+ if ( !win->IsShownOnScreen() )
+ {
+ // we're painting on invisible window: the changes won't have any
+ // effect, as the window will be repainted anyhow when it is shown, but
+ // we still need a valid DC so that e.g. text extents can be measured,
+ // so let's create a dummy surface that has the same format as the real
+ // one would have and let the code paint on it:
+ wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
+ win, win->GetName().c_str());
+ wxSize size(rect ? rect->GetSize() : win->GetSize());
+ surface = win->GetDfbSurface()->CreateCompatible(size);
+ }
+ else
+ {
+ wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
+
+ // compute painting rectangle after clipping if we're in PaintWindow
+ // code, otherwise paint on the entire window:
+ wxRect r(rectOrig);
+ if ( win->GetTLW()->IsPainting() )
+ r.Intersect(win->GetUpdateRegion().AsRect());
+
+ wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
+
+ // if the DC was clipped thanks to rectPaint, we must adjust the origin
+ // accordingly; but we do *not* adjust for 'rect', because
+ // rect.GetPosition() has coordinates (0,0) in the DC:
+ origin.x = rectOrig.x - r.x;
+ origin.y = rectOrig.y - r.y;
+
+ wxLogTrace(TRACE_PAINT,
+ _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
+ win, win->GetName().c_str(),
+ rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
+ r.x, r.y, r.GetRight(), r.GetBottom(),
+ origin.x, origin.y);
+
+ DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
+ surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);