m_lastDoubleClick = 0;
#endif // wxUSE_CLIPBOARD
m_backBuffer = NULL;
+ m_eraseBgInOnPaint = false;
}
bool wxHtmlWindow::Create(wxWindow *parent, wxWindowID id,
wxClientDC *dc = new wxClientDC(this);
dc->SetMapMode(wxMM_TEXT);
SetBackgroundColour(wxColour(0xFF, 0xFF, 0xFF));
+ SetBackgroundImage(wxNullBitmap);
m_OpenedPage = m_OpenedAnchor = m_OpenedPageTitle = wxEmptyString;
m_Parser->SetDC(dc);
if (m_Cell)
void wxHtmlWindow::OnEraseBackground(wxEraseEvent& event)
{
- // we do have to erase background now that we reuse it (instead of
- // overwriting it) in OnPaint() below, but maybe we should set some flag if
- // we get here as this would mean that user code doesn't paint background
- // itself and then we wouldn't have to copy old bits to dcm below...
- event.Skip();
+ if ( !m_bmpBg.Ok() )
+ {
+ // don't even skip the event, if we don't have a bg bitmap we're going
+ // to overwrite background in OnPaint() below anyhow, so letting the
+ // default handling take place would only result in flicker, just set a
+ // flag to erase the background below
+ m_eraseBgInOnPaint = true;
+ return;
+ }
+
+ wxDC& dc = *event.GetDC();
+
+ // if the image is not fully opaque, we have to erase the background before
+ // drawing it, however avoid doing it for opaque images as this would just
+ // result in extra flicker without any other effect as background is
+ // completely covered anyhow
+ if ( m_bmpBg.GetMask() )
+ {
+ dc.SetBackground(wxBrush(GetBackgroundColour(), wxSOLID));
+ dc.Clear();
+ }
+
+ const wxSize sizeWin(GetClientSize());
+ const wxSize sizeBmp(m_bmpBg.GetWidth(), m_bmpBg.GetHeight());
+ for ( wxCoord x = 0; x < sizeWin.x; x += sizeBmp.x )
+ {
+ for ( wxCoord y = 0; y < sizeWin.y; y += sizeBmp.y )
+ {
+ dc.DrawBitmap(m_bmpBg, x, y, true /* use mask */);
+ }
+ }
}
void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
- if (m_tmpCanDrawLocks > 0 || m_Cell == NULL) return;
+ if (m_tmpCanDrawLocks > 0 || m_Cell == NULL)
+ return;
int x, y;
GetViewStart(&x, &y);
if ( !m_backBuffer )
m_backBuffer = new wxBitmap(sz.x, sz.y);
dcm.SelectObject(*m_backBuffer);
- PrepareDC(dcm);
- // preserve the existing background, otherwise we'd erase anything the user
- // code had drawn in its EVT_ERASE_BACKGROUND handler when we do the Blit
- // back below
- dcm.Blit(0, rect.GetTop(),
- sz.x, rect.GetBottom() - rect.GetTop() + 1,
- &dc,
- 0, rect.GetTop());
+ if ( m_eraseBgInOnPaint )
+ {
+ dcm.SetBackground(wxBrush(GetBackgroundColour(), wxSOLID));
+ dcm.Clear();
+ m_eraseBgInOnPaint = false;
+ }
+ else // someone has already erased the background, keep it
+ {
+ // preserve the existing background, otherwise we'd erase anything the
+ // user code had drawn in its EVT_ERASE_BACKGROUND handler when we do
+ // the Blit back below
+ dcm.Blit(0, rect.GetTop(),
+ sz.x, rect.GetBottom() - rect.GetTop() + 1,
+ &dc,
+ 0, rect.GetTop());
+ }
+
+ PrepareDC(dcm);
dcm.SetMapMode(wxMM_TEXT);
dcm.SetBackgroundMode(wxTRANSPARENT);