/* base floating point types */
-/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits */
-/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits */
+/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits ) */
+/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits ) */
/* wxDouble: native fastest representation that has at least wxFloat64 */
/* precision, so use the IEEE types for storage, and this for */
/* calculations */
/* ---------------------------------------------------------------------------- */
/* Standard menu IDs */
-enum
+enum wxStandardID
{
/*
These ids delimit the range used by automatically-generated ids
#define wxSIZE_NO_ADJUSTMENTS 0x0008
/* Change the window position even if it seems to be already correct */
#define wxSIZE_FORCE 0x0010
+/* Emit size event even if size didn't change */
+#define wxSIZE_FORCE_EVENT 0x0020
/* ---------------------------------------------------------------------------- */
/* GDI descriptions */
/* Virtual keycodes */
enum wxKeyCode
{
- WXK_BACK = 8,
+ WXK_BACK = 8, // backspace
WXK_TAB = 9,
WXK_RETURN = 13,
WXK_ESCAPE = 27,
+
+ /* values from 33 to 126 are reserved for the standard ASCII characters */
+
WXK_SPACE = 32,
WXK_DELETE = 127,
+ /* values from 128 to 255 are reserved for ASCII extended characters
+ (note that there isn't a real widely used standard for the meaning
+ of these values; avoid them in portable apps!) */
+
/* These are, by design, not compatible with unicode characters.
If you want to get a unicode character from a key event, use
wxKeyEvent::GetUnicodeKey instead. */