void _GSocket_GUI_Init(GSocket *socket)
{
- int i;
gint *m_id;
socket->m_gui_dependent = (char *)malloc(sizeof(gint)*2);
switch (event)
{
case GSOCK_LOST: /* fall-through */
- case GSOCK_INPUT: c = 0; break;
+ case GSOCK_INPUT: c = 0; break;
case GSOCK_OUTPUT: c = 1; break;
case GSOCK_CONNECTION: c = ((socket->m_server) ? 0 : 1); break;
default: return;
switch (event)
{
case GSOCK_LOST: /* fall-through */
- case GSOCK_INPUT: c = 0; break;
+ case GSOCK_INPUT: c = 0; break;
case GSOCK_OUTPUT: c = 1; break;
case GSOCK_CONNECTION: c = ((socket->m_server) ? 0 : 1); break;
default: return;
_GSocket_Uninstall_Callback(socket, GSOCK_OUTPUT);
}
-#endif /* wxUSE_SOCKETS */
+#else /* !wxUSE_SOCKETS */
+
+/* some compilers don't like having empty source files */
+static int wxDummyGsockVar = 0;
+
+#endif /* wxUSE_SOCKETS/!wxUSE_SOCKETS */