->FlipToFront();
+ }
+ // else: don't flip the surface, wxTLW will do it when it finishes
+ // painting of its invalidated areas
}
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
-wxClientDC::~wxClientDC()
+wxClientDC::wxClientDC(wxWindow *win)
{
- // flip to surface so that the changes become visible
- wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
+ wxCHECK_RET( win, _T("invalid window") );
- // FIXME: do this only if the surface was modified (as opposed to e.g.
- // used only to obtain text metrics)
- if ( surface )
- surface->Flip(NULL, DSFLIP_NONE);
+ wxRect rect = win->GetClientRect();
+ InitForWin(win, &rect);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
-
-#warning "wxPaintDC ctor must respect m_updateRegion"
-
-wxPaintDC::~wxPaintDC()
-{
- // NB: do *not* flip the surface: wxPaintDC is used with EVT_PAINT and the
- // surface will be flipped for the entire TLW once all children are
- // repainted
-}