-/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits */
-/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits */
+/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits ) */
+/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits ) */
/* wxDouble: native fastest representation that has at least wxFloat64 */
/* precision, so use the IEEE types for storage, and this for */
/* calculations */
/* wxDouble: native fastest representation that has at least wxFloat64 */
/* precision, so use the IEEE types for storage, and this for */
/* calculations */
#define wxSIZE_NO_ADJUSTMENTS 0x0008
/* Change the window position even if it seems to be already correct */
#define wxSIZE_FORCE 0x0010
#define wxSIZE_NO_ADJUSTMENTS 0x0008
/* Change the window position even if it seems to be already correct */
#define wxSIZE_FORCE 0x0010
/* These are, by design, not compatible with unicode characters.
If you want to get a unicode character from a key event, use
wxKeyEvent::GetUnicodeKey instead. */
/* These are, by design, not compatible with unicode characters.
If you want to get a unicode character from a key event, use
wxKeyEvent::GetUnicodeKey instead. */